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Linda Tetzlaff

dblp:86/6018 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 49% Usability and user experience research · 43% Interaction techniques and input · 8%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › design guidelines
interface design guidelines
0.011991
The use of guidelines in interface design · CHI 1991

Methods — techniques the papers use, named apart from their topics

empirical study · 0.0design evaluation · 0.0sorting task · 0.0controlled experiment · 0.0
YearPublicationVenuePosition
1997 Research Paper: Consumer Informatics in Chronic Illness
abstract
OBJECTIVE: To explore the informatic requirements in the home care of chronically ill patients. DESIGN: A number of strategies were deployed to help evoke a picture of home care informatics needs: A detailed questionnaire evaluating informational needs and assessing programmable technologies was distributed to a clinic population of parents of children with cancer. Open ended questionnaires were distributed to medical staff and parents soliciting a list of questions asked of medical staff. Parent procedure training was observed to evaluate the training dialog, and parents were observed interacting with a prototype information and education computer offering. RESULTS: Parents' concerns ranged from the details of managing day to day, to conceptual information about disease and treatment, to management of psychosocial problems. They sought information to solve problems and to provide emotional support, which may create conflicts of interest when the material is threatening. Whether they preferred to be informed by a doctor, nurse, or another parent depended on the nature of the information. Live interaction was preferred to video, which was preferred to text for all topics. Respondents used existing technologies in a straightforward way but were enthusiastic about the proposed use of computer technology to support home care. Multimedia solutions appear to complement user needs and preferences. CONCLUSION: Consumers appear positively disposed toward on-line solutions. On-line systems can offer breadth, depth and timeliness currently unattainable. Patients should be involved in the formation and development process in much the same way that users are involved in user-centered computer interface design. A generic framework for patient content is presented that could be applied across multiple disorders.
Linda Tetzlaff
J. Am. Medical Informatics Assoc.1
1991 The use of guidelines in interface design
abstract
We studied the use of an evolving interface style book to evaluate the role of such guidelines in the development of siyle-conforming interface desi M.Although P the designs were judged JO .bcgene~al y col~orming, study participants had sgmficant ddlicxdty m interpreting the guidelines.our designers were manifestl { task oriented and itn atient with extraneous matcria.If' The depended heav" y on the pictorial examples, often f to t E exclusion of the accompanying text.We conclude that.dependency on guidelines should be minimized, and that guidelines should be developed primarily to complement toolkits and interactive examples, focussing on information intrinsically unavailable through those vehicles,
Linda Tetzlaff, David R. Schwartz
CHI1
1987 Transfer of learning: beyond common elements
abstract
An experiment on transfer of learning using text editors revealed significant differences in performance, based on the learning experience of the subjects. The set of commands of a text editor was divided into four subsets. Different groups of subjects learned these subsets in different orders. Depending on the order of learning, subjects formed different concepts of the editor as manifest by their choice of commands, their errors, and their model of the editor, elicited by a sorting task. Pragmatic production model approaches to transfer would need significant enhancement to accommodate this result.
Linda Tetzlaff
CHI1