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Niels Olof Bouvin

dblp:86/4928 · DBLP profile ↗
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14ranked-venue papers
3as first author
2since 2021 · last 2025
0000-0001-8421-4951ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorComputer networks · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Learning and educational technologies · 44% Design research and methods · 35% User interface design and tools · 7%
Computer networks
2 papers
Internet architecture and protocols · 100%

Topics — the 5 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › AI in education
AI literacy
0.812024
ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education · CHI 2024
Distributed systems › distributed interactive applications › collaborative computing
collaborative systems
0.112005
AwareDAV: a generic WebDAV notification framework and implementation · WWW 2005
Interaction techniques and input
mobile interaction
0.012012
Ad-hoc symbiotic interactive displays through DLNA · PerCom 2012
User interface design and tools
annotation tools
0.012002
Fluid annotations through open hypermedia: using and extending emerging web standards · WWW 2002
Collaborative and social computing
open hypermedia
0.012002
Fluid annotations through open hypermedia: using and extending emerging web standards · WWW 2002

Methods — techniques the papers use, named apart from their topics

interviews · 0.8design collaboration · 0.8video stream generation · 0.3buffer management · 0.3design · 0.1case study · 0.1XML-based event subscription · 0.1XLink · 0.0RDF · 0.0DOM · 0.0CSS · 0.0
YearPublicationVenuePosition
2025 The ML-Machine Toolkit: Empowering Teachers and Education Professionals to Explore Embodied Approaches to Teaching Machine Learning
abstract
Expanded use context of an educational toolkitEducator Figure 1: Existing HCI research mainly focuses on demonstrating novel approaches and tools to engage students with machine learning through embodied interaction.With ML-Machine, we expand the context of use and investigate how an educational toolkit can support teachers and education professionals in developing material, designing activities, and deploying embodied activities with machine learning.(Image used with permission from the children and their legal guardians)
Karl-Emil Kjær Bilstrup, Magnus H. Kaspersen, Niels Olof Bouvin, Marianne Graves Petersen
Conference on Designing Interactive Systems3
2024 ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education
abstract
ml-machine.org is a web- and micro:bit-based educational tool for building machine learning models designed to enable more widespread teaching of AI literacy in secondary education. It has been designed as a research product in collaboration with partners from the educational sector, including the Danish Broadcasting Corporation and the Micro:bit Educational Foundation. ml-machine.org currently has more than 5000 unique users and is used in schools and teacher training. It is publicly available and promoted on the broadcasting corporation’s platforms. We describe the two-year process of developing and disseminating ml-machine.org. Based on interviews with partners and educators, we report on how ml-machine.org supports inquiry into the adoption and appropriation of such educational tools. We also provide insights on working with formal education infrastructures in order to scale and integrate a research product into teacher practices. Based on these experiences, we propose infrastructure as a novel quality of research products.
Karl-Emil Kjær Bilstrup, Magnus H. Kaspersen, Niels Olof Bouvin, Marianne Graves Petersen
CHI3
2012 Ad-hoc symbiotic interactive displays through DLNA
abstract
The concept of symbiotic displays covers the opportunistic pairing of mobile devices with screen devices that can be discovered and controlled across a network. Mobile applications that use symbiotic displays can offer the user an improved experience, but the lack of a widely deployed infrastructure means that the concept has seen little use. We design and implement a solution for using DLNA playback devices as symbiotic screens. DLNA devices are not designed to support interactive content, but to share and play media content in the home. Our work includes constructing a mechanism for real time generation of a video stream containing screen content, as well as a buffer starving mechanism that reduces buffer induced playback latency. The resulting system allows Android applications to use DLNA devices as a secondary screens. Latencies and update rates are such, that only applications that do not depend on quick and frequent updates to the remote screen content can be supported.
Jannick Bitsch, Niels Olof Bouvin
PerCom2
2012 A Framework for Interactively Helpful Web Forms
Morten Bohøj, Niels Olof Bouvin, Henrik Gammelmark
J. Web Eng.2
2011 AdapForms: A Framework for Creating and Validating Adaptive Forms
Morten Bohøj, Niels Olof Bouvin, Henrik Gammelmark
ICWE2
2010 Timeline collaboration
abstract
This paper explores timelines as a web-based tool for collaboration between citizens and municipal caseworkers. The paper takes its outset in a case study of planning and control of parental leave; a process that may involve surprisingly many actors. As part of the case study, a web-based timeline, CaseLine, was designed. This design crosses the boundaries between leisure and work, in ways that are different from what is often seen in current HCI. The timeline has several roles on these boundaries: It is a shared planning and visualization tool that may be used by parents and caseworkers alone or together, it serves as a contract and a sandbox, as a record and a plan, as inspiration for planning and an authoritative road, as a common information space and a fragmented exchange. Serving all these roles does not happen smoothly, and the paper discusses the challenges of such timeline interaction in, and beyond this case.
Morten Bohøj, Nikolaj Gandrup Borchorst, Niels Olof Bouvin, Susanne Bødker, Pär-Ola Zander
CHI3
2010 Scheduling and development support in the Scavenger cyber foraging system
Mads Darø Kristensen, Niels Olof Bouvin
Pervasive Mob. Comput.2
2009 Interacting with Casework Documents Using Timelines
Morten Bohøj, Niels Olof Bouvin
INTERACT (2)2
2005 Tools of contextualization: extending the classroom to the field
abstract
Project based education is growing in importance in elementary schools though it is still quite poorly technologically supported, particularly with respect to actively taking advantage of contextual information. Based on an empirical study of teaching and in particular project based education in Danish elementary schools, we present the HyConExplorer, a geospatial hypermedia system supporting project based education and learning outside of the classroom through contextualization of information. More specifically, the HyCon-Explorer provides means for: browsing with your feet, annotating the world, and overview at a glance.
Niels Olof Bouvin, Christina Brodersen, Frank Allan Hansen, Ole Iversen, Peter Nørregaard
IDC1
2005 AwareDAV: a generic WebDAV notification framework and implementation
abstract
WebDAV needs awareness support in order to be a full-fledged collaboration system, This paper introduces AwareDAV, a new WebDAV extension framework enabling shared awareness through event notification. By extending the WebDAV protocol with seven new request-methods and an extensible XML based event subscription scheme, AwareDAV supports fine grained event subscriptions over a range of transport mechanisms and enables a wide range of collaboration scenarios. This paper describes the design of AwareDAV, its API, experiences with its initial implementation, as well as a comparison with Microsoft Exchange and WebDAV-notify.
Henning Qin Jehøj, Niels Olof Bouvin, Kaj Grønbæk
WWW2
2003 Xspect: bridging open hypermedia and XLink
abstract
This paper evaluates the XLink format in comparison with other linking formats. The comparison is based on Xspect, an implementation of XLink. Xspect handles transformation between an open hypermedia format (OHIF) and XLink, and the paper discusses this isomorphic transformation and generalises it to include another open hypermedia format, FOHM. The Xspect system, based on XSLT and Javascript, provides users with an interface to browse and merge linkbases. Xspect supports navigational hypermedia in the form of links inserted on the fly into Web pages, as well as guided tours presented as SVG. Xspect has two implementations: one server-side and one running on the client. Both implementation provide the user with an interface for the creation of annotations. The main result of the paper is a critique of XLink. XLink is shown to be a format well suited for navigational hypermedia, but lacking in more advanced constructs. More problematic are the issues regarding large-scale use, such as evaluating validity and credibility of linkbases, and ensuring general support for a format as flexible as XLink.
Bent Guldbjerg Christensen, Frank Allan Hansen, Niels Olof Bouvin
WWW3
2002 Fluid annotations through open hypermedia: using and extending emerging web standards
abstract
The Fluid Documents project has developed various research prototypes that show that powerful annotation techniques based on animated typographical changes can help readers utilize annotations more effectively. Our recently-developed Fluid Open Hypermedia prototype supports the authoring and browsing of fluid annotations on third-party Web pages. This prototype is an extension of the Arakne Environment, an open hypermedia application that can augment Web pages with externally stored hypermedia structures. This paper describes how various Web standards, including DOM, CSS, XLink, XPointer, and RDF, can be used and extended to support fluid annotations.
Niels Olof Bouvin, Polle Zellweger, Kaj Grønbæk, Jock D. Mackinlay
WWW1
2000 Open hypermedia as user controlled meta data for the Web
Kaj Grønbæk, Lennert Sloth, Niels Olof Bouvin
Comput. Networks3
1999 Integrating Temporal Media and Open Hypermedia on the World Wide Web
Niels Olof Bouvin, René Schade
Comput. Networks1