Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Celeste Lyn Paul

dblp:85/7090 · DBLP profile ↗
← Back
10ranked-venue papers
5as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 4 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorSecurity and privacy · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 44% Collaborative and social computing · 44% Ubiquitous computing and smart environments · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
notification
0.212015
Interruptive notifications in support of task management · Int. J. Hum. Comput. Stud. 2015
Collaborative and social computing › computer-supported cooperative work
task management
0.212015
Interruptive notifications in support of task management · Int. J. Hum. Comput. Stud. 2015
YearPublicationVenuePosition
2019 A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias
Emily Wall 0001, Leslie M. Blaha, Celeste Lyn Paul, Alex Endert
INTERACT (2)3
2019 Enhancing Deep Learning with Visual Interactions
abstract
Deep learning has emerged as a powerful tool for feature-driven labeling of datasets. However, for it to be effective, it requires a large and finely labeled training dataset. Precisely labeling a large training dataset is expensive, time-consuming, and error prone. In this article, we present a visually driven deep-learning approach that starts with a coarsely labeled training dataset and iteratively refines the labeling through intuitive interactions that leverage the latent structures of the dataset. Our approach can be used to (a) alleviate the burden of intensive manual labeling that captures the fine nuances in a high-dimensional dataset by simple visual interactions, (b) replace a complicated (and therefore difficult to design) labeling algorithm by a simpler (but coarse) labeling algorithm supplemented by user interaction to refine the labeling, or (c) use low-dimensional features (such as the RGB colors) for coarse labeling and turn to higher-dimensional latent structures that are progressively revealed by deep learning, for fine labeling. We validate our approach through use cases on three high-dimensional datasets and a user study.
Eric Krokos, Hsueh-Chien Cheng, Jessica Chang, Bohdan A. Nebesh, Celeste Lyn Paul, Kirsten Whitley, Amitabh Varshney
ACM Trans. Interact. Intell. Syst.5
2018 Size matters: the effects of interactive display size on interaction zone expectations
abstract
The goal of our research was to understand the effects of display size on interaction zones as it applies to interactive systems. Interaction zone models for interactive displays are often static and do not consider the size of the display in their definition. As the interactive display ecosystem becomes more size diverse, current models for interaction are limited in their applicability. This paper describes the results of an exploratory study in which participants interacted with and discussed expectations with interactive displays ranging from personal to wall-sized. Our approach was open-ended rather than grounded in existing interaction zone models in order to explore potential differences in interaction zones and distances. We found that the existence of different interaction zones and the distance at which these zones are relevant are dependent on display size. In discussion of the results, we explore implications of our findings and offer guidelines for the design of interactive display systems.
Celeste Lyn Paul, Lauren Bradel
AVI1
2017 Influencing Network Graph Perception and Judgment: Effects of Direct Connections, Base Rates, and Visual Layout Proximity on Social Network Analysis
Rebecca E. Rhodes, Isaiah Harbison, Nathan Bos, Celeste Lyn Paul, Clayton Fink, Anthony Johnson
CogSci4
2016 CyberPetri at CDX 2016: Real-time network situation awareness
abstract
CyberPetri is a novel visualization technique that provides a flexible map of the network based on available characteristics, such as IP address, operating system, or service. Previous work introduced CyberPetri as a visualization feature in Ocelot, a network defense tool that helped security analysts understand and respond to an active defense scenario. In this paper we present a case study in which we use CyberPetri to support real-time situation awareness during the 2016 Cyber Defense Exercise.
Dustin Arendt, Daniel M. Best, Russ Burtner, Celeste Lyn Paul
VizSEC4
2015 Ocelot: user-centered design of a decision support visualization for network quarantine
abstract
Most cyber security research is focused on detecting network intrusions or anomalies through the use of automated methods, exploratory visual analytics systems, or real-time monitoring using dynamic visual representations. However, there has been minimal investigation of effective decision support systems for cyber analysts. This paper describes the user-centered design and development of a decision support visualization for active network defense. Ocelot helps the cyber analyst assess threats to a network and quarantine affected computers from the healthy parts of a network. The described web-based, functional visualization prototype integrates and visualizes multiple data sources through the use of a hybrid space partitioning tree and node link diagram. We describe our design process for requirements gathering and design feedback which included expert interviews, iterative design, and a user study.
Dustin Arendt, Russ Burtner, Daniel M. Best, Nathan D. Bos, John Gersh, Christine D. Piatko, Celeste Lyn Paul
VizSEC7
2015 Interruptive notifications in support of task management
Celeste Lyn Paul, Anita Komlodi, Wayne G. Lutters
Int. J. Hum. Comput. Stud.1
2014 Future directions of humans in Big Data Research: Summary of the 1st workshop on Human-Centered Big Data Research
abstract
The goal of the 1stWorkshop on Human-Centered Big Data Research was to explore the multi-disciplinary challenges of researching humans in Big Data environments. This paper summarizes the outcomes of the workshop and aims to define potential future work in this area.
Celeste Lyn Paul, Christopher Argenta, William C. Elm, Alex Endert
IEEE BigData1
2011 Again?!! The Emotional Experience of Social Notification Interruptions
Celeste Lyn Paul, Anita Komlodi, Wayne G. Lutters
INTERACT (2)1
2011 A Field Study of User Behavior and Perceptions in Smartcard Authentication
Celeste Lyn Paul, Emile L. Morse, Aiping Zhang, Yee-Yin Choong, Mary Frances Theofanos
INTERACT (4)1