EDBT 2026 Demo / reviewers in the wild / expert
Mark Rowland 0001
dblp:86/4090
· DBLP profile ↗
57ranked-venue papers
12as first author
36since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 57 · 12 first-author · 36 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Unifying Framework for Action-Conditional Self-Predictive Reinforcement LearningabstractLearning a good representation is a crucial challenge for reinforcement learning (RL) agents. Self-predictive algorithms jointly learn a latent representation and dynamics model by bootstrapping from future latent representations (BYOL). Recent work has developed theoretical insights into these algorithms by studying a continuous-time ODE model in the case of a fixed policy (BYOL-$\Pi$); this assumption is at odds with practical implementations, which explicitly condition their predictions on future actions. In this work, we take a step towards bridging the gap between theory and practice by analyzing an action-conditional self-predictive objective (BYOL-AC) using the ODE framework. Interestingly, we uncover that BYOL-$\Pi$ and BYOL-AC are related through the lens of variance. We unify the study of these objectives through two complementary lenses; a model-based perspective, where each objective is related to low-rank approximation of certain dynamics, and a model-free perspective, which relates the objectives to modified value, Q-value, and Advantage functions. This mismatch with the true value functions leads to the empirical observation (in both linear and deep RL experiments) that BYOL-$\Pi$ and BYOL-AC are either very similar in performance across many tasks or task-dependent. Khimya Khetarpal, Zhaohan Guo, Bernardo Ávila Pires, Yunhao Tang, Clare Lyle, Mark Rowland 0001, Nicolas Heess, Diana Borsa, Arthur Guez, Will Dabney |
AISTATS | 6 |
| 2025 | Categorical Distributional Reinforcement Learning with Kullback-Leibler Divergence: Convergence and AsymptoticsabstractWe study the problem of distributional reinforcement learning using categorical parametrisations and a KL divergence loss. Previous work analyzing categorical distributional RL has done so using a Cramér distance-based loss, simplifying the analysis but creating a theory-practice gap. We introduce a preconditioned version of the algorithm, and prove that it is guaranteed to converge. We further derive the asymptotic variance of the categorical estimates under different learning rate regimes, and compare to that of classical reinforcement learning. We finally empirically validate our theoretical results and perform an empirical investigation into the relative strengths of using KL losses, and derive a number of actionable insights for practitioners. Tyler Kastner, Mark Rowland 0001, Yunhao Tang, Murat A. Erdogdu, Amir-massoud Farahmand |
ICML | 2 |
| 2025 | Plasticity as the Mirror of EmpowermentabstractAgents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is equally foundational: In what ways, and to what extent, can an agent be influenced by what it observes? In this paper, we ground this concept in a universal agent-centric measure that we refer to as plasticity, and reveal a fundamental connection to empowerment. Following a set of desiderata on a suitable definition, we define plasticity using a new information-theoretic quantity we call the generalized directed information. We show that this new quantity strictly generalizes the directed information introduced by Massey (1990) while preserving all of its desirable properties. Under this definition, we find that plasticity is well thought of as the mirror of empowerment: The two concepts are defined using the same measure, with only the direction of influence reversed. Our main result establishes a tension between the plasticity and empowerment of an agent, suggesting that agent design needs to be mindful of both characteristics. We explore the implications of these findings, and suggest that plasticity, empowerment, and their relationship are essential to understanding agency. David Abel, Michael H. Bowling, André Barreto 0001, Will Dabney, Steven Hansen 0001, Anna Harutyunyan, Khimya Khetarpal, Clare Lyle, Razvan Pascanu, Georgios Piliouras, Doina Precup, Jonathan Richens, Mark Rowland 0001, Tom Schaul, Satinder Singh 0001 |
NeurIPS | 14 |
| 2025 | Capturing Individual Human Preferences with Reward FeaturesabstractReinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for disagreement, like in the training of large language models. We formalise and analyse the problem of learning a reward model that can be specialised to a user. Using the principle of empirical risk minimisation, we derive a probably approximately correct (PAC) bound showing the dependency of the approximation error on the number of training examples, as usual, and also on the number of human raters who provided feedback on them. Based on our theoretical findings, we discuss how to best collect pairwise preference data and argue that adaptive reward models should be beneficial when there is considerable disagreement among users. We also propose a concrete architecture for an adaptive reward model. Our approach leverages the observation that individual preferences can be captured as a linear combination of a set of general reward features. We show how to learn such features and subsequently use them to quickly adapt the reward model to a specific individual, even if their preferences are not reflected in the training data. We present experiments with large language models illustrating our theoretical results and comparing the proposed architecture with a non-adaptive baseline. Consistent with our analysis, the benefits provided by our model increase with the number of raters and the heterogeneity of their preferences. We also show that our model compares favourably to adaptive counterparts, including those performing in-context personalisation. André Barreto 0001, Vincent Dumoulin, Yiran Mao, Mark Rowland 0001, Nicolas Perez Nieves, Bobak Shahriari, Yann N. Dauphin, Doina Precup, Hugo Larochelle |
NeurIPS | 4 |
| 2025 | Optimizing Return Distributions with Distributional Dynamic ProgrammingabstractWe introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained since the first time step. We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we introduce an agent that combines DQN and the core ideas of distributional DP, and empirically evaluate it for solving instances of the applications discussed. Bernardo Ávila Pires, Mark Rowland 0001, Diana Borsa, Zhaohan Guo, Khimya Khetarpal, André Barreto 0001, David Abel, Rémi Munos, Will Dabney |
J. Mach. Learn. Res. | 2 |
| 2024 | A General Theoretical Paradigm to Understand Learning from Human PreferencesabstractThe prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second assumes that a reward model trained on these pointwise rewards can generalize from collected data to out-of-distribution data sampled by the policy. Recently, Direct Preference Optimisation DPO has been proposed as an approach that bypasses the second approximation and learn directly a policy from collected data without the reward modelling stage. However, this method still heavily relies on the first approximation. In this paper we try to gain a deeper theoretical understanding of these practical algorithms. In particular we derive a new general objective called ${\Psi}$PO for learning from human preferences that is expressed in terms of pairwise preferences and therefore bypasses both approximations. This new general objective allows us to perform an in-depth analysis of the behavior of RLHF and DPO (as special cases of ${\Psi}$PO) and to identify their potential pitfalls. We then consider another special case for ${\Psi}$PO by setting $\Psi$ simply to Identity, for which we can derive an efficient optimisation procedure, prove performance guarantees and demonstrate its empirical superiority to DPO on some illustrative examples. Mohammad Gheshlaghi Azar, Zhaohan Guo, Bilal Piot, Rémi Munos, Mark Rowland 0001, Michal Valko, Daniele Calandriello |
AISTATS | 5 |
| 2024 | Human Alignment of Large Language Models through Online Preference OptimisationabstractEnsuring alignment of language model’s outputs with human preferences is critical to guarantee a useful, safe, and pleasant user experience. Thus, human alignment has been extensively studied recently and several methods such as Reinforcement Learning from Human Feedback (RLHF), Direct Policy Optimisation (DPO) and Sequence Likelihood Calibration (SLiC) have emerged. In this paper, our contribution is two-fold. First, we show the equivalence between two recent alignment methods, namely Identity Policy Optimisation (IPO) and Nash Mirror Descent (Nash-MD). Second, we introduce a generalisation of IPO, named IPO-MD, that leverages the regularised sampling approach proposed by Nash-MD. This equivalence may seem surprising at first sight, since IPO is an offline method whereas Nash-MD is an online method using a preference model. However, this equivalence can be proven when we consider the online version of IPO, that is when both generations are sampled by the online policy and annotated by a trained preference model. Optimising the IPO loss with such a stream of data becomes then equivalent to finding the Nash equilibrium of the preference model through self-play. Building on this equivalence, we introduce the IPO-MD algorithm that generates data with a mixture policy (between the online and reference policy) similarly as the general Nash-MD algorithm. We compare online-IPO and IPO-MD to different online versions of existing losses on preference data such as DPO and SLiC on a summarisation task. Daniele Calandriello, Zhaohan Guo, Rémi Munos, Mark Rowland 0001, Yunhao Tang, Bernardo Ávila Pires, Pierre H. Richemond, Charline Le Lan, Michal Valko, Tianqi Liu 0002, Rishabh Joshi, Bilal Piot |
ICML | 4 |
| 2024 | Nash Learning from Human FeedbackabstractReinforcement learning from human feedback (RLHF) has emerged as the main paradigm for aligning large language models (LLMs) with human preferences. Traditionally, RLHF involves the initial step of learning a reward model from pairwise human feedback, i.e., expressed as preferences between pairs of text generations. Subsequently, the LLM's policy is fine-tuned to maximize the reward through a reinforcement learning algorithm. In this study, we introduce an alternative pipeline for the fine-tuning of LLMs using pairwise human feedback. Our approach entails the initial learning of a pairwise preference model, which is conditioned on two inputs (instead of a single input in the case of a reward model) given a prompt, followed by the pursuit of a policy that consistently generates responses preferred over those generated by any competing policy, thus defining the Nash equilibrium of this preference model. We term this approach Nash learning from human feedback (NLHF). In the context of a tabular policy representation, we present a novel algorithmic solution, Nash-MD, founded on the principles of mirror descent. This algorithm produces a sequence of policies, with the last iteration converging to the regularized Nash equilibrium. Additionally, we explore parametric representations of policies and introduce gradient descent algorithms for deep-learning architectures. We illustrate the effectiveness of our approach by presenting experimental results on a text summarization task. We believe NLHF offers a compelling avenue for fine-tuning LLMs and enhancing the alignment of LLMs with human preferences. Rémi Munos, Michal Valko, Daniele Calandriello, Mohammad Gheshlaghi Azar, Mark Rowland 0001, Zhaohan Guo, Yunhao Tang, Matthieu Geist, Thomas Mesnard, Côme Fiegel, Andrea Michi, Marco Selvi, Sertan Girgin, Nikola Momchev, Olivier Bachem, Daniel J. Mankowitz, Doina Precup, Bilal Piot |
ICML | 5 |
| 2024 | Generalized Preference Optimization: A Unified Approach to Offline AlignmentabstractOffline preference optimization allows fine-tuning large models directly from offline data, and has proved effective in recent alignment practices. We propose generalized preference optimization (GPO), a family of offline losses parameterized by a general class of convex functions. GPO enables a unified view over preference optimization, encompassing existing algorithms such as DPO, IPO and SLiC as special cases, while naturally introducing new variants. The GPO framework also sheds light on how offline algorithms enforce regularization, through the design of the convex function that defines the loss. Our analysis and experiments reveal the connections and subtle differences between the offline regularization and the KL divergence regularization intended by the canonical RLHF formulation. In a controlled setting akin to Gao et al 2023, we also show that different GPO variants achieve similar trade-offs between regularization and performance, though the optimal values of hyper-parameter might differ as predicted by theory. In all, our results present new algorithmic toolkits and empirical insights to alignment practitioners. Yunhao Tang, Zhaohan Guo, Daniele Calandriello, Rémi Munos, Mark Rowland 0001, Pierre H. Richemond, Michal Valko, Bernardo Ávila Pires, Bilal Piot |
ICML | 6 |
| 2024 | Distributional Bellman Operators over Mean EmbeddingsabstractWe propose a novel algorithmic framework for distributional reinforcement learning, based on learning finite-dimensional mean embeddings of return distributions. The framework reveals a wide variety of new algorithms for dynamic programming and temporal-difference algorithms that rely on the sketch Bellman operator, which updates mean embeddings with simple linear-algebraic computations. We provide asymptotic convergence theory, and examine the empirical performance of the algorithms on a suite of tabular tasks. Further, we show that this approach can be straightforwardly combined with deep reinforcement learning. Li Kevin Wenliang, Grégoire Delétang, Matthew Aitchison, Marcus Hutter, Anian Ruoss, Arthur Gretton, Mark Rowland 0001 |
ICML | 7 |
| 2024 | A Distributional Analogue to the Successor RepresentationabstractThis paper contributes a new approach for distributional reinforcement learning which elucidates a clean separation of transition structure and reward in the learning process. Analogous to how the successor representation (SR) describes the expected consequences of behaving according to a given policy, our distributional successor measure (SM) describes the distributional consequences of this behaviour. We formulate the distributional SM as a distribution over distributions and provide theory connecting it with distributional and model-based reinforcement learning. Moreover, we propose an algorithm that learns the distributional SM from data by minimizing a two-level maximum mean discrepancy. Key to our method are a number of algorithmic techniques that are independently valuable for learning generative models of state. As an illustration of the usefulness of the distributional SM, we show that it enables zero-shot risk-sensitive policy evaluation in a way that was not previously possible. Harley Wiltzer, Jesse Farebrother, Arthur Gretton, Yunhao Tang, André Barreto 0001, Will Dabney, Marc G. Bellemare, Mark Rowland 0001 |
ICML | 8 |
| 2024 | Near-Minimax-Optimal Distributional Reinforcement Learning with a Generative ModelabstractWe propose a new algorithm for model-based distributional reinforcement learning (RL), and prove that it is minimax-optimal for approximating return distributions in the generative model regime (up to logarithmic factors), the first result of this kind for any distributional RL algorithm. Our analysis also provides new theoretical perspectives on categorical approaches to distributional RL, as well as introducing a new distributional Bellman equation, the stochastic categorical CDF Bellman equation, which we expect to be of independent interest. Finally, we provide an experimental study comparing a variety of model-based distributional RL algorithms, with several key takeaways for practitioners. Mark Rowland 0001, Kevin Kevin Li, Rémi Munos, Clare Lyle, Yunhao Tang, Will Dabney |
NeurIPS | 1 |
| 2024 | Foundations of Multivariate Distributional Reinforcement LearningabstractIn reinforcement learning (RL), the consideration of multivariate reward signals has led to fundamental advancements in multi-objective decision-making, transfer learning, and representation learning. This work introduces the first oracle-free and computationally-tractable algorithms for provably convergent multivariate *distributional* dynamic programming and temporal difference learning. Our convergence rates match the familiar rates in the scalar reward setting, and additionally provide new insights into the fidelity of approximate return distribution representations as a function of the reward dimension. Surprisingly, when the reward dimension is larger than $1$, we show that standard analysis of categorical TD learning fails, which we resolve with a novel projection onto the space of mass-$1$ signed measures. Finally, with the aid of our technical results and simulations, we identify tradeoffs between distribution representations that influence the performance of multivariate distributional RL in practice. Harley Wiltzer, Jesse Farebrother, Arthur Gretton, Mark Rowland 0001 |
NeurIPS | 4 |
| 2024 | An Analysis of Quantile Temporal-Difference LearningabstractWe analyse quantile temporal-difference learning (QTD), a distributional reinforcement learning algorithm that has proven to be a key component in several successful large-scale applications of reinforcement learning. Despite these empirical successes, a theoretical understanding of QTD has proven elusive until now. Unlike classical TD learning, which can be analysed with standard stochastic approximation tools, QTD updates do not approximate contraction mappings, are highly non-linear, and may have multiple fixed points. The core result of this paper is a proof of convergence to the fixed points of a related family of dynamic programming procedures with probability 1, putting QTD on firm theoretical footing. The proof establishes connections between QTD and non-linear differential inclusions through stochastic approximation theory and non-smooth analysis. Mark Rowland 0001, Rémi Munos, Mohammad Gheshlaghi Azar, Yunhao Tang, Georg Ostrovski, Anna Harutyunyan, Karl Tuyls, Marc G. Bellemare, Will Dabney |
J. Mach. Learn. Res. | 1 |
| 2023 | A Novel Stochastic Gradient Descent Algorithm for Learning Principal SubspacesabstractMany machine learning problems encode their data as a matrix with a possibly very large number of rows and columns. In several applications like neuroscience, image compression or deep reinforcement learning, the principal subspace of such a matrix provides a useful, low-dimensional representation of individual data. Here, we are interested in determining the $d$-dimensional principal subspace of a given matrix from sample entries, i.e. from small random submatrices. Although a number of sample-based methods exist for this problem (e.g. Oja’s rule (Oja, 1982)), these assume access to full columns of the matrix or particular matrix structure such as symmetry and cannot be combined as-is with neural networks (Baldi et al., 1989). In this paper, we derive an algorithm that learns a principal subspace from sample entries, can be applied when the approximate subspace is represented by a neural network, and hence can be scaled to datasets with an effectively infinite number of rows and columns. Our method consists in defining a loss function whose minimizer is the desired principal subspace, and constructing a gradient estimate of this loss whose bias can be controlled. We complement our theoretical analysis with a series of experiments on synthetic matrices, the MNIST dataset (LeCun et al. 2010) and the reinforcement learning domain PuddleWorld (Sutton, 1995) demonstrating the usefulness of our approach. Charline Le Lan, Joshua Greaves, Jesse Farebrother, Mark Rowland 0001, Fabian Pedregosa, Rishabh Agarwal, Marc G. Bellemare |
AISTATS | 4 |
| 2023 | Bootstrapped Representations in Reinforcement LearningabstractIn reinforcement learning (RL), state representations are key to dealing with large or continuous state spaces. While one of the promises of deep learning algorithms is to automatically construct features well-tuned for the task they try to solve, such a representation might not emerge from end-to-end training of deep RL agents. To mitigate this issue, auxiliary objectives are often incorporated into the learning process and help shape the learnt state representation. Bootstrapping methods are today's method of choice to make these additional predictions. Yet, it is unclear which features these algorithms capture and how they relate to those from other auxiliary-task-based approaches. In this paper, we address this gap and provide a theoretical characterization of the state representation learnt by temporal difference learning (Sutton, 1988). Surprisingly, we find that this representation differs from the features learned by Monte Carlo and residual gradient algorithms for most transition structures of the environment in the policy evaluation setting. We describe the efficacy of these representations for policy evaluation, and use our theoretical analysis to design new auxiliary learning rules. We complement our theoretical results with an empirical comparison of these learning rules for different cumulant functions on classic domains such as the four-room domain (Sutton et al, 1999) and Mountain Car (Moore, 1990). Charline Le Lan, Stephen Tu, Mark Rowland 0001, Anna Harutyunyan, Rishabh Agarwal, Marc G. Bellemare, Will Dabney |
ICML | 3 |
| 2023 | Quantile Credit AssignmentabstractIn reinforcement learning, the credit assignment problem is to distinguish luck from skill, that is, separate the inherent randomness in the environment from the controllable effects of the agent’s actions. This paper proposes two novel algorithms, Quantile Credit Assignment (QCA) and Hindsight QCA (HQCA), which incorporate distributional value estimation to perform credit assignment. QCA uses a network that predicts the quantiles of the return distribution, whereas HQCA additionally incorporates information about the future. Both QCA and HQCA have the appealing interpretation of leveraging an estimate of the quantile level of the return (interpreted as the level of "luck") in order to derive a "luck-dependent" baseline for policy gradient methods. We show theoretically that this approach gives an unbiased policy gradient estimate that can yield significant variance reductions over a standard value estimate baseline. QCA and HQCA significantly outperform prior state-of-the-art methods on a range of extremely difficult credit assignment problems. Thomas Mesnard, Alaa Saade, Yunhao Tang, Mark Rowland 0001, Theophane Weber, Clare Lyle, Audrunas Gruslys, Michal Valko, Will Dabney, Georg Ostrovski, Eric Moulines, Rémi Munos |
ICML | 5 |
| 2023 | The Statistical Benefits of Quantile Temporal-Difference Learning for Value EstimationabstractWe study the problem of temporal-difference-based policy evaluation in reinforcement learning. In particular, we analyse the use of a distributional reinforcement learning algorithm, quantile temporal-difference learning (QTD), for this task. We reach the surprising conclusion that even if a practitioner has no interest in the return distribution beyond the mean, QTD (which learns predictions about the full distribution of returns) may offer performance superior to approaches such as classical TD learning, which predict only the mean return, even in the tabular setting. Mark Rowland 0001, Yunhao Tang, Clare Lyle, Rémi Munos, Marc G. Bellemare, Will Dabney |
ICML | 1 |
| 2023 | Understanding Self-Predictive Learning for Reinforcement LearningabstractWe study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivial representations (such as constants) minimize the prediction error, yet it is obviously undesirable to converge to such solutions. Our central insight is that careful designs of the optimization dynamics are critical to learning meaningful representations. We identify that a faster paced optimization of the predictor and semi-gradient updates on the representation, are crucial to preventing the representation collapse. Then in an idealized setup, we show self-predictive learning dynamics carries out spectral decomposition on the state transition matrix, effectively capturing information of the transition dynamics. Building on the theoretical insights, we propose bidirectional self-predictive learning, a novel self-predictive algorithm that learns two representations simultaneously. We examine the robustness of our theoretical insights with a number of small-scale experiments and showcase the promise of the novel representation learning algorithm with large-scale experiments. Yunhao Tang, Zhaohan Guo, Pierre H. Richemond, Bernardo Ávila Pires, Yash Chandak, Rémi Munos, Mark Rowland 0001, Mohammad Gheshlaghi Azar, Charline Le Lan, Clare Lyle, András György 0001, Shantanu Thakoor, Will Dabney, Bilal Piot, Daniele Calandriello, Michal Valko |
ICML | 7 |
| 2023 | DoMo-AC: Doubly Multi-step Off-policy Actor-Critic AlgorithmabstractMulti-step learning applies lookahead over multiple time steps and has proved valuable in policy evaluation settings. However, in the optimal control case, the impact of multi-step learning has been relatively limited despite a number of prior efforts. Fundamentally, this might be because multi-step policy improvements require operations that cannot be approximated by stochastic samples, hence hindering the widespread adoption of such methods in practice. To address such limitations, we introduce doubly multi-step off-policy VI (DoMo-VI), a novel oracle algorithm that combines multi-step policy improvements and policy evaluations. DoMo-VI enjoys guaranteed convergence speed-up to the optimal policy and is applicable in general off-policy learning settings. We then propose doubly multi-step off-policy actor-critic (DoMo-AC), a practical instantiation of the DoMo-VI algorithm. DoMo-AC introduces a bias-variance trade-off that ensures improved policy gradient estimates. When combined with the IMPALA architecture, DoMo-AC has showed improvements over the baseline algorithm on Atari-57 game benchmarks. Yunhao Tang, Tadashi Kozuno, Mark Rowland 0001, Anna Harutyunyan, Rémi Munos, Bernardo Ávila Pires, Michal Valko |
ICML | 3 |
| 2023 | VA-learning as a more efficient alternative to Q-learningabstractIn reinforcement learning, the advantage function is critical for policy improvement, but is often extracted from a learned Q-function. A natural question is: Why not learn the advantage function directly? In this work, we introduce VA-learning, which directly learns advantage function and value function using bootstrapping, without explicit reference to Q-functions. VA-learning learns off-policy and enjoys similar theoretical guarantees as Q-learning. Thanks to the direct learning of advantage function and value function, VA-learning improves the sample efficiency over Q-learning both in tabular implementations and deep RL agents on Atari-57 games. We also identify a close connection between VA-learning and the dueling architecture, which partially explains why a simple architectural change to DQN agents tends to improve performance. Yunhao Tang, Rémi Munos, Mark Rowland 0001, Michal Valko |
ICML | 3 |
| 2022 | Marginalized Operators for Off-policy Reinforcement LearningabstractIn this work, we propose marginalized operators, a new class of off-policy evaluation operators for reinforcement learning. Marginalized operators strictly generalize generic multi-step operators, such as Retrace, as special cases. Marginalized operators also suggest a form of sample-based estimates with potential variance reduction, compared to sample-based estimates of the original multi-step operators. We show that the estimates for marginalized operators can be computed in a scalable way, which also generalizes prior results on marginalized importance sampling as special cases. Finally, we empirically demonstrate that marginalized operators provide performance gains to off-policy evaluation problems and downstream policy optimization algorithms. Yunhao Tang, Mark Rowland 0001, Rémi Munos, Michal Valko |
AISTATS | 2 |
| 2022 | Understanding and Preventing Capacity Loss in Reinforcement Learning
Clare Lyle, Mark Rowland 0001, Will Dabney |
ICLR | 2 |
| 2022 | Learning Dynamics and Generalization in Deep Reinforcement LearningabstractSolving a reinforcement learning (RL) problem poses two competing challenges: fitting a potentially discontinuous value function, and generalizing well to new observations. In this paper, we analyze the learning dynamics of temporal difference algorithms to gain novel insight into the tension between these two objectives. We show theoretically that temporal difference learning encourages agents to fit non-smooth components of the value function early in training, and at the same time induces the second-order effect of discouraging generalization. We corroborate these findings in deep RL agents trained on a range of environments, finding that neural networks trained using temporal difference algorithms on dense reward tasks exhibit weaker generalization between states than randomly initialized networks and networks trained with policy gradient methods. Finally, we investigate how post-training policy distillation may avoid this pitfall, and show that this approach improves generalization to novel environments in the ProcGen suite and improves robustness to input perturbations. Clare Lyle, Mark Rowland 0001, Will Dabney, Marta Z. Kwiatkowska, Yarin Gal |
ICML | 2 |
| 2022 | Generalised Policy Improvement with Geometric Policy CompositionabstractWe introduce a method for policy improvement that interpolates between the greedy approach of value-based reinforcement learning (RL) and the full planning approach typical of model-based RL. The new method builds on the concept of a geometric horizon model (GHM, also known as a \gamma-model), which models the discounted state-visitation distribution of a given policy. We show that we can evaluate any non-Markov policy that switches between a set of base Markov policies with fixed probability by a careful composition of the base policy GHMs, without any additional learning. We can then apply generalised policy improvement (GPI) to collections of such non-Markov policies to obtain a new Markov policy that will in general outperform its precursors. We provide a thorough theoretical analysis of this approach, develop applications to transfer and standard RL, and empirically demonstrate its effectiveness over standard GPI on a challenging deep RL continuous control task. We also provide an analysis of GHM training methods, proving a novel convergence result regarding previously proposed methods and showing how to train these models stably in deep RL settings. Shantanu Thakoor, Mark Rowland 0001, Diana Borsa, Will Dabney, Rémi Munos, André Barreto 0001 |
ICML | 2 |
| 2022 | The Nature of Temporal Difference Errors in Multi-step Distributional Reinforcement LearningabstractWe study the multi-step off-policy learning approach to distributional RL. Despite the apparent similarity between value-based RL and distributional RL, our study reveals intriguing and fundamental differences between the two cases in the multi-step setting. We identify a novel notion of path-dependent distributional TD error, which is indispensable for principled multi-step distributional RL. The distinction from the value-based case bears important implications on concepts such as backward-view algorithms. Our work provides the first theoretical guarantees on multi-step off-policy distributional RL algorithms, including results that apply to the small number of existing approaches to multi-step distributional RL. In addition, we derive a novel algorithm, Quantile Regression-Retrace, which leads to a deep RL agent QR-DQN-Retrace that shows empirical improvements over QR-DQN on the Atari-57 benchmark. Collectively, we shed light on how unique challenges in multi-step distributional RL can be addressed both in theory and practice. Yunhao Tang, Rémi Munos, Mark Rowland 0001, Bernardo Ávila Pires, Will Dabney, Marc G. Bellemare |
NeurIPS | 3 |
| 2022 | Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight GuaranteesabstractWe consider reinforcement learning in an environment modeled by an episodic, tabular, step-dependent Markov decision process of horizon $H$ with $S$ states, and $A$ actions. The performance of an agent is measured by the regret after interacting with the environment for $T$ episodes. We propose an optimistic posterior sampling algorithm for reinforcement learning (OPSRL), a simple variant of posterior sampling that only needs a number of posterior samples logarithmic in $H$, $S$, $A$, and $T$ per state-action pair. For OPSRL we guarantee a high-probability regret bound of order at most $O(\sqrt{H^3SAT})$ ignoring $\text{poly}\log(HSAT)$ terms. The key novel technical ingredient is a new sharp anti-concentration inequality for linear forms of a Dirichlet random vector which may be of independent interest. Specifically, we extend the normal approximation-based lower bound for Beta distributions by Alfers and Dinges (1984) to Dirichlet distributions. Our bound matches the lower bound of order $\Omega(\sqrt{H^3SAT})$, thereby answering the open problems raised by Agrawal and Jia (2017) for the episodic setting. Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Rémi Munos, Alexey Naumov, Mark Rowland 0001, Michal Valko, Pierre Ménard |
NeurIPS | 7 |
| 2022 | Evolutionary Dynamics and Phi-Regret Minimization in GamesabstractRegret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies the difference between a learner’s performance against a baseline in hindsight. It is well known that regret-minimizing algorithms converge to certain classes of equilibria in games; however, traditional forms of regret used in game theory predominantly consider baselines that permit deviations to deterministic actions or strategies. In this paper, we revisit our understanding of regret from the perspective of deviations over partitions of the full mixed strategy space (i.e., probability distributions over pure strategies), under the lens of the previously-established Φ-regret framework, which provides a continuum of stronger regret measures. Importantly, Φ-regret enables learning agents to consider deviations from and to mixed strategies, generalizing several existing notions of regret such as external, internal, and swap regret, and thus broadening the insights gained from regret-based analysis of learning algorithms. We prove here that the well-studied evolutionary learning algorithm of replicator dynamics (RD) seamlessly minimizes the strongest possible form of Φ-regret in generic 2 × 2 games, without any modification of the underlying algorithm itself. We subsequently conduct experiments validating our theoretical results in a suite of 144 2 × 2 games wherein RD exhibits a diverse set of behaviors. We conclude by providing empirical evidence of Φ-regret minimization by RD in some larger games, hinting at further opportunity for Φ-regret based study of such algorithms from both a theoretical and empirical perspective. Georgios Piliouras, Mark Rowland 0001, Shayegan Omidshafiei, Romuald Elie, Daniel Hennes, Jerome T. Connor, Karl Tuyls |
J. Artif. Intell. Res. | 2 |
| 2021 | The Value-Improvement Path: Towards Better Representations for Reinforcement LearningabstractIn value-based reinforcement learning (RL), unlike in supervised learning, the agent faces not a single, stationary, approximation problem, but a sequence of value prediction problems. Each time the policy improves, the nature of the problem changes, shifting both the distribution of states and their values. In this paper we take a novel perspective, arguing that the value prediction problems faced by an RL agent should not be addressed in isolation, but rather as a single, holistic, prediction problem. An RL algorithm generates a sequence of policies that, at least approximately, improve towards the optimal policy. We explicitly characterize the associated sequence of value functions and call it the value-improvement path. Our main idea is to approximate the value-improvement path holistically, rather than to solely track the value function of the current policy. Specifically, we discuss the impact that this holistic view of RL has on representation learning. We demonstrate that a representation that spans the past value-improvement path will also provide an accurate value approximation for future policy improvements. We use this insight to better understand existing approaches to auxiliary tasks and to propose new ones. To test our hypothesis empirically, we augmented a standard deep RL agent with an auxiliary task of learning the value-improvement path. In a study of Atari 2600 games, the augmented agent achieved approximately double the mean and median performance of the baseline agent. Will Dabney, André Barreto 0001, Mark Rowland 0001, Robert Dadashi, John Quan, Marc G. Bellemare, David Silver 0001 |
AAAI | 3 |
| 2021 | On the Effect of Auxiliary Tasks on Representation DynamicsabstractWhile auxiliary tasks play a key role in shaping the representations learnt by reinforcement learning agents, much is still unknown about the mechanisms through which this is achieved. This work develops our understanding of the relationship between auxiliary tasks, environment structure, and representations by analysing the dynamics of temporal difference algorithms. Through this approach, we establish a connection between the spectral decomposition of the transition operator and the representations induced by a variety of auxiliary tasks. We then leverage insights from these theoretical results to inform the selection of auxiliary tasks for deep reinforcement learning agents in sparse-reward environments. Clare Lyle, Mark Rowland 0001, Georg Ostrovski, Will Dabney |
AISTATS | 2 |
| 2021 | Revisiting Peng's Q(λ) for Modern Reinforcement LearningabstractOff-policy multi-step reinforcement learning algorithms consist of conservative and non-conservative algorithms: the former actively cut traces, whereas the latter do not. Recently, Munos et al. (2016) proved the convergence of conservative algorithms to an optimal Q-function. In contrast, non-conservative algorithms are thought to be unsafe and have a limited or no theoretical guarantee. Nonetheless, recent studies have shown that non-conservative algorithms empirically outperform conservative ones. Motivated by the empirical results and the lack of theory, we carry out theoretical analyses of Peng’s Q($\lambda$), a representative example of non-conservative algorithms. We prove that \emph{it also converges to an optimal policy} provided that the behavior policy slowly tracks a greedy policy in a way similar to conservative policy iteration. Such a result has been conjectured to be true but has not been proven. We also experiment with Peng’s Q($\lambda$) in complex continuous control tasks, confirming that Peng’s Q($\lambda$) often outperforms conservative algorithms despite its simplicity. These results indicate that Peng’s Q($\lambda$), which was thought to be unsafe, is a theoretically-sound and practically effective algorithm. Tadashi Kozuno, Yunhao Tang, Mark Rowland 0001, Rémi Munos, Steven Kapturowski, Will Dabney, Michal Valko, David Abel |
ICML | 3 |
| 2021 | From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via RegularizationabstractIn this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar{é} recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then investigate how adapting the reward (by adding a regularization term) of the game can give strong convergence guarantees in monotone games. We continue by showing how this reward adaptation technique can be leveraged to build algorithms that converge exactly to the Nash equilibrium. Finally, we show how these insights can be directly used to build state-of-the-art model-free algorithms for zero-sum two-player Imperfect Information Games (IIG). Julien Pérolat, Rémi Munos, Jean-Baptiste Lespiau, Shayegan Omidshafiei, Mark Rowland 0001, Pedro A. Ortega, Neil Burch, Thomas W. Anthony 0001, David Balduzzi, Bart De Vylder, Georgios Piliouras, Marc Lanctot, Karl Tuyls |
ICML | 5 |
| 2021 | Taylor Expansion of Discount FactorsabstractIn practical reinforcement learning (RL), the discount factor used for estimating value functions often differs from that used for defining the evaluation objective. In this work, we study the effect that this discrepancy of discount factors has during learning, and discover a family of objectives that interpolate value functions of two distinct discount factors. Our analysis suggests new ways for estimating value functions and performing policy optimization updates, which demonstrate empirical performance gains. This framework also leads to new insights on commonly-used deep RL heuristic modifications to policy optimization algorithms. Yunhao Tang, Mark Rowland 0001, Rémi Munos, Michal Valko |
ICML | 2 |
| 2021 | MICo: Improved representations via sampling-based state similarity for Markov decision processesabstractWe present a new behavioural distance over the state space of a Markov decision process, and demonstrate the use of this distance as an effective means of shaping the learnt representations of deep reinforcement learning agents. While existing notions of state similarity are typically difficult to learn at scale due to high computational cost and lack of sample-based algorithms, our newly-proposed distance addresses both of these issues. In addition to providing detailed theoretical analyses, we provide empirical evidence that learning this distance alongside the value function yields structured and informative representations, including strong results on the Arcade Learning Environment benchmark. Pablo Samuel Castro, Tyler Kastner, Prakash Panangaden, Mark Rowland 0001 |
NeurIPS | 4 |
| 2021 | Unifying Gradient Estimators for Meta-Reinforcement Learning via Off-Policy EvaluationabstractModel-agnostic meta-reinforcement learning requires estimating the Hessian matrix of value functions. This is challenging from an implementation perspective, as repeatedly differentiating policy gradient estimates may lead to biased Hessian estimates. In this work, we provide a unifying framework for estimating higher-order derivatives of value functions, based on off-policy evaluation. Our framework interprets a number of prior approaches as special cases and elucidates the bias and variance trade-off of Hessian estimates. This framework also opens the door to a new family of estimates, which can be easily implemented with auto-differentiation libraries, and lead to performance gains in practice. Yunhao Tang, Tadashi Kozuno, Mark Rowland 0001, Rémi Munos, Michal Valko |
NeurIPS | 3 |
| 2021 | Game Plan: What AI can do for Football, and What Football can do for AIabstractThe rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual). Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang 0055, Jerome T. Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steele, Pauline Luc, Adrià Recasens, Alexandre Galashov, Gregory Thornton, Romuald Elie, Pablo Sprechmann, Pol Moreno, Kris Cao, Marta Garnelo, Praneet Dutta, Michal Valko, Nicolas Heess, Alex Bridgland, Julien Pérolat, Bart De Vylder, S. M. Ali Eslami, Mark Rowland 0001, Andrew Jaegle, Rémi Munos, Trevor Back, Razia Ahamed, Simon Bouton, Nathalie Beauguerlange, Jackson Broshear, Thore Graepel, Demis Hassabis |
J. Artif. Intell. Res. | 27 |
| 2020 | Adaptive Trade-Offs in Off-Policy LearningabstractA great variety of off-policy learning algorithms exist in the literature, and new breakthroughs in this area continue to be made, improving theoretical understanding and yielding state-of-the-art reinforcement learning algorithms. In this paper, we take a unifying view of this space of algorithms, and consider their trade-offs of three fundamental quantities: update variance, fixed-point bias, and contraction rate. This leads to new perspectives on existing methods, and also naturally yields novel algorithms for off-policy evaluation and control. We develop one such algorithm, C-trace, demonstrating that it is able to more efficiently make these trade-offs than existing methods in use, and that it can be scaled to yield state-of-the-art performance in large-scale environments. Mark Rowland 0001, Will Dabney, Rémi Munos |
AISTATS | 1 |
| 2020 | Conditional Importance Sampling for Off-Policy LearningabstractThe principal contribution of this paper is a conceptual framework for off-policy reinforcement learning, based on conditional expectations of importance sampling ratios. This framework yields new perspectives and understanding of existing off-policy algorithms, and reveals a broad space of unexplored algorithms. We theoretically analyse this space, and concretely investigate several algorithms that arise from this framework. Mark Rowland 0001, Anna Harutyunyan, Hado van Hasselt, Diana Borsa, Tom Schaul, Rémi Munos, Will Dabney |
AISTATS | 1 |
| 2020 | A Generalized Training Approach for Multiagent Learning
Paul Muller, Shayegan Omidshafiei, Mark Rowland 0001, Karl Tuyls, Julien Pérolat, Siqi Liu 0002, Daniel Hennes, Luke Marris, Marc Lanctot, Edward Hughes 0001, Zhe Wang 0055, Guy Lever, Nicolas Heess, Thore Graepel, Rémi Munos |
ICLR | 3 |
| 2020 | Revisiting Fundamentals of Experience ReplayabstractExperience replay is central to off-policy algorithms in deep reinforcement learning (RL), but there remain significant gaps in our understanding. We therefore present a systematic and extensive analysis of experience replay in Q-learning methods, focusing on two fundamental properties: the replay capacity and the ratio of learning updates to experience collected (replay ratio). Our additive and ablative studies upend conventional wisdom around experience replay {—} greater capacity is found to substantially increase the performance of certain algorithms, while leaving others unaffected. Counterintuitively we show that theoretically ungrounded, uncorrected n-step returns are uniquely beneficial while other techniques confer limited benefit for sifting through larger memory. Separately, by directly controlling the replay ratio we contextualize previous observations in the literature and empirically measure its importance across a variety of deep RL algorithms. Finally, we conclude by testing a set of hypotheses on the nature of these performance benefits. William Fedus, Prajit Ramachandran, Rishabh Agarwal, Yoshua Bengio, Hugo Larochelle, Mark Rowland 0001, Will Dabney |
ICML | 6 |
| 2020 | Fast computation of Nash Equilibria in Imperfect Information GamesabstractWe introduce and analyze a class of algorithms, called Mirror Ascent against an Improved Opponent (MAIO), for computing Nash equilibria in two-player zero-sum games, both in normal form and in sequential form with imperfect information. These algorithms update the policy of each player with a mirror-ascent step to maximize the value of playing against an improved opponent. An improved opponent can be a best response, a greedy policy, a policy improved by policy gradient, or by any other reinforcement learning or search techniques. We establish a convergence result of the last iterate to the set of Nash equilibria and show that the speed of convergence depends on the amount of improvement offered by these improved policies. In addition, we show that under some condition, if we use a best response as improved policy, then an exponential convergence rate is achieved. Rémi Munos, Julien Pérolat, Jean-Baptiste Lespiau, Mark Rowland 0001, Bart De Vylder, Marc Lanctot, Finbarr Timbers, Daniel Hennes, Shayegan Omidshafiei, Audrunas Gruslys, Mohammad Gheshlaghi Azar, Edward Lockhart, Karl Tuyls |
ICML | 4 |
| 2019 | Orthogonal Estimation of Wasserstein DistancesabstractWasserstein distances are increasingly used in a wide variety of applications in machine learning. Sliced Wasserstein distances form an important subclass which may be estimated efficiently through one-dimensional sorting operations. In this paper, we propose a new variant of sliced Wasserstein distance, study the use of orthogonal coupling in Monte Carlo estimation of Wasserstein distances and draw connections with stratified sampling, and evaluate our approaches experimentally in a range of large-scale experiments in generative modelling and reinforcement learning. Mark Rowland 0001, Jiri Hron, Yunhao Tang, Krzysztof Choromanski, Tamás Sarlós, Adrian Weller |
AISTATS | 1 |
| 2019 | Unifying Orthogonal Monte Carlo MethodsabstractMany machine learning methods making use of Monte Carlo sampling in vector spaces have been shown to be improved by conditioning samples to be mutually orthogonal. Exact orthogonal coupling of samples is computationally intensive, hence approximate methods have been of great interest. In this paper, we present a unifying perspective of many approximate methods by considering Givens transformations, propose new approximate methods based on this framework, and demonstrate the first statistical guarantees for families of approximate methods in kernel approximation. We provide extensive empirical evaluations with guidance for practitioners. Krzysztof Choromanski, Mark Rowland 0001, Wenyu Chen 0003, Adrian Weller |
ICML | 2 |
| 2019 | Statistics and Samples in Distributional Reinforcement LearningabstractWe present a unifying framework for designing and analysing distributional reinforcement learning (DRL) algorithms in terms of recursively estimating statistics of the return distribution. Our key insight is that DRL algorithms can be decomposed as the combination of some statistical estimator and a method for imputing a return distribution consistent with that set of statistics. With this new understanding, we are able to provide improved analyses of existing DRL algorithms as well as construct a new algorithm (EDRL) based upon estimation of the expectiles of the return distribution. We compare EDRL with existing methods on a variety of MDPs to illustrate concrete aspects of our analysis, and develop a deep RL variant of the algorithm, ER-DQN, which we evaluate on the Atari-57 suite of games. Mark Rowland 0001, Robert Dadashi, Saurabh Kumar 0004, Rémi Munos, Marc G. Bellemare, Will Dabney |
ICML | 1 |
| 2019 | Multiagent Evaluation under Incomplete InformationabstractThis paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equilibria. Unfortunately, Elo is unable to handle intransitive agent interactions, and other techniques are restricted to zero-sum, two-player settings or are limited by the fact that the Nash equilibrium is intractable to compute. Recently, a ranking method called $\alpha$-Rank, relying on a new graph-based game-theoretic solution concept, was shown to tractably apply to general games. However, evaluations based on Elo or $\alpha$-Rank typically assume noise-free game outcomes, despite the data often being collected from noisy simulations, making this assumption unrealistic in practice. This paper investigates multiagent evaluation in the incomplete information regime, involving general-sum many-player games with noisy outcomes. We derive sample complexity guarantees required to confidently rank agents in this setting. We propose adaptive algorithms for accurate ranking, provide correctness and sample complexity guarantees, then introduce a means of connecting uncertainties in noisy match outcomes to uncertainties in rankings. We evaluate the performance of these approaches in several domains, including Bernoulli games, a soccer meta-game, and Kuhn poker. Mark Rowland 0001, Shayegan Omidshafiei, Karl Tuyls, Julien Pérolat, Michal Valko, Georgios Piliouras, Rémi Munos |
NeurIPS | 1 |
| 2018 | Distributional Reinforcement Learning With Quantile RegressionabstractIn reinforcement learning (RL), an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the observed long-term return. Traditionally, reinforcement learning algorithms average over this randomness to estimate the value function. In this paper, we build on recent work advocating a distributional approach to reinforcement learning in which the distribution over returns is modeled explicitly instead of only estimating the mean. That is, we examine methods of learning the value distribution instead of the value function. We give results that close a number of gaps between the theoretical and algorithmic results given by Bellemare, Dabney, and Munos (2017). First, we extend existing results to the approximate distribution setting. Second, we present a novel distributional reinforcement learning algorithm consistent with our theoretical formulation. Finally, we evaluate this new algorithm on the Atari 2600 games, observing that it significantly outperforms many of the recent improvements on DQN, including the related distributional algorithm C51. Will Dabney, Mark Rowland 0001, Marc G. Bellemare, Rémi Munos |
AAAI | 2 |
| 2018 | The Geometry of Random FeaturesabstractWe present an in-depth examination of the effectiveness of radial basis function kernel (beyond Gaussian) estimators based on orthogonal random feature maps. We show that orthogonal estimators outperform state-of-the-art mechanisms that use iid sampling under weak conditions for tails of the associated Fourier distributions. We prove that for the case of many dimensions, the superiority of the orthogonal transform can be accurately measured by a property we define called the charm of the kernel, and that orthogonal random features provide optimal (in terms of mean squared error) kernel estimators. We provide the first theoretical results which explain why orthogonal random features outperform unstructured on downstream tasks such as kernel ridge regression by showing that orthogonal random features provide kernel algorithms with better spectral properties than the previous state-of-the-art. Our results enable practitioners more generally to estimate the benefits from applying orthogonal transforms. Krzysztof Choromanski, Mark Rowland 0001, Tamás Sarlós, Vikas Sindhwani, Richard E. Turner, Adrian Weller |
AISTATS | 2 |
| 2018 | An Analysis of Categorical Distributional Reinforcement LearningabstractDistributional approaches to value-based reinforcement learning model the entire distribution of returns, rather than just their expected values, and have recently been shown to yield state-of-the-art empirical performance. This was demonstrated by the recently proposed C51 algorithm, based on categorical distributional reinforcement learning (CDRL) [Bellemare et al., 2017]. However, the theoretical properties of CDRL algorithms are not yet well understood. In this paper, we introduce a framework to analyse CDRL algorithms, establish the importance of the projected distributional Bellman operator in distributional RL, draw fundamental connections between CDRL and the Cramer distance, and give a proof of convergence for sample-based categorical distributional reinforcement learning algorithms. Mark Rowland 0001, Marc G. Bellemare, Will Dabney, Rémi Munos, Yee Whye Teh |
AISTATS | 1 |
| 2018 | Gaussian Process Behaviour in Wide Deep Neural Networks
Alexander G. de G. Matthews, Jiri Hron, Mark Rowland 0001, Richard E. Turner, Zoubin Ghahramani |
ICLR (Poster) | 3 |
| 2018 | Structured Evolution with Compact Architectures for Scalable Policy OptimizationabstractWe present a new method of blackbox optimization via gradient approximation with the use of structured random orthogonal matrices, providing more accurate estimators than baselines and with provable theoretical guarantees. We show that this algorithm can be successfully applied to learn better quality compact policies than those using standard gradient estimation techniques. The compact policies we learn have several advantages over unstructured ones, including faster training algorithms and faster inference. These benefits are important when the policy is deployed on real hardware with limited resources. Further, compact policies provide more scalable architectures for derivative-free optimization (DFO) in high-dimensional spaces. We show that most robotics tasks from the OpenAI Gym can be solved using neural networks with less than 300 parameters, with almost linear time complexity of the inference phase, with up to 13x fewer parameters relative to the Evolution Strategies (ES) algorithm introduced by Salimans et al. (2017). We do not need heuristics such as fitness shaping to learn good quality policies, resulting in a simple and theoretically motivated training mechanism. Krzysztof Choromanski, Mark Rowland 0001, Vikas Sindhwani, Richard E. Turner, Adrian Weller |
ICML | 2 |
| 2018 | Geometrically Coupled Monte Carlo SamplingabstractMonte Carlo sampling in high-dimensional, low-sample settings is important in many machine learning tasks. We improve current methods for sampling in Euclidean spaces by avoiding independence, and instead consider ways to couple samples. We show fundamental connections to optimal transport theory, leading to novel sampling algorithms, and providing new theoretical grounding for existing strategies. We compare our new strategies against prior methods for improving sample efficiency, including QMC, by studying discrepancy. We explore our findings empirically, and observe benefits of our sampling schemes for reinforcement learning and generative modelling. Mark Rowland 0001, Krzysztof Choromanski, François Chalus, Aldo Pacchiano, Tamás Sarlós, Richard E. Turner, Adrian Weller |
NeurIPS | 1 |
| 2017 | Conditions beyond treewidth for tightness of higher-order LP relaxationsabstractLinear programming (LP) relaxations are a popular method to attempt to find a most likely configuration of a discrete graphical model. If a solution to the relaxed problem is obtained at an integral vertex then the solution is guaranteed to be exact and we say that the relaxation is tight. We consider binary pairwise models and introduce new methods which allow us to demonstrate refined conditions for tightness of LP relaxations in the Sherali-Adams hierarchy. Our results include showing that for higher order LP relaxations, treewidth is not precisely the right way to characterize tightness. This work is primarily theoretical, with insights that can improve efficiency in practice. Mark Rowland 0001, Aldo Pacchiano, Adrian Weller |
AISTATS | 1 |
| 2017 | Magnetic Hamiltonian Monte CarloabstractHamiltonian Monte Carlo (HMC) exploits Hamiltonian dynamics to construct efficient proposals for Markov chain Monte Carlo (MCMC). In this paper, we present a generalization of HMC which exploits non-canonical Hamiltonian dynamics. We refer to this algorithm as magnetic HMC, since in 3 dimensions a subset of the dynamics map onto the mechanics of a charged particle coupled to a magnetic field. We establish a theoretical basis for the use of non-canonical Hamiltonian dynamics in MCMC, and construct a symplectic, leapfrog-like integrator allowing for the implementation of magnetic HMC. Finally, we exhibit several examples where these non-canonical dynamics can lead to improved mixing of magnetic HMC relative to ordinary HMC. Nilesh Tripuraneni, Mark Rowland 0001, Zoubin Ghahramani, Richard E. Turner |
ICML | 2 |
| 2017 | The Unreasonable Effectiveness of Structured Random Orthogonal EmbeddingsabstractWe examine a class of embeddings based on structured random matrices with orthogonal rows which can be applied in many machine learning applications including dimensionality reduction and kernel approximation. For both the Johnson-Lindenstrauss transform and the angular kernel, we show that we can select matrices yielding guaranteed improved performance in accuracy and/or speed compared to earlier methods. We introduce matrices with complex entries which give significant further accuracy improvement. We provide geometric and Markov chain-based perspectives to help understand the benefits, and empirical results which suggest that the approach is helpful in a wider range of applications. Krzysztof Choromanski, Mark Rowland 0001, Adrian Weller |
NIPS | 2 |
| 2017 | Uprooting and Rerooting Higher-Order Graphical ModelsabstractThe idea of uprooting and rerooting graphical models was introduced specifically for binary pairwise models by Weller (2016) as a way to transform a model to any of a whole equivalence class of related models, such that inference on any one model yields inference results for all others. This is very helpful since inference, or relevant bounds, may be much easier to obtain or more accurate for some model in the class. Here we introduce methods to extend the approach to models with higher-order potentials and develop theoretical insights. In particular, we show that the triplet-consistent polytope TRI is unique in being `universally rooted'. We demonstrate empirically that rerooting can significantly improve accuracy of methods of inference for higher-order models at negligible computational cost. Mark Rowland 0001, Adrian Weller |
NIPS | 1 |
| 2016 | Tightness of LP Relaxations for Almost Balanced ModelsabstractLinear programming (LP) relaxations are widely used to attempt to identify a most likely configuration of a discrete graphical model. In some cases, the LP relaxation attains an optimum vertex at an integral location and thus guarantees an exact solution to the original optimization problem. When this occurs, we say that the LP relaxation is tight. Here we consider binary pairwise models and derive sufficient conditions for guaranteed tightness of (i) the standard LP relaxation on the local polytope LP+LOC, and (ii) the LP relaxation on the triplet-consistent polytope LP+TRI (the next level in the Sherali-Adams hierarchy). We provide simple new proofs of earlier results and derive significant novel results including that LP+TRI is tight for any model where each block is balanced or almost balanced, and a decomposition theorem that may be used to break apart complex models into smaller pieces. An almost balanced (sub-)model is one that contains no frustrated cycles except through one privileged variable. Adrian Weller, Mark Rowland 0001, David A. Sontag |
AISTATS | 2 |
| 2016 | Black-Box Alpha Divergence MinimizationabstractBlack-box alpha (BB-α) is a new approximate inference method based on the minimization of α-divergences. BB-αscales to large datasets because it can be implemented using stochastic gradient descent. BB-αcan be applied to complex probabilistic models with little effort since it only requires as input the likelihood function and its gradients. These gradients can be easily obtained using automatic differentiation. By changing the divergence parameter α, the method is able to interpolate between variational Bayes (VB) (α→0) and an algorithm similar to expectation propagation (EP) (α= 1). Experiments on probit regression and neural network regression and classification problems show that BB-αwith non-standard settings of α, such as α= 0.5, usually produces better predictions than with α→0 (VB) or α= 1 (EP). José Miguel Hernández-Lobato, Yingzhen Li, Mark Rowland 0001, Thang D. Bui, Daniel Hernández-Lobato, Richard E. Turner |
ICML | 3 |