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Felix Klose

dblp:86/1597 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computational photography and imaging · 32% Rendering · 27% Image and video processing · 21%
Computer networks
1 paper
Content delivery and video streaming · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
interactive video streaming
0.212015
Web-based Interactive Free-Viewpoint Streaming: A framework for high quality interactive free viewpoint navigation · ACM Multimedia 2015
Content delivery and video streaming › immersive video streaming
multi-view video streaming
0.212015
Web-based Interactive Free-Viewpoint Streaming: A framework for high quality interactive free viewpoint navigation · ACM Multimedia 2015
Computer animation and physical simulation
cloth simulation
0.212014
Garment Replacement in Monocular Video Sequences · ACM Trans. Graph. 2014
Image and video processing › image matching
dense correspondence estimation
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012
Rendering
image-based rendering
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012
Rendering › image-based rendering
view interpolation
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012
Image and video processing › image restoration
denoising
0.112015
Sampling based scene-space video processing · ACM Trans. Graph. 2015
Rendering › novel view synthesis
free-viewpoint rendering
0.112015
Web-based Interactive Free-Viewpoint Streaming: A framework for high quality interactive free viewpoint navigation · ACM Multimedia 2015
Virtual and augmented reality › navigation
interactive navigation
0.112015
Web-based Interactive Free-Viewpoint Streaming: A framework for high quality interactive free viewpoint navigation · ACM Multimedia 2015
Image and video processing
super-resolution
0.112015
Sampling based scene-space video processing · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

websockets · 0.4javascript · 0.4FFmpeg · 0.4sampling · 0.2pixel gathering and filtering · 0.2GPU parallelization · 0.2scene illumination estimation · 0.2parameterized body model · 0.2image-based warping · 0.2interactive correspondence display · 0.1
YearPublicationVenuePosition
2015 Web-based Interactive Free-Viewpoint Streaming: A framework for high quality interactive free viewpoint navigation
abstract
Recent advances in free-viewpoint rendering techniques as well as the continued improvements of the internet network infrastructure open the door for challenging new applications. In this paper, we present a framework for interactive free-viewpoint streaming with open standards and software. Network bandwidth, encoding strategy as well as codec support for open source browsers are key constraints to be considered for our interactive streaming applications. Our framework is capable of real-time server-side rendering and interactively streaming the output by means of open source streaming. To enable viewer interaction with the free-viewpoint video rendering back-end in a standard browser, user events are captured with Javascript and transmitted using WebSockets. The rendered video is streamed to the browser using the FFmpeg free software project. This paper discusses the applicability of open source streaming and presents timing measurements for video-frame transmission over network.
Matthias Ueberheide, Felix Klose, Tilak Varisetty, Markus Fidler, Marcus A. Magnor
ACM Multimedia2
2015 Sampling based scene-space video processing
abstract
Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this "scene-space" information. We present a novel, sampling-based framework for processing video that enables high-quality scene-space video effects in the presence of inevitable errors in depth and camera pose estimation. Instead of trying to improve the explicit 3D scene representation, the key idea of our method is to exploit the high redundancy of approximate scene information that arises due to most scene points being visible multiple times across many frames of video. Based on this observation, we propose a novel pixel gathering and filtering approach. The gathering step is general and collects pixel samples in scene-space, while the filtering step is application-specific and computes a desired output video from the gathered sample sets. Our approach is easily parallelizable and has been implemented on GPU, allowing us to take full advantage of large volumes of video data and facilitating practical runtimes on HD video using a standard desktop computer. Our generic scene-space formulation is able to comprehensively describe a multitude of video processing applications such as denoising, deblurring, super resolution, object removal, computational shutter functions, and other scene-space camera effects. We present results for various casually captured, hand-held, moving, compressed, monocular videos depicting challenging scenes recorded in uncontrolled environments.
Felix Klose, Oliver Wang, Jean-Charles Bazin, Marcus A. Magnor, Alexander Sorkine-Hornung
ACM Trans. Graph.1
2014 Correspondence and Depth-Image Based Rendering a Hybrid Approach for Free-Viewpoint Video
abstract
We present a novel approach to free-viewpoint video. Our main contribution is the formulation of a hybrid approach between image morphing and depth-image based rendering. When rendering the scene from novel viewpoints, we use both dense pixel correspondences between image pairs as well as an underlying, view-dependent geometrical model. Our novel reconstruction scheme iteratively refines geometric and correspondence information. By combining the strengths of both depth and correspondence estimation, our approach enables free-viewpoint video also for challenging scenes as well as for recordings that may violate typical constraints in multiview reconstruction. For example, our method is robust against inaccurate camera calibration, asynchronous capture, and imprecise depth reconstruction. Rendering results for different scenes and applications demonstrate the versatility and robustness of our approach.
Christian Lipski, Felix Klose, Marcus A. Magnor
IEEE Trans. Circuits Syst. Video Technol.2
2014 Garment Replacement in Monocular Video Sequences
abstract
We present a semi-automatic approach to exchange the clothes of an actor for arbitrary virtual garments in conventional monocular video footage as a postprocess. We reconstruct the actor's body shape and motion from the input video using a parameterized body model. The reconstructed dynamic 3D geometry of the actor serves as an animated mannequin for simulating the virtual garment. It also aids in scene illumination estimation, necessary to realistically light the virtual garment. An image-based warping technique ensures realistic compositing of the rendered virtual garment and the original video. We present results for eight real-world video sequences featuring complex test cases to evaluate performance for different types of motion, camera settings, and illumination conditions.
Lorenz Rogge, Felix Klose, Michael Stengel, Martin Eisemann, Marcus A. Magnor
ACM Trans. Graph.2
2012 Improving dense image correspondence estimation with interactive user guidance
abstract
High quality dense image correspondence estimation between two images is an essential pre-requisite for view interpolation in visual media production. Due to the ill-posed nature of the problem, automated estimation approaches are prone to erroneous correspondences and subsequent quality degradation, e.g. in the presence of ambiguous movements that require human scene understanding to resolve. Where visually convincing results are essential, artifacts resulting from estimation errors must be repaired by hand with image editing tools. In this paper, we propose a new workflow alternative by fixing the correspondences instead of fixing the interpolated images. We combine realtime interactive correspondence display, multi-level user guidance and algorithmic subpixel precision to counteract failure cases of automated estimation algorithms. Our results show that already few interactions improve the visual quality considerably.
Kai Ruhl, Benjamin Hell, Felix Klose, Christian Lipski, Sören Petersen, Marcus A. Magnor
ACM Multimedia3