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Shinji Daigo

dblp:86/6141 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › camera control
automatic camera control
0.012004
Automatic pan control system for broadcasting ball games based on audience's face direction · ACM Multimedia 2004
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.012004
Automatic pan control system for broadcasting ball games based on audience's face direction · ACM Multimedia 2004

Methods — techniques the papers use, named apart from their topics

face direction tracking · 0.1cylindrical mosaicing · 0.1court sensor · 0.1
YearPublicationVenuePosition
2004 Automatic pan control system for broadcasting ball games based on audience's face direction
abstract
We propose an automatic pan control system for broadcasting ball games by tracking face direction of audience. Presuming that the audience's face is directed to a notable play, we can shoot a broadcasting video by controlling the camera toward the audience's face direction. In our method, a court sensor which detects rough region where players exist is used in addition to the face sensor in order to obtain higher accuracy. Based on these sensors, the broadcasting video is generated by cylindrical mosaicing off-line. We conducted objective and subjective evaluation experiments and the result shows that our approach is better than previously proposed methods in respect of stable tracking and easy watching. Conclusively our method is as effective as the optimum camerawork.
Shinji Daigo, Shinji Ozawa
ACM Multimedia1