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Demis Hassabis

dblp:86/10732 · DBLP profile ↗
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10ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0003-2812-9917ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 43% Speech recognition and synthesis · 17% Efficient and distributed learning · 9%

Topics — the 20 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › memory architectures
episodic memory
0.412020
MEMO: A Deep Network for Flexible Combination of Episodic Memories · ICLR 2020
Machine learning › Deep learning architectures and training
memory-augmented neural networks
0.412020
MEMO: A Deep Network for Flexible Combination of Episodic Memories · ICLR 2020
Machine learning › Representation and self-supervised learning › representation learning › compositional representation
compositional representation learning
0.312018
SCAN: Learning Hierarchical Compositional Visual Concepts · ICLR (Poster) 2018
Machine learning › Reinforcement learning
exploration
0.312018
Noisy Networks For Exploration · ICLR (Poster) 2018
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.312018
Parallel WaveNet: Fast High-Fidelity Speech Synthesis · ICML 2018
Natural language and speech › Speech recognition and synthesis › speech synthesis
neural speech synthesis
0.312018
Parallel WaveNet: Fast High-Fidelity Speech Synthesis · ICML 2018
Natural language and speech › Speech recognition and synthesis › speech synthesis › neural speech synthesis
parallel speech synthesis
0.312018
Parallel WaveNet: Fast High-Fidelity Speech Synthesis · ICML 2018
Robotics › Motion planning and robot control › robot control › adaptive control
parameter adaptation
0.312018
Memory-based Parameter Adaptation · ICLR (Poster) 2018
Natural language and speech › Speech recognition and synthesis
speech synthesis
0.312018
Parallel WaveNet: Fast High-Fidelity Speech Synthesis · ICML 2018
Machine learning › Reinforcement learning
deep reinforcement learning
0.312017
Neural Episodic Control · ICML 2017
Machine learning › Reinforcement learning › value-based reinforcement learning
episodic control
0.312017
Neural Episodic Control · ICML 2017
Machine learning › Reinforcement learning
model-based reinforcement learning
0.312017
Imagination-Augmented Agents for Deep Reinforcement Learning · NIPS 2017
Machine learning › Reinforcement learning
model-free reinforcement learning
0.312017
Imagination-Augmented Agents for Deep Reinforcement Learning · NIPS 2017
Machine learning › Reinforcement learning
policy learning
0.312017
Imagination-Augmented Agents for Deep Reinforcement Learning · NIPS 2017
Machine learning › Reinforcement learning
value-based reinforcement learning
0.312017
Neural Episodic Control · ICML 2017
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
bayesian nonparametric model
0.212016
The Forget-me-not Process · NIPS 2016
Machine learning › Time series and sequential data › temporal sequence modeling
online sequence prediction
0.212016
The Forget-me-not Process · NIPS 2016
Robotics › Robot manipulation
task segmentation
0.212016
The Forget-me-not Process · NIPS 2016
Machine learning › Efficient and distributed learning
inference acceleration
0.112018
Parallel WaveNet: Fast High-Fidelity Speech Synthesis · ICML 2018
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
planning with learned models
0.112017
Imagination-Augmented Agents for Deep Reinforcement Learning · NIPS 2017

Methods — techniques the papers use, named apart from their topics

probability density distillation · 0.3noisy linear layer · 0.3memory-based parameter adaptation · 0.3deep reinforcement learning · 0.3autoregressive modeling · 0.3semi-tabular value function · 0.3episodic memory · 0.3environment model · 0.3deep policy network · 0.3bayesian inference · 0.2
YearPublicationVenuePosition
2021 Game Plan: What AI can do for Football, and What Football can do for AI
abstract
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).
Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang 0055, Jerome T. Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steele, Pauline Luc, Adrià Recasens, Alexandre Galashov, Gregory Thornton, Romuald Elie, Pablo Sprechmann, Pol Moreno, Kris Cao, Marta Garnelo, Praneet Dutta, Michal Valko, Nicolas Heess, Alex Bridgland, Julien Pérolat, Bart De Vylder, S. M. Ali Eslami, Mark Rowland 0001, Andrew Jaegle, Rémi Munos, Trevor Back, Razia Ahamed, Simon Bouton, Nathalie Beauguerlange, Jackson Broshear, Thore Graepel, Demis Hassabis
J. Artif. Intell. Res.36
2020 MEMO: A Deep Network for Flexible Combination of Episodic Memories
Andrea Banino, Adrià Puigdomènech Badia, Raphael Koster, Martin J. Chadwick, Vinícius Flores Zambaldi, Demis Hassabis, Caswell Barry, Matt M. Botvinick, Dharshan Kumaran, Charles Blundell
ICLR6
2018 Noisy Networks For Exploration
Meire Fortunato, Mohammad Gheshlaghi Azar, Bilal Piot, Jacob Menick, Matteo Hessel, Ian Osband, Alex Graves, Volodymyr Mnih, Rémi Munos, Demis Hassabis, Olivier Pietquin, Charles Blundell, Shane Legg
ICLR (Poster)10
2018 SCAN: Learning Hierarchical Compositional Visual Concepts
Irina Higgins, Nicolas Sonnerat, Loïc Matthey, Arka Pal, Chris Burgess 0001, Matko Bosnjak, Murray Shanahan, Matt M. Botvinick, Demis Hassabis, Alexander Lerchner
ICLR (Poster)9
2018 Memory-based Parameter Adaptation
Pablo Sprechmann, Siddhant M. Jayakumar, Jack W. Rae, Alexander Pritzel, Adrià Puigdomènech Badia, Benigno Uria, Oriol Vinyals, Demis Hassabis, Razvan Pascanu, Charles Blundell
ICLR (Poster)8
2018 Parallel WaveNet: Fast High-Fidelity Speech Synthesis
abstract
The recently-developed WaveNet architecture is the current state of the art in realistic speech synthesis, consistently rated as more natural sounding for many different languages than any previous system. However, because WaveNet relies on sequential generation of one audio sample at a time, it is poorly suited to today’s massively parallel computers, and therefore hard to deploy in a real-time production setting. This paper introduces Probability Density Distillation, a new method for training a parallel feed-forward network from a trained WaveNet with no significant difference in quality. The resulting system is capable of generating high-fidelity speech samples at more than 20 times faster than real-time, a 1000x speed up relative to the original WaveNet, and capable of serving multiple English and Japanese voices in a production setting.
Aäron van den Oord, Yazhe Li, Igor Babuschkin, Karen Simonyan, Oriol Vinyals, Koray Kavukcuoglu, George van den Driessche 0002, Edward Lockhart, Luis C. Cobo, Florian Stimberg, Norman Casagrande, Dominik Grewe, Seb Noury, Sander Dieleman, Erich Elsen, Nal Kalchbrenner, Heiga Zen, Alex Graves, Helen King, Tom Walters, Daniel Belov, Demis Hassabis
ICML22
2017 A model of structure learning, inference, and generation for scene understanding
David Raposo, Peter Dayan, Demis Hassabis, Peter W. Battaglia
CogSci3
2017 Neural Episodic Control
abstract
Deep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose Neural Episodic Control: a deep reinforcement learning agent that is able to rapidly assimilate new experiences and act upon them. Our agent uses a semi-tabular representation of the value function: a buffer of past experience containing slowly changing state representations and rapidly updated estimates of the value function. We show across a wide range of environments that our agent learns significantly faster than other state-of-the-art, general purpose deep reinforcement learning agents.
Alexander Pritzel, Benigno Uria, Sriram Srinivasan 0005, Adrià Puigdomènech Badia, Oriol Vinyals, Demis Hassabis, Daan Wierstra, Charles Blundell
ICML6
2017 Imagination-Augmented Agents for Deep Reinforcement Learning
abstract
We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to interpret predictions from a trained environment model to construct implicit plans in arbitrary ways, by using the predictions as additional context in deep policy networks. I2As show improved data efficiency, performance, and robustness to model misspecification compared to several strong baselines.
Sébastien Racanière, Theophane Weber, David P. Reichert, Lars Buesing, Arthur Guez, Danilo Jimenez Rezende, Adrià Puigdomènech Badia, Oriol Vinyals, Nicolas Heess, Yujia Li 0001, Razvan Pascanu, Peter W. Battaglia, Demis Hassabis, David Silver 0001, Daan Wierstra
NIPS13
2016 The Forget-me-not Process
abstract
We introduce the Forget-me-not Process, an efficient, non-parametric meta-algorithm for online probabilistic sequence prediction for piecewise stationary, repeating sources. Our method works by taking a Bayesian approach to partition a stream of data into postulated task-specific segments, while simultaneously building a model for each task. We provide regret guarantees with respect to piecewise stationary data sources under the logarithmic loss, and validate the method empirically across a range of sequence prediction and task identification problems.
Kieran Milan, Joel Veness, James Kirkpatrick, Michael H. Bowling, Anna Koop, Demis Hassabis
NIPS6