Demo Data from EDBT 2026 / reviewers in the wild / expert
Anca Stratulat
dblp:85/9717
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
motion cueing |
0.1 | 1 | 2011 | Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception · VR 2011 |
Virtual and augmented reality › virtual environment
driving simulation |
0.0 | 1 | 2011 | Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception · VR 2011 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 0.12-alternative-forced-choice · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perceptionabstractWhile modern dynamic driving simulators equipped with six degrees-of-freedom (6-DOF) hexapods and X-Y platforms have improved realism, mechanical limitations prevent them from offering a fully realistic driving experience. Solutions are often sought in the ”washout” algorithm, with linear accelerations simulated by an empirically chosen combination of translation and tilt-coordination, based on the incapacity of otolith organs to distinguish between inclination of the head and linear acceleration. In this study, we investigated the most effective combination of tilt and translation to provide a realistic perception of movement. We tested 3 different braking intensities (deceleration), each with 5 inverse proportional tilt/translation ratios. Subjects evaluated braking intensity using an indirect method corresponding to a 2-Alternative-Forced-Choice Paradigm. We find that perceived intensity of braking depends on the tilt/translation ratio used: for small and average decelerations (0.6 and 1.0m/s2), increased tilt yielded an increased overestimation of braking, inverse proportionally with intensity; for high decelerations (1.4m/s2), on half the conditions braking was overestimated with more tilt than translation and underestimated with more translation than tilt. We define a mathematical function describing the relationship between tilt, translation and the desired level of deceleration, intended as a supplement to motion cueing algorithms, that should improve the realism of driving simulations. Anca Stratulat, Vincent Roussarie, Jean-Louis Vercher, Christophe Bourdin |
VR | 1 |