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Qiyuan Liu 0008

dblp:87/10874-8 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 70% Representation and self-supervised learning · 30%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning
robust representation learning
0.712023
Robust Representation Learning by Clustering with Bisimulation Metrics for Visual Reinforcement Learning with Distractions · AAAI 2023
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.712023
Robust Representation Learning by Clustering with Bisimulation Metrics for Visual Reinforcement Learning with Distractions · AAAI 2023
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.712023
Robust Representation Learning by Clustering with Bisimulation Metrics for Visual Reinforcement Learning with Distractions · AAAI 2023
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning › state abstraction
bisimulation metrics
0.212023
Robust Representation Learning by Clustering with Bisimulation Metrics for Visual Reinforcement Learning with Distractions · AAAI 2023

Methods — techniques the papers use, named apart from their topics

clustering · 0.7bisimulation metrics · 0.7
YearPublicationVenuePosition
2023 Robust Representation Learning by Clustering with Bisimulation Metrics for Visual Reinforcement Learning with Distractions
abstract
Recent work has shown that representation learning plays a critical role in sample-efficient reinforcement learning (RL) from pixels. Unfortunately, in real-world scenarios, representation learning is usually fragile to task-irrelevant distractions such as variations in background or viewpoint. To tackle this problem, we propose a novel clustering-based approach, namely Clustering with Bisimulation Metrics (CBM), which learns robust representations by grouping visual observations in the latent space. Specifically, CBM alternates between two steps: (1) grouping observations by measuring their bisimulation distances to the learned prototypes; (2) learning a set of prototypes according to the current cluster assignments. Computing cluster assignments with bisimulation metrics enables CBM to capture task-relevant information, as bisimulation metrics quantify the behavioral similarity between observations. Moreover, CBM encourages the consistency of representations within each group, which facilitates filtering out task-irrelevant information and thus induces robust representations against distractions. An appealing feature is that CBM can achieve sample-efficient representation learning even if multiple distractions exist simultaneously. Experiments demonstrate that CBM significantly improves the sample efficiency of popular visual RL algorithms and achieves state-of-the-art performance on both multiple and single distraction settings. The code is available at https://github.com/MIRALab-USTC/RL-CBM.
Qiyuan Liu 0008, Qi Zhou 0008, Rui Yang 0031, Jie Wang 0005
AAAI1
2023 Learning robust representation for reinforcement learning with distractions by reward sequence prediction
abstract
Reinforcement learning algorithms have achieved remarkable success in acquiring behavioral skills directly from pixel inputs. However, their application in real-world scenarios presents challenges due to their sensitivity to visual distractions (e.g., changes in viewpoint and light). A key factor contributing to this challenge is that the learned representations often suffer from overfitting task-irrelevant information. By comparing several representation learning methods, we find that the key to alleviating overfitting in representation learning is to choose proper prediction targets. Motivated by our comparison, we propose a novel representation learning approach—namely, reward sequence prediction (RSP)—that uses reward sequences or their transforms (e.g., discrete time Fourier transform) as prediction targets. RSP can efficiently learn robust representations as reward sequences rarely contain task-irrelevant information while providing a large number of supervised signals to accelerate representation learning. An appealing feature is that RSP makes no assumption about the type of distractions and thus can improve performance even when multiple types of distractions exist. We evaluate our approach in Distracting Control Suite. Experiments show that our method achieves state-of-the-art sample efficiency and generalization ability in tasks with distractions.
Qi Zhou 0008, Jie Wang 0005, Qiyuan Liu 0008, Yufei Kuang, Wengang Zhou 0001, Houqiang Li
UAI3