Demo Data from EDBT 2026 / reviewers in the wild / expert
Paulo Villegas
dblp:86/571
· DBLP profile ↗
7ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0001-9293-8052ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 67% Efficient and distributed learning · 33% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 50% Multimedia systems and quality of experience · 50% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
multilingual dataset |
0.6 | 1 | 2022 | The BigScience ROOTS Corpus: A 1.6TB Composite Multilingual Dataset · NeurIPS 2022 |
Natural language and speech › Language models and text generation
multilingual language models |
0.6 | 1 | 2022 | The BigScience ROOTS Corpus: A 1.6TB Composite Multilingual Dataset · NeurIPS 2022 |
Machine learning › Efficient and distributed learning › data curation
training data curation |
0.6 | 1 | 2022 | The BigScience ROOTS Corpus: A 1.6TB Composite Multilingual Dataset · NeurIPS 2022 |
Image and video processing
image segmentation |
0.0 | 1 | 2004 | Perceptually-weighted evaluation criteria for segmentation masks in video sequences · IEEE Trans. Image Process. 2004 |
Multimedia systems and quality of experience
video quality assessment |
0.0 | 1 | 2004 | Perceptually-weighted evaluation criteria for segmentation masks in video sequences · IEEE Trans. Image Process. 2004 |
Methods — techniques the papers use, named apart from their topics
perceptually-weighted figures of merit · 0.0peaked signal-to-noise ratio · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | The BigScience ROOTS Corpus: A 1.6TB Composite Multilingual DatasetabstractAs language models grow ever larger, the need for large-scale high-quality text datasets has never been more pressing, especially in multilingual settings. The BigScience workshop, a 1-year international and multidisciplinary initiative, was formed with the goal of researching and training large language models as a values-driven undertaking, putting issues of ethics, harm, and governance in the foreground. This paper documents the data creation and curation efforts undertaken by BigScience to assemble the Responsible Open-science Open-collaboration Text Sources (ROOTS) corpus, a 1.6TB dataset spanning 59 languages that was used to train the 176-billion-parameter BigScience Large Open-science Open-access Multilingual (BLOOM) language model. We further release a large initial subset of the corpus and analyses thereof, and hope to empower large-scale monolingual and multilingual modeling projects with both the data and the processing tools, as well as stimulate research around this large multilingual corpus. Hugo Laurençon, Lucile Saulnier, Thomas Wang, Christopher Akiki, Albert Villanova del Moral, Teven Le Scao, Leandro von Werra, Chenghao Mou, Eduardo G. Ponferrada, Huu Nguyen, Jörg Frohberg, Mario Sasko, Quentin Lhoest, Angelina McMillan-Major, Gérard Dupont, Stella Biderman, Anna Rogers, Loubna Ben Allal, Francesco De Toni, Giada Pistilli, Olivier Nguyen, Somaieh Nikpoor, Maraim Masoud, Pierre Colombo, Javier de la Rosa 0001, Paulo Villegas, Tristan Thrush, Shayne Longpre, Sebastian Nagel 0005, Leon Weber-Genzel, Manuel Muñoz, Daniel van Strien, Zaid Alyafeai, Khalid Almubarak, Minh Chien Vu, Itziar Gonzalez-Dios, Aitor Soroa, Kyle Lo, Manan Dey, Pedro Ortiz Suarez, Aaron Gokaslan, Shamik Bose, David Ifeoluwa Adelani, Long Phan, Hieu Tran, Ian Yu, Suhas Pai, Jenny Chim, Violette Lepercq, Suzana Ilic, Margaret Mitchell, Sasha Luccioni, Yacine Jernite |
NeurIPS | 26 |
| 2017 | Erratum to: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering
Marius Preda, Paulo Villegas, Francisco Morán, Gauthier Lafruit, Robert-Paul Berretty |
Vis. Comput. | 2 |
| 2010 | Music recommendations with temporal context awarenessabstractWe present a system capable of recommending music playlists that take into account the temporal context of the user, i.e. they select user preferences as learned for the concrete time situation of the request. Toni Cebrián, Marc Planagumà, Paulo Villegas, Xavier Amatriain |
RecSys | 3 |
| 2008 | A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering
Marius Preda, Paulo Villegas, Francisco Morán, Gauthier Lafruit, Robert-Paul Berretty |
Vis. Comput. | 2 |
| 2007 | Adaptive 3D Content for Multi-Platform On-Line GamesabstractMost current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a prede-fined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality. Besides, stan-dardized content compression formats (MPEG-4, JPEG 2000) are used in OLGA's framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry. Francisco Morán, Marius Preda, Gauthier Lafruit, Paulo Villegas, Robert-Paul Berretty |
CW | 4 |
| 2004 | Bringing User Satisfaction to Media Access: The IST BUSMAN ProjectabstractInteractive and seamless access to video content is facilitated by technology that is able to annotate and retrieve media data efficiently and automatically with the minimal human interventions. Media should be accessible by intended users quickly and independent of the database size, regardless of the homogeneous or heterogeneous nature of the delivery channels or the user computing platform. These requirements are driving research and development efforts in the European project BUSMAN; in which a system for efficient annotation, seamless delivery of and access to video components across heterogeneous channels is being developed. The BUSMAN system architecture is based on the needs and expectations of two types of users: content providers and end users. In this paper an overview of the BUSMAN system is presented and its main functionalities are described. Ebroul Izquierdo, Ivan Damnjanovic 0001, Paulo Villegas, Li-Qun Xu, Stephan Herrmann 0002 |
IV | 3 |
| 2004 | Perceptually-weighted evaluation criteria for segmentation masks in video sequencesabstractIn order to complement subjective evaluation of the quality of segmentation masks, this paper introduces a procedure for automatically assessing this quality. Algorithmically computed figures of merit are proposed. Assuming the existence of a perfect reference mask (ground truth), generated manually or with a reliable procedure over a test set, these figures of merit take into account visually desirable properties of a segmentation mask in order to provide the user with metrics that best quantify the spatial and temporal accuracy of the segmentation masks. For the sake of easy interpretation, results are presented on a peaked signal-to-noise ratio-like logarithmic scale. Paulo Villegas, Xavier Marichal |
IEEE Trans. Image Process. | 1 |