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Max Katsev

dblp:85/9456 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 50% Multi-agent systems · 50%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 77% Immersive interaction · 23%
Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › tracking
head tracking
0.212014
Head tracking for the Oculus Rift · ICRA 2014
Virtual and augmented reality › tracking
orientation tracking
0.212014
Head tracking for the Oculus Rift · ICRA 2014
Wearable and physiological sensing
inertial sensing
0.212014
Head tracking for the Oculus Rift · ICRA 2014
Knowledge, reasoning and agents › Multi-agent systems
formation control
0.212013
Efficient formation path planning on large graphs · ICRA 2013
Robotics › Motion planning and robot control › motion planning
multi-robot motion planning
0.212013
Efficient formation path planning on large graphs · ICRA 2013
Immersive interaction
virtual reality interaction
0.112014
Head tracking for the Oculus Rift · ICRA 2014
Graph algorithms and graph theory
graph algorithms
0.012013
Efficient formation path planning on large graphs · ICRA 2013

Methods — techniques the papers use, named apart from their topics

sensor fusion · 0.4predictive tracking · 0.4dead reckoning compensation · 0.4hierarchical algorithm · 0.3goal assignment · 0.3
YearPublicationVenuePosition
2014 Head tracking for the Oculus Rift
abstract
We present methods for efficiently maintaining human head orientation using low-cost MEMS sensors. We particularly address gyroscope integration and compensation of dead reckoning errors using gravity and magnetic fields. Although these problems have been well-studied, our performance criteria are particularly tuned to optimize user experience while tracking head movement in the Oculus Rift Development Kit, which is the most widely used virtual reality headset to date. We also present novel predictive tracking methods that dramatically reduce effective latency (time lag), which further improves the user experience. Experimental results are shown, along with ongoing research on positional tracking.
Steven M. LaValle, Anna Yershova, Max Katsev, Michael Antonov
ICRA3
2013 Efficient formation path planning on large graphs
abstract
For the task of transferring a group of robots from one formation to another on a connected graph with unit edge lengths, we provide an efficient hierarchical algorithm that can complete goal assignment and path planning for 10,000 robots on a 250,000 vertex grid in under one second. In the extreme, our algorithm can handle up to one million robots on a grid with one billion vertices in approximately 30 minutes. Perhaps more importantly, we prove that with high probability, the algorithm supplies paths with total distance within a constant multiple of the optimal total distance. Furthermore, our hierarchical method also allows these paths to be scheduled with a tight completion time guarantee. In practice, our implementation yields a total path distance less than two times of the true optimum and a much shorter completion time.
Max Katsev, Jingjin Yu, Steven M. LaValle
ICRA1
2011 Learning the Delaunay triangulation of landmarks from a distance ordering sensor
abstract
This paper considers a robot that moves in a plane and is only able to sense the distance order of landmarks with respect to its current position. The robot has no access to either metric information about the location of landmarks and its own position, or to odometry or speed controls. We propose several algorithms for the robot that allow it to navigate to certain points in the plane and to learn global information about the landmark locations. We, furthermore, demonstrate example tasks, such as convex hull computation, that can be performed using this information.
Max Katsev, Steven M. LaValle
IROS1
2011 Mapping and Pursuit-Evasion Strategies For a Simple Wall-Following Robot
abstract
This paper defines and analyzes a simple robot with local sensors that moves in an unknown polygonal environment. The robot can execute wall-following motions and can traverse the interior of the environment only when following parallel to an edge. The robot has no global sensors that would allow precise mapping or localization. Special information spaces are introduced for this particular model. Using these, strategies are presented to solve several tasks: 1) counting vertices, 2) computing the path winding number, 3) learning a combinatorial map, which is called the cut ordering, that encodes partial geometric information, and 4) solving pursuit-evasion problems.
Max Katsev, Anna Yershova, Benjamín Tovar, Robert Ghrist, Steven M. LaValle
IEEE Trans. Robotics1