EDBT 2026 Demo / reviewers in the wild / expert
Bryan E. Feldman
dblp:86/4058
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Computational photography and imaging · 46% Computer animation and physical simulation · 29% Geometric modeling and processing · 25% | |
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 62% 3D vision · 38% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › object segmentation
human segmentation |
0.3 | 1 | 2018 | Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018 |
Computational photography and imaging › depth of field
depth-of-field rendering |
0.3 | 1 | 2018 | Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018 |
Computer animation and physical simulation
fluid simulation |
0.2 | 3 | 2006 | Fluid animation with dynamic meshes · ACM Trans. Graph. 2006 Animating gases with hybrid meshes · ACM Trans. Graph. 2005 Animating suspended particle explosions · ACM Trans. Graph. 2003 |
Geometric modeling and processing
mesh generation |
0.1 | 2 | 2006 | Fluid animation with dynamic meshes · ACM Trans. Graph. 2006 Animating gases with hybrid meshes · ACM Trans. Graph. 2005 |
Computer vision › 3D vision
depth estimation |
0.1 | 1 | 2018 | Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018 |
Computer vision › 3D vision › depth estimation › focus-based depth estimation
dual-pixel depth estimation |
0.1 | 1 | 2018 | Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018 |
Geometric modeling and processing › mesh generation
tetrahedral meshing |
0.1 | 1 | 2006 | Fluid animation with dynamic meshes · ACM Trans. Graph. 2006 |
Computer animation and physical simulation
rigid body simulation |
0.0 | 1 | 2006 | Fluid animation with dynamic meshes · ACM Trans. Graph. 2006 |
Computer animation and physical simulation › fluid simulation
incompressible fluid simulation |
0.0 | 1 | 2003 | Animating suspended particle explosions · ACM Trans. Graph. 2003 |
Methods — techniques the papers use, named apart from their topics
person segmentation network · 0.7dual-pixel autofocus · 0.7defocus rendering · 0.7unstructured tetrahedral meshes · 0.1remeshing · 0.1staggered grid scheme · 0.1hybrid mesh discretization · 0.1particle advection · 0.0incompressible fluid model · 0.0divergence field adjustment · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Synthetic depth-of-field with a single-camera mobile phoneabstractShallow depth-of-field is commonly used by photographers to isolate a subject from a distracting background. However, standard cell phone cameras cannot produce such images optically, as their short focal lengths and small apertures capture nearly all-in-focus images. We present a system to computationally synthesize shallow depth-of-field images with a single mobile camera and a single button press. If the image is of a person, we use a person segmentation network to separate the person and their accessories from the background. If available, we also use dense dual-pixel auto-focus hardware, effectively a 2-sample light field with an approximately 1 millimeter baseline, to compute a dense depth map. These two signals are combined and used to render a defocused image. Our system can process a 5.4 megapixel image in 4 seconds on a mobile phone, is fully automatic, and is robust enough to be used by non-experts. The modular nature of our system allows it to degrade naturally in the absence of a dual-pixel sensor or a human subject. Neal Wadhwa, Rahul Garg 0002, David E. Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan T. Barron, Yael Pritch, Marc Levoy |
ACM Trans. Graph. | 4 |
| 2006 | Fluid animation with dynamic meshesabstractThis paper presents a method for animating fluid using unstructured tetrahedral meshes that change at each time step. We show that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation. Bryan Matthew Klingner, Bryan E. Feldman, Nuttapong Chentanez, James F. O'Brien |
ACM Trans. Graph. | 2 |
| 2005 | Animating gases with hybrid meshesabstractThis paper presents a method for animating gases on unstructured tetrahedral meshes to efficiently model the interaction of fluids with irregularly shaped obstacles. Because our discretization scheme parallels that of the standard staggered grid mesh. we are able to combine tetrahedral cells with regular hexahedral cells in a single mesh. This hybrid mesh offers both accuracy near obstacles and efficiency in open regions. Bryan E. Feldman, James F. O'Brien, Bryan Matthew Klingner |
ACM Trans. Graph. | 1 |
| 2003 | Animating suspended particle explosionsabstractThis paper describes a method for animating suspended particle explosions. Rather than modeling the numerically troublesome, and largely invisible blast wave, the method uses a relatively stable incompressible fluid model to account for the motion of air and hot gases. The fluid's divergence field is adjusted directly to account for detonations and the generation and expansion of gaseous combustion products. Particles immersed in the fluid track the motion of particulate fuel and soot as they are advected by the fluid. Combustion is modeled using a simple but effective process governed by the particle and fluid systems. The method has enough flexibility to also approximate sprays of burning liquids. This paper includes several demonstrative examples showing air bursts, explosions near obstacles, confined explosions, and burning sprays. Because the method is based on components that allow large time integration steps, it only requires a few seconds of computation per frame for the examples shown. Bryan E. Feldman, James F. O'Brien, Okan Arikan |
ACM Trans. Graph. | 1 |