Demo Data from EDBT 2026 / reviewers in the wild / expert
Chenyang Zhou 0003
dblp:86/9687-3
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0003-2485-1945ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Image recognition and object detection · 50% Representation and self-supervised learning · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › contrastive learning
contrastive alignment |
0.9 | 1 | 2025 | UniMTR: Unified Recognition of Dual-style Traditional Mongolian Scripts via Contrastive Representation Alignment · ACM Multimedia 2025 |
Computer vision › Image recognition and object detection
text recognition |
0.9 | 1 | 2025 | UniMTR: Unified Recognition of Dual-style Traditional Mongolian Scripts via Contrastive Representation Alignment · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
contrastive learning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MonTransformer: Self-Supervised Phonetic to Glyph Conversion Leveraging Positional Context for Traditional Mongolian TextsabstractThe traditional Mongolian script poses significant challenges for text rendering due to its vertical orientation, complex glyph variations, and context-dependent shapes, compounded by limited linguistic resources. This paper introduces the first method specifically designed to address the out-of-vocabulary (OOV) word problem in traditional Mongolian script conversion. We present a novel dataset and propose MonTransformer, the first Transformer-based model tailored for converting Unicode phonetic sequences into glyph sequences. MonTransformer utilizes dynamic optimization and contrastive learning to effectively manage OOV cases and improve sequence generation accuracy, transforming Unicode inputs into visually accurate glyph representations. Our approach achieves state-of-the-art performance, maintaining the script’s visual fidelity and advancing efforts in digital preservation for complex scripts. Chenyang Zhou 0003, Monghjaya Ha, Licheng Wu |
ICASSP | 1 |
| 2025 | UniMTR: Unified Recognition of Dual-style Traditional Mongolian Scripts via Contrastive Representation Alignment
Chenyang Zhou 0003, Monghjaya Ha, Licheng Wu |
ACM Multimedia | 1 |
| 2022 | Traditional Mongolian Script Standard Compliance Testing Based on Deep Residual Network and Spatial Pyramid Pooling
Chenyang Zhou 0003, Licheng Wu, Wenhui Guo, Dezhi Cao |
PRCV (3) | 1 |
| 2021 | Quality of Service Aware Cost Optimization for Online Gaming Services in IaaS CloudsabstractPrompted by the remarkable progress in cloud computing, more and more game service providers are starting to deploy their gaming applications on infrastructure as a service cloud. To ensure quality of service required by gamers, game service providers need to maintain a large number of cloud servers running game instances requested by players. Therefore, game service providers need not only pay attention to the costs of operating games, but also consider the quality of game services. This paper proposes a quality-of-service aware cost optimization scheme for online gaming services deployed on IaaS clouds which combines dynamic virtual machine provisioning and Long Short-Term Memory (LSTM) based gamer request dispatching to reduce the operating costs while ensuring quality of service. The effectiveness of our proposed scheme is assessed by simulation experiments based on the real-world data sets. The results show that, compared to the state-of-the-art approaches applied to similar problems, our scheme can achieve up to 35% cost savings while providing the just-good-enough quality of service to gamers under rapidly changing workloads. Yongqiang Gao, Wenhui Guo, Chenyang Zhou 0003 |
CSCWD | 3 |