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Hsiang-Tao Wu

dblp:86/8319 · DBLP profile ↗
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9ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7Artificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computational photography and imaging · 32% Rendering · 29% Computer animation and physical simulation · 24%
Artificial intelligence
3 papers
Face, body and person analysis · 52% 3D vision · 48%
Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 44% Personal fabrication and tangible interfaces · 29% Ubiquitous computing and smart environments · 19%

Topics — the 20 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
intrinsic image decomposition
0.412019
Physically-Based Simulation of Cosmetics via Intrinsic Image Decomposition with Facial Priors · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Rendering
physically based rendering
0.412019
Physically-Based Simulation of Cosmetics via Intrinsic Image Decomposition with Facial Priors · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › Face, body and person analysis › face modeling
facial performance capture
0.422014
Automatic acquisition of high-fidelity facial performances using monocular videos · ACM Trans. Graph. 2014
Accurate and Robust 3D Facial Capture Using a Single RGBD Camera · ICCV 2013
Computer vision › 3D vision
3d reconstruction
0.212014
Automatic acquisition of high-fidelity facial performances using monocular videos · ACM Trans. Graph. 2014
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.212014
Automatic acquisition of high-fidelity facial performances using monocular videos · ACM Trans. Graph. 2014
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
hair capture
0.212014
Dynamic hair capture using spacetime optimization · ACM Trans. Graph. 2014
Computer animation and physical simulation › optimization-based animation
spacetime optimization
0.212014
Dynamic hair capture using spacetime optimization · ACM Trans. Graph. 2014
Computer vision › 3D vision › geometric estimation › registration
non-rigid registration
0.212013
Accurate and Robust 3D Facial Capture Using a Single RGBD Camera · ICCV 2013
Computer animation and physical simulation › performance capture
facial performance capture
0.112011
Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition · ACM Trans. Graph. 2011
Computer vision › Face, body and person analysis
face modeling
0.112019
Physically-Based Simulation of Cosmetics via Intrinsic Image Decomposition with Facial Priors · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Interaction techniques and input › spatial interaction › 3d interaction
above-surface interaction
0.112010
Enabling beyond-surface interactions for interactive surface with an invisible projection · UIST 2010
Ubiquitous computing and smart environments › interactive environments
multi-display environments
0.112010
Multi-display map touring with tangible widget · ACM Multimedia 2010
Interaction techniques and input › surface computing
tabletop interaction
0.112010
Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context · ACM Multimedia 2010
Personal fabrication and tangible interfaces
tangible interaction
0.112010
Multi-display map touring with tangible widget · ACM Multimedia 2010
Personal fabrication and tangible interfaces
tangible user interface
0.112010
Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context · ACM Multimedia 2010
Interaction techniques and input
touch and gesture input
0.112010
Enabling beyond-surface interactions for interactive surface with an invisible projection · UIST 2010
Computer vision › Face, body and person analysis
face and body analysis
0.112014
Automatic acquisition of high-fidelity facial performances using monocular videos · ACM Trans. Graph. 2014
Computer vision › Face, body and person analysis › face tracking
facial feature tracking
0.112014
Automatic acquisition of high-fidelity facial performances using monocular videos · ACM Trans. Graph. 2014
Computational photography and imaging
3d scanning
0.012011
Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition · ACM Trans. Graph. 2011
Ubiquitous computing and smart environments
interactive surfaces
0.012010
Enabling beyond-surface interactions for interactive surface with an invisible projection · UIST 2010

Methods — techniques the papers use, named apart from their topics

physically-based reflectance models · 0.4physically-based reflectance model · 0.4facial priors · 0.4facial prior · 0.4spacetime optimization · 0.2per-pixel shading cues · 0.2multilinear facial models · 0.2multi-view reconstruction · 0.2motion-path analysis · 0.2iterative reconstruction · 0.2feature detection · 0.2RGB-D camera · 0.2registration · 0.1motion capture · 0.1blendshape interpolation · 0.13d scanning · 0.1user study · 0.1marker tracking · 0.1
YearPublicationVenuePosition
2019 Physically-Based Simulation of Cosmetics via Intrinsic Image Decomposition with Facial Priors
abstract
We present a physically-based approach for simulating makeup in face images. The key idea is to decompose the face image into intrinsic image layers - namely albedo, diffuse shading, and specular highlights - which are each differently affected by cosmetics, and then manipulate each layer according to corresponding models of reflectance. Accurate intrinsic image decompositions for faces are obtained with the help of human face priors, including statistics on skin reflectance and facial geometry. The intrinsic image layers are then transformed in appearance according to measured optical properties of cosmetics and proposed adaptations of physically-based reflectance models. With this approach, realistic results are generated in a manner that preserves the personal appearance features and lighting conditions of the target face while not requiring detailed geometric and reflectance measurements. We demonstrate this technique on various forms of cosmetics including foundation, blush, lipstick, and eye shadow. Results on both images and videos exhibit a close approximation to ground truth and compare favorably to existing techniques.
Chen Li 0031, Kun Zhou 0001, Hsiang-Tao Wu, Stephen Lin 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2018 3D cartoon face rigging from sparse examples
Jingyong Zhou, Hsiang-Tao Wu, Zicheng Liu 0001, Xin Tong 0001, Baining Guo
Vis. Comput.2
2014 Automatic acquisition of high-fidelity facial performances using monocular videos
abstract
This paper presents a facial performance capture system that automatically captures high-fidelity facial performances using uncontrolled monocular videos ( e.g ., Internet videos). We start the process by detecting and tracking important facial features such as the nose tip and mouth corners across the entire sequence and then use the detected facial features along with multilinear facial models to reconstruct 3D head poses and large-scale facial deformation of the subject at each frame. We utilize per-pixel shading cues to add fine-scale surface details such as emerging or disappearing wrinkles and folds into large-scale facial deformation. At a final step, we iterate our reconstruction procedure on large-scale facial geometry and fine-scale facial details to further improve the accuracy of facial reconstruction. We have tested our system on monocular videos downloaded from the Internet, demonstrating its accuracy and robustness under a variety of uncontrolled lighting conditions and overcoming significant shape differences across individuals. We show our system advances the state of the art in facial performance capture by comparing against alternative methods.
Fuhao Shi, Hsiang-Tao Wu, Xin Tong 0001, Jinxiang Chai
ACM Trans. Graph.2
2014 Dynamic hair capture using spacetime optimization
abstract
Dynamic hair strands have complex structures and experience intricate collisions and occlusion, posing significant challenges for high-quality reconstruction of their motions. We present a comprehensive dynamic hair capture system for reconstructing realistic hair motions from multiple synchronized video sequences. To recover hair strands' temporal correspondence, we propose a motion-path analysis algorithm that can robustly track local hair motions in input videos. To ensure the spatial and temporal coherence of the dynamic capture, we formulate the global hair reconstruction as a spacetime optimization problem solved iteratively. Demonstrated using a range of real-world hairstyles driven by different wind conditions and head motions, our approach is able to reconstruct complex hair dynamics matching closely with video recordings both in terms of geometry and motion details.
Zexiang Xu, Hsiang-Tao Wu, Lvdi Wang, Changxi Zheng, Xin Tong 0001
ACM Trans. Graph.2
2013 Accurate and Robust 3D Facial Capture Using a Single RGBD Camera
abstract
This paper presents an automatic and robust approach that accurately captures high-quality 3D facial performances using a single RGBD camera. The key of our approach is to combine the power of automatic facial feature detection and image-based 3D nonrigid registration techniques for 3D facial reconstruction. In particular, we develop a robust and accurate image-based nonrigid registration algorithm that incrementally deforms a 3D template mesh model to best match observed depth image data and important facial features detected from single RGBD images. The whole process is fully automatic and robust because it is based on single frame facial registration framework. The system is flexible because it does not require any strong 3D facial priors such as blend shape models. We demonstrate the power of our approach by capturing a wide range of 3D facial expressions using a single RGBD camera and achieve state-of-the-art accuracy by comparing against alternative methods.
Yen-Lin Chen, Hsiang-Tao Wu, Fuhao Shi, Xin Tong 0001, Jinxiang Chai
ICCV2
2011 Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition
abstract
This paper introduces a new approach for acquiring high-fidelity 3D facial performances with realistic dynamic wrinkles and fine-scale facial details. Our approach leverages state-of-the-art motion capture technology and advanced 3D scanning technology for facial performance acquisition. We start the process by recording 3D facial performances of an actor using a marker-based motion capture system and perform facial analysis on the captured data, thereby determining a minimal set of face scans required for accurate facial reconstruction. We introduce a two-step registration process to efficiently build dense consistent surface correspondences across all the face scans. We reconstruct high-fidelity 3D facial performances by combining motion capture data with the minimal set of face scans in the blendshape interpolation framework. We have evaluated the performance of our system on both real and synthetic data. Our results show that the system can capture facial performances that match both the spatial resolution of static face scans and the acquisition speed of motion capture systems.
Hao-Da Huang, Jinxiang Chai, Xin Tong 0001, Hsiang-Tao Wu
ACM Trans. Graph.4
2010 Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context
abstract
In this paper, we propose the seamless multimedia system Yongzheng Emperor's interactive tabletop, which has been incorporated into the special exhibition "Harmony and Integrity: The Yongzheng Emperor and His Times" at the National Palace Museum in Taiwan. The multimedia system features the innovative use of physical artifacts - Yongzheng figurines and a model of Yongzheng-era calendar clock as tangible user interfaces, which have been used to activate on the Surface the emperor's life at court and chronological events of his times. Museum audiences can naturally and intuitively explore the Emperor's stories by the use of hand gestures. The system vividly connects the modern world of the audiences with the emperor's virtual world, engaging museum audiences in the most interactive and compelling way to learn about the emperor. The paper aims to present the development of the seamless tabletop system in a historical museum context, including design principles, implementation, applications, and effectiveness of the system. Our contribution in this project is to demonstrate a new exhibition display model for the museum sector.
Chun-Ko Hsieh, I-Ling Liu, Neng-Hao Yu, Yueh-Hsuan Chiang, Hsiang-Tao Wu, Ying-Jui Chen, Yi-Ping Hung
ACM Multimedia5
2010 Multi-display map touring with tangible widget
abstract
Many map systems are created to help the user finding a place or define a route to follow. Google Map extends the concept of "surfing the map" by adding a street view that allows the user to explore a place from real pictures, creating the same feeling of walking through the streets. The horizontal 2D map and vertical panoramic street view, however, cause usability problems, while operating with traditional computer mouse and keyboards and presenting by single vertical or horizontal display. This paper presents a new table system composed of a horizontal tabletop screen and a vertical screen. The map view and the street view are displayed on the horizontal and vertical displays of our system respectively. Users can place the tangible pawn on the 2D map to have direct access of the street view from the pawn's point of view. In the user study, we compare our system with a standard computer system in the navigation task. The results reported that our system improves the intuitiveness of use, efficiency of city exploring and ease of remembrance on spaces that are not familiar beforehand. We also discuss limitations of using tangible objects for map navigation.
Marco Piovesana, Ying-Jui Chen, Neng-Hao Yu, Hsiang-Tao Wu, Li-Wei Chan 0001, Yi-Ping Hung
ACM Multimedia4
2010 Enabling beyond-surface interactions for interactive surface with an invisible projection
abstract
This paper presents a programmable infrared (IR) technique that utilizes invisible, programmable markers to support interaction beyond the surface of a diffused-illumination (DI) multi-touch system. We combine an IR projector and a standard color projector to simultaneously project visible content and invisible markers. Mobile devices outfitted with IR cameras can compute their 3D positions based on the markers perceived. Markers are selectively turned off to support multi-touch and direct on-surface tangible input. The proposed techniques enable a collaborative multi-display multi-touch tabletop system. We also present three interactive tools: i-m-View, i-m-Lamp, and i-m-Flashlight, which consist of a mobile tablet and projectors that users can freely interact with beyond the main display surface. Early user feedback shows that these interactive devices, combined with a large interactive display, allow more intuitive navigation and are reportedly enjoyable to use.
Li-Wei Chan 0001, Hsiang-Tao Wu, HuiShan Kao, Ju-Chun Ko, Home-Ru Lin, Mike Y. Chen, Yung-Jen Hsu 0001, Yi-Ping Hung
UIST2