Demo Data from EDBT 2026 / reviewers in the wild / expert
Christian Lessig
dblp:86/6322
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 2020
0000-0002-2740-6815ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computational photography and imaging · 32% Image and video processing · 23% Image and video coding · 16% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding
light field compression |
0.4 | 1 | 2020 | Local Fourier Slice Photography · ACM Trans. Graph. 2020 |
Computational photography and imaging › light field imaging
light field photography |
0.4 | 1 | 2020 | Local Fourier Slice Photography · ACM Trans. Graph. 2020 |
Computational photography and imaging › light field imaging
refocusing |
0.4 | 1 | 2020 | Local Fourier Slice Photography · ACM Trans. Graph. 2020 |
Image and video processing › wavelet transform
wavelet representation |
0.4 | 1 | 2020 | Local Fourier Slice Photography · ACM Trans. Graph. 2020 |
Visual content generation and editing
image generation |
0.2 | 1 | 2014 | A constructive theory of sampling for image synthesis using reproducing Kernel bases · ACM Trans. Graph. 2014 |
Rendering
light transport |
0.2 | 1 | 2014 | A constructive theory of sampling for image synthesis using reproducing Kernel bases · ACM Trans. Graph. 2014 |
Image and video processing
sampling theory |
0.2 | 1 | 2014 | A constructive theory of sampling for image synthesis using reproducing Kernel bases · ACM Trans. Graph. 2014 |
Computer animation and physical simulation
fluid simulation |
0.1 | 1 | 2012 | Fluid simulation using Laplacian eigenfunctions · ACM Trans. Graph. 2012 |
Rendering › global illumination
photon mapping |
0.1 | 1 | 2014 | A constructive theory of sampling for image synthesis using reproducing Kernel bases · ACM Trans. Graph. 2014 |
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2004 | Video See-Through AR on Consumer Cell-Phones · ISMAR 2004 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.0 | 1 | 2004 | Video See-Through AR on Consumer Cell-Phones · ISMAR 2004 |
Methods — techniques the papers use, named apart from their topics
wavelet transform · 0.4fourier slice theorem · 0.4spherical harmonics · 0.2reproducing kernels · 0.2photon mapping · 0.2spectral basis · 0.1laplacian eigenfunctions · 0.1galerkin projection · 0.1spherical subdivision · 0.1haar wavelets · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Local Fourier Slice PhotographyabstractLight field cameras provide intriguing possibilities, such as post-capture refocus or the ability to synthesize images from novel viewpoints. This comes, however, at the price of significant storage requirements. Compression techniques can be used to reduce these, but refocusing and reconstruction require so far, again, a dense pixel representation. To avoid this, we introduce local Fourier slice photography that allows for refocused image reconstruction directly from a sparse wavelet representation of a light field, either to obtain an image or a compressed representation of it. The result is made possible by wavelets that respect the “slicing’s” intrinsic structure and enable us to derive exact reconstruction filters for the refocused image in closed-form. Image reconstruction then amounts to applying these filters to the light field’s wavelet coefficients; hence, no reconstruction of a dense pixel representation is required. We demonstrate that this can reduce storage requirements and also computation times. We furthermore analyze the computational complexity of our algorithm and show that it scales linearly with the size of the reconstructed region and the non-negligible wavelet coefficients, i.e., with the visual complexity. Christian Lessig |
ACM Trans. Graph. | 1 |
| 2014 | A constructive theory of sampling for image synthesis using reproducing Kernel basesabstractSampling a scene by tracing rays and reconstructing an image from such pointwise samples is fundamental to computer graphics. To improve the efficacy of these computations, we propose an alternative theory of sampling. In contrast to traditional formulations for image synthesis, which appeal to nonconstructive Dirac deltas, our theory employs constructive reproducing kernels for the correspondence between continuous functions and pointwise samples. Conceptually, this allows us to obtain a common mathematical formulation of almost all existing numerical techniques for image synthesis. Practically, it enables novel sampling based numerical techniques designed for light transport that provide considerably improved performance per sample. We exemplify the practical benefits of our formulation with three applications: pointwise transport of color spectra, projection of the light energy density into spherical harmonics, and approximation of the shading equation from a photon map. Experimental results verify the utility of our sampling formulation, with lower numerical error rates and enhanced visual quality compared to existing techniques. Christian Lessig, Mathieu Desbrun, Eugene Fiume |
ACM Trans. Graph. | 1 |
| 2012 | Fluid simulation using Laplacian eigenfunctionsabstractWe present an algorithm for the simulation of incompressible fluid phenomena that is computationally efficient and leads to visually convincing simulations with far fewer degrees of freedom than existing approaches. Rather than using an Eulerian grid or Lagrangian elements, we represent vorticity and velocity using a basis of global functions defined over the entire simulation domain. We show that choosing Laplacian eigenfunctions for this basis provides benefits, including correspondence with spatial scales of vorticity and precise energy control at each scale. We perform Galerkin projection of the Navier-Stokes equations to derive a time evolution equation in the space of basis coefficients. Our method admits closed-form solutions on simple domains but can also be implemented efficiently on arbitrary meshes. Tyler de Witt, Christian Lessig, Eugene Fiume |
ACM Trans. Graph. | 2 |
| 2010 | On the Effective Dimension of Light TransportabstractAbstract Light transport is often characterized within a high‐dimensional space although practitioners have long known that it commonly behaves as a much lower‐dimensional phenomenon. We study theeffective dimensionof light transport over a neighborhood on the scene manifold and show that under plausible assumptions the dimensionality is characterized by the spectrum of the spatio‐spectral concentration problem. This allows us to improve existing estimates for the dimension in computer graphics using a more insightful derivation and for the first time we obtain optimal representations. The relevance of our results for existing rendering applications is discussed. Christian Lessig, Eugene Fiume |
Comput. Graph. Forum | 1 |
| 2008 | SOHO: Orthogonal and symmetric Haar wavelets on the sphereabstractWe propose the SOHO wavelet basis—the first spherical Haar wavelet basis that is both orthogonal and symmetric, making it particularly well suited for the approximation and processing of all-frequency signals on the sphere. We obtain the basis with a novel spherical subdivision scheme that defines a partition acting as the domain of the basis functions. Our construction refutes earlier claims doubting the existence of a basis that is both orthogonal and symmetric. Experimental results for the representation of spherical signals verify that the superior theoretical properties of the SOHO wavelet basis are also relevant in practice. Christian Lessig, Eugene Fiume |
ACM Trans. Graph. | 1 |
| 2004 | Video See-Through AR on Consumer Cell-PhonesabstractWe present a first running video see-through augmented reality system on a consumer cell-phone. It supports the detection and differentiation of different markers, and correct integration of rendered 3D graphics into the live video stream via a weak perspective projection camera model and an OpenGL rendering pipeline. Mathias Möhring, Christian Lessig, Oliver Bimber |
ISMAR | 2 |