Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Andreas Hartl

dblp:86/6437 · also Andreas Daniel Hartl · DBLP profile ↗
← Back
6ranked-venue papers
5as first author
1since 2021 · last 2025
0000-0003-2645-373XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 62% Interaction techniques and input · 29% User interface design and tools · 10%
Computer graphics and multimedia
1 paper
Rendering · 87% Virtual and augmented reality · 13%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%
Network and information security
1 paper
Digital forensics and information hiding · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.212016
Efficient Verification of Holograms Using Mobile Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2016
Immersive interaction
augmented reality
0.212015
Mobile user interfaces for efficient verification of holograms · VR 2015
Interaction techniques and input
mobile interaction
0.212015
Mobile user interfaces for efficient verification of holograms · VR 2015
Rendering
image-based rendering
0.212013
Mobile interactive hologram verification · ISMAR 2013
Rendering › appearance acquisition › material acquisition
SVBRDF estimation
0.212013
Mobile interactive hologram verification · ISMAR 2013
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge management
0.112010
visKQWL, a visual renderer for a semantic web query language · WWW 2010
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology › semantic web
semantic wiki
0.112010
visKQWL, a visual renderer for a semantic web query language · WWW 2010
User interface design and tools
user interface design
0.112016
Efficient Verification of Holograms Using Mobile Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2016
Virtual and augmented reality
augmented reality
0.012013
Mobile interactive hologram verification · ISMAR 2013

Methods — techniques the papers use, named apart from their topics

user study · 0.9automatic patch matching · 0.4similarity measures · 0.2image matching · 0.2visual rendering · 0.2BRDF modeling · 0.2
YearPublicationVenuePosition
2025 In-Class Evaluation of a Virtual Reality Laboratory for Civil Engineering Education
abstract
Virtual laboratories can offer increased availability and flexibility for students along with alleviating scaling issues within educational institutions. Virtual Reality (VR) depicts an interesting option because it can place users into computergenerated environments and allows interactive experiences with increased immersion and presence. Although hardware devices for VR are available off-the-shelf and possess a variety of functionality, the actual realization and integration into an existing course remain challenging. In particular, students should not only be able to gain knowledge and skills in the created virtual environments, but they should be able to transfer these to real-world scenarios. We aim to virtualize a specific physical laboratory for civil engineering (CE) using VR and concurrently demonstrate the entire workflow from the didactic concept, prototype design and implementation up to the evaluation of the lab by CE students. The virtual laboratory (DigiLabVR) is centered on the construction of reinforced concrete beams, requiring custom interaction along a series of different stations. Developing relevant VR content tailored to engineering education is usually complex and resource-intensive. To address this challenge within a small team, DigiLabVR was developed in two stages using a commercial game engine and piloted in two different scenarios. The first pilot was conducted with students from other disciplines and served mainly to obtain general feedback and to drive the development process. The second one was conducted within a regular CE class using an updated and extended prototype. While the first pilot demonstrated increased student motivation, the second one showed reduced temporal effort in comparison with the baseline approach. The feasibility of employing a VR laboratory for this specific course could be confirmed, and VR in such a context was well received by the students. As this first in-class pilot represented content-wise a rather introductory level, notable knowledge gains could not be observed and student feedback indicated a need for instructions at a more advanced level.
Manuel Breitenfelder, Anna Drechslerova, Andreas Hartl, Franz-Philipp Kraushofer, Nordbert Randl, Joerg Stoerzel
EDUCON3
2016 Efficient Verification of Holograms Using Mobile Augmented Reality
abstract
Paper documents such as passports, visas and banknotes are frequently checked by inspection of security elements. In particular, optically variable devices such as holograms are important, but difficult to inspect. Augmented Reality can provide all relevant information on standard mobile devices. However, hologram verification on mobiles still takes long and provides lower accuracy than inspection by human individuals using appropriate reference information. We aim to address these drawbacks by automatic matching combined with a special parametrization of an efficient goal-oriented user interface which supports constrained navigation. We first evaluate a series of similarity measures for matching hologram patches to provide a sound basis for automatic decisions. Then a re-parametrized user interface is proposed based on observations of typical user behavior during document capture. These measures help to reduce capture time to approximately 15 s with better decisions regarding the evaluated samples than what can be achieved by untrained users.
Andreas Hartl, Clemens Arth, Jens Grubert, Dieter Schmalstieg
IEEE Trans. Vis. Comput. Graph.1
2015 Mobile user interfaces for efficient verification of holograms
abstract
Paper documents such as passports, visas and banknotes are frequently checked by inspection of security elements. In particular, view-dependent elements such as holograms are interesting, but the expertise of individuals performing the task varies greatly. Augmented Reality systems can provide all relevant information on standard mobile devices. Hologram verification still takes long and causes considerable load for the user. We aim to address this drawback by first presenting a work flow for recording and automatic matching of hologram patches. Several user interfaces for hologram verification are presented, aiming to noticeably reduce verification time. We evaluate the most promising interfaces in a user study with prototype applications running on off-the-shelf hardware. Our results indicate that there is a significant difference in capture time between interfaces but that users do not prefer the fastest interface.
Andreas Hartl, Jens Grubert, Christian Reinbacher, Clemens Arth, Dieter Schmalstieg
VR1
2013 Mobile interactive hologram verification
abstract
Verification of paper documents is an important part of checking a person's identity, authorization for access or simply establishing a trusted currency. Many documents such as passports or paper bills include holograms or other view-dependent elements that are difficult to forge and therefore are used to verify the genuineness of that document. View-dependent elements change their appearance based both on viewing direction and dominant light sources, thus it requires special knowledge and training to accurately distinguish original elements from forgeries. We present an interactive application for mobile devices that integrates the recognition of the documents with the interactive verification of view-dependent elements. The system recognizes and tracks the paper document, provides user guidance for view alignment and presents a stored image of the element's appearance depending on the current view of the document also recording user decisions. We describe how to model and capture the underlying spatially varying BRDF representation of view-dependent elements. Furthermore, we evaluate this approach within a user study and demonstrate that such a setup captures images that are recognizable and that can be correctly verified.
Andreas Hartl, Jens Grubert, Dieter Schmalstieg, Gerhard Reitmayr
ISMAR1
2012 Rectangular target extraction for mobile augmented reality applications
Andreas Hartl, Gerhard Reitmayr
ICPR1
2010 visKQWL, a visual renderer for a semantic web query language
abstract
KiWi is a semantic Wiki that combines the Wiki philosophy of collaborative content creation with the methods of the Semantic Web in order to enable effective knowledge management.
Andreas Hartl, Klara A. Weiand, François Bry
WWW1