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Pau Arumí

dblp:86/1554 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%
Computer graphics and multimedia
2 papers
Audio and music processing · 62% Multimedia systems and quality of experience · 38%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design
model-driven engineering
0.112011
Frameworks Generate Domain-Specific Languages: A Case Study in the Multimedia Domain · IEEE Trans. Software Eng. 2011
Multimedia systems and quality of experience
multimedia framework
0.012011
Frameworks Generate Domain-Specific Languages: A Case Study in the Multimedia Domain · IEEE Trans. Software Eng. 2011

Methods — techniques the papers use, named apart from their topics

metamodeling · 0.2
YearPublicationVenuePosition
2011 Frameworks Generate Domain-Specific Languages: A Case Study in the Multimedia Domain
abstract
We present an approach to software framework development that includes the generation of domain-specific languages (DSLs) and pattern languages as goals for the process. Our model is made of three workflows-framework, metamodel, and patterns-and three phases-inception, construction, and formalization. The main conclusion is that when developing a framework, we can produce with minimal overhead-almost as a side effect-a metamodel with an associated DSL and a pattern language. Both outputs will not only help the framework evolve in the right direction, but will also be valuable in themselves. In order to illustrate these ideas, we present a case study in the multimedia domain. For several years, we have been developing a multimedia framework. The process has produced a full-fledged domain-specific metamodel for the multimedia domain, with an associated DSL and a pattern language.
Xavier Amatriain, Pau Arumí
IEEE Trans. Software Eng.2
2008 A framework for efficient and rapid development of cross-platform audio applications
Xavier Amatriain, Pau Arumí
Multim. Syst.2
2006 CLAM: a framework for efficient and rapid development of cross-platform audio applications
abstract
CLAM is a C++framework that offers a complete development and research platform for the audio and music domain. Apart from offering an abstract model for audio systems, it also includes a repository of processing algorithms and data types as well as a number of tools such as audio or MIDI input/output. All these features can be exploited to build cross-platform applications or to build rapid prototypes to test signal and media processing algorithms and systems. The framework also includes a number of stand-alone applications that can be used for tasks such as audio analysis/synthesis, plug-in development or metadata annotation.In this article we give a brief overview of CLAM's features and applications.
Xavier Amatriain, Pau Arumí
ACM Multimedia2