Marco Papaleo

dblp:86/4862 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Coding theory · 83% Information theory · 17%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 87% Image and video coding · 13%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Coding theory › error-correcting codes › decoding › iterative decoding
belief propagation decoding
0.112012
Windowed Decoding of Protograph-Based LDPC Convolutional Codes Over Erasure Channels · IEEE Trans. Inf. Theory 2012
Coding theory › error-correcting codes › LDPC codes
LDPC convolutional codes
0.112012
Windowed Decoding of Protograph-Based LDPC Convolutional Codes Over Erasure Channels · IEEE Trans. Inf. Theory 2012
Coding theory › error-correcting codes › convolutional codes › convolutional code decoding
sliding window decoding
0.112012
Windowed Decoding of Protograph-Based LDPC Convolutional Codes Over Erasure Channels · IEEE Trans. Inf. Theory 2012
Multimedia systems and quality of experience
content adaptation
0.112007
The kindest cut: enhancing the user experience of mobile tv through adequate zooming · ACM Multimedia 2007
Multimedia systems and quality of experience › mobile multimedia
mobile TV
0.112007
The kindest cut: enhancing the user experience of mobile tv through adequate zooming · ACM Multimedia 2007
Information theory › communication channels › channel models
channels with memory
0.012012
Windowed Decoding of Protograph-Based LDPC Convolutional Codes Over Erasure Channels · IEEE Trans. Inf. Theory 2012
Information theory › communication channels › channel models › discrete memoryless channel
erasure channel
0.012012
Windowed Decoding of Protograph-Based LDPC Convolutional Codes Over Erasure Channels · IEEE Trans. Inf. Theory 2012
Image and video coding
video compression
0.012007
The kindest cut: enhancing the user experience of mobile tv through adequate zooming · ACM Multimedia 2007

Methods — techniques the papers use, named apart from their topics

protograph construction · 0.1density evolution · 0.1subjective rating · 0.1eye tracking · 0.1
YearPublicationVenuePosition
2012 Windowed Decoding of Protograph-Based LDPC Convolutional Codes Over Erasure Channels
abstract
We consider a windowed decoding scheme for LDPC convolutional codes that is based on the belief-propagation (BP) algorithm. We discuss the advantages of this decoding scheme and identify certain characteristics of LDPC convolutional code ensembles that exhibit good performance with the windowed decoder. We will consider the performance of these ensembles and codes over erasure channels with and without memory. We show that the structure of LDPC convolutional code ensembles is suitable to obtain performance close to the theoretical limits over the memoryless erasure channel, both for the BP decoder and windowed decoding. However, the same structure imposes limitations on the performance over erasure channels with memory.
Aravind R. Iyengar, Marco Papaleo, Paul H. Siegel, Jack K. Wolf, Alessandro Vanelli-Coralli, Giovanni Emanuele Corazza
IEEE Trans. Inf. Theory2
2010 Protograph-Based LDPC Convolutional Codes for Correlated Erasure Channels
abstract
We consider terminated LDPC convolutional codes (LDPC-CC) constructed from photographs and explore the performance of these codes on correlated erasure channels including a single-burst channel (SBC) and Gilbert-Elliott channel (GEC). We consider code performance with a latency-constrained message passing decoder and the belief propagation decoder. We give theoretical bounds on the code efficiency over the SBC and describe a construction that achieves this bound.We show that the designed codes with belief propagation (BP) decoding perform as well as the regular LDPC-CCs presented in the literature on the binary erasure channel (BEC) and the GEC, while achieving significant gains on the SBC. In the case of windowed decoding, our codes perform much better than the best known regular LDPC-CCs over the BEC and the GEC, with very low decoding latencies.
Aravind R. Iyengar, Marco Papaleo, Gianluigi Liva, Paul H. Siegel, Jack K. Wolf, Giovanni Emanuele Corazza
ICC2
2009 Packet Coding Performance with Correlated Fading and Shadowing
abstract
Providing low-latency high-quality data services to mobile terminals has become a mandatory requirement for all mobile broadband standards. Therefore, effective countermeasures against mobile channel impairments, like small- and largescale fading, are of the utmost importance whenever traditional physical layer channel codes do not provide sufficient resilience or request too much hardware resources. Among the possible countermeasures, the paper investigates the application of packet layer coding, which basically consists in applying forward error control techniques at upper layer (UL-FEC). In the paper the UL-FEC decoder performance analytical model already developed by authors is generalized and extended to include nonperiodic shadowing and small-scale fading. Analytical results are then validated through numerical simulation considering a real application scenario.
Marco Papaleo, Rosario Firrincieli, Giovanni Emanuele Corazza, Alessandro Vanelli-Coralli
GLOBECOM1
2008 Link Layer FEC in DVB-RCS: Performance Evaluation in nLoS Conditions
abstract
The paper investigates coding and encapsulation techniques for the possible extension of the digital video broadcasting-return channel satellite (DVB-RCS) to ensure a global coverage for mobile terminals. specifically, link layer- forward error correction (LL-FEC) appears to be a reliable solution, allowing to improve the C/N performance and to counteract the Doppler effect typical of mobile channels, avoiding scalability and latency issues of Automatic Repeat reQuest (ARQ) approaches. In the paper we evaluate LL-FEC performance when applied to the railway environment. It is shown how this scenario deeply affects the LL-FEC code performance both in the multi protocol encapsulation (MPE), and the generic stream encapsulation (GSE) cases. In order to counteract this performance reduction two different approaches are considered. In the first case, we increase the number of rows of the LL-FEC Reed Solomon (RS) matrix. In the second case we exploit the sliding encoding mechanism. We also introduce a modified version of GSE that shows reduced overhead and improved performance. Results show that DVB-RCS can greatly benefit from LL-FEC RS coding in reducing residual errors that cannot be counteracted at the physical layer for efficiency reasons.
Marco Papaleo, Rosario Firrincieli, Stefano Cioni, Alessandro Vanelli-Coralli, Giovanni Emanuele Corazza, Ho-Jin Lee, Pansoo Kim
VTC Spring1
2007 The kindest cut: enhancing the user experience of mobile tv through adequate zooming
abstract
The growing market of Mobile TV requires automated adaptation of standard TV footage to small size displays. Especially extreme long shots (XLS) depicting distant objects can spoil the user experience, e.g. in soccer content. Automated zooming schemes can improve the visual experience if the resulting footage meets user expectations in terms of the visual detail and quality but does not omit valuable context information. Current zooming schemes are ignorant of beneficial zoom ranges for a given target size when applied to standard definition TV footage. In two experiments 84 participants were able to switch between original and zoom enhanced soccer footage at three sizes - from 320x240 (QVGA) down to 176x144 (QCIF). Eye tracking and subjective ratings showed that zoom factors between 1.14 and 1.33 were preferred for all sizes. Interviews revealed that a zoom factor of 1.6 was too high for QVGA content due to low perceived video quality, but beneficial for QCIF size. The optimal zoom depended on the target display size. We include a function to compute the optimal zoom for XLS depending on the target device size. It can be applied in automatic content adaptation schemes and should stimulate further research on the requirements of different shot types in video coding.
Hendrik Knoche, Marco Papaleo, M. Angela Sasse, Alessandro Vanelli-Coralli
ACM Multimedia2