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Yu Chen 0009

dblp:87/1254-9 · DBLP profile ↗
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8ranked-venue papers
6as first author
0since 2021 · last 2011
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 100%
Artificial intelligence
2 papers
3D vision · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction
3d reconstruction from line drawings
0.332011
Decomposition of Complex Line Drawings with Hidden Lines for 3D Planar-Faced Manifold Object Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2011
3D reconstruction of curved objects from single 2D line drawings · CVPR 2009
A Divide-and-Conquer Approach to 3D Object Reconstruction from Line Drawings · ICCV 2007
Geometric modeling and processing
3d reconstruction
0.222011
Decomposition of Complex Line Drawings with Hidden Lines for 3D Planar-Faced Manifold Object Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2011
A Divide-and-Conquer Approach to 3D Object Reconstruction from Line Drawings · ICCV 2007
Computer vision › 3D vision
3d reconstruction
0.112011
Silhouette-based object phenotype recognition using 3D shape priors · ICCV 2011
Computer vision › 3D vision
3d shape analysis
0.112011
Silhouette-based object phenotype recognition using 3D shape priors · ICCV 2011
Computer vision › 3D vision › 3d reconstruction
shape from silhouette
0.112011
Silhouette-based object phenotype recognition using 3D shape priors · ICCV 2011
Geometric modeling and processing › shape modeling › 3d modeling
3d sketching
0.112008
Sketching in the air: A vision-based system for 3D object design · CVPR 2008
Interaction techniques and input › spatial interaction › 3d interaction
3d gesture interaction
0.112008
Sketching in the air: A vision-based system for 3D object design · CVPR 2008
Geometric modeling and processing › shape modeling › parametric modeling › spline surfaces
bézier patches
0.012009
3D reconstruction of curved objects from single 2D line drawings · CVPR 2009
Geometric modeling and processing
surface reconstruction
0.012009
3D reconstruction of curved objects from single 2D line drawings · CVPR 2009
Geometric modeling and processing › shape modeling › surface modeling
surface generation
0.012008
Sketching in the air: A vision-based system for 3D object design · CVPR 2008

Methods — techniques the papers use, named apart from their topics

divide-and-conquer · 0.2vision-based tracking · 0.2optimization-based surface fitting · 0.2random forest · 0.1probabilistic generative model · 0.13d shape prior · 0.1triangular mesh · 0.1bezier patches · 0.1
YearPublicationVenuePosition
2011 A Practical System for Modelling Body Shapes from Single View Measurements
abstract
This paper describes an interactive system for quickly modelling 3D body shapes from a single image. It provides the user with a convenient way to obtain their 3D body shapes so as to try on virtual garments online. For the ease of use, we first introduce a novel interface for users to conveniently extract anthropometric measurements from a single photo, while using readily available scene cues for automatic image rectification. Then, we propose a unified probabilistic framework using Gaussian processes, which predict the body parameters from input measurements while correcting the aspect ratio ambiguity resulting from photo rectification. Extensive experiments and user studies have supported the efficacy of our system. This system is now being exploited commercially online1. © 2011. The copyright of this document resides with its authors.
Yu Chen 0009, Duncan P. Robertson, Roberto Cipolla
BMVC1
2011 Silhouette-based object phenotype recognition using 3D shape priors
abstract
This paper tackles the novel challenging problem of 3D object phenotype recognition from a single 2D silhouette. To bridge the large pose (articulation or deformation) and camera viewpoint changes between the gallery images and query image, we propose a novel probabilistic inference algorithm based on 3D shape priors. Our approach combines both generative and discriminative learning. We use latent probabilistic generative models to capture 3D shape and pose variations from a set of 3D mesh models. Based on these 3D shape priors, we generate a large number of projections for different phenotype classes, poses, and camera viewpoints, and implement Random Forests to efficiently solve the shape and pose inference problems. By model selection in terms of the silhouette coherency between the query and the projections of 3D shapes synthesized using the galleries, we achieve the phenotype recognition result as well as a fast approximate 3D reconstruction of the query. To verify the efficacy of the proposed approach, we present new datasets which contain over 500 images of various human and shark phenotypes and motions. The experimental results clearly show the benefits of using the 3D priors in the proposed method over previous 2D-based methods.
Yu Chen 0009, Tae-Kyun Kim 0001, Roberto Cipolla
ICCV1
2011 Single and sparse view 3D reconstruction by learning shape priors
Yu Chen 0009, Roberto Cipolla
Comput. Vis. Image Underst.1
2011 Decomposition of Complex Line Drawings with Hidden Lines for 3D Planar-Faced Manifold Object Reconstruction
abstract
Three-dimensional object reconstruction from a single 2D line drawing is an important problem in computer vision. Many methods have been presented to solve this problem, but they usually fail when the geometric structure of a 3D object becomes complex. In this paper, a novel approach based on a divide-and-conquer strategy is proposed to handle the 3D reconstruction of a planar-faced complex manifold object from its 2D line drawing with hidden lines visible. The approach consists of four steps: 1) identifying the internal faces of the line drawing, 2) decomposing the line drawing into multiple simpler ones based on the internal faces, 3) reconstructing the 3D shapes from these simpler line drawings, and 4) merging the 3D shapes into one complete object represented by the original line drawing. A number of examples are provided to show that our approach can handle 3D reconstruction of more complex objects than previous methods.
Jianzhuang Liu, Yu Chen 0009, Xiaoou Tang
IEEE Trans. Pattern Anal. Mach. Intell.2
2010 Inferring 3D Shapes and Deformations from Single Views
Yu Chen 0009, Tae-Kyun Kim 0001, Roberto Cipolla
ECCV (3)1
2009 3D reconstruction of curved objects from single 2D line drawings
abstract
An important research area in computer vision is developing algorithms that can reconstruct the 3D surface of an object represented by a single 2D line drawing. Previous work on 3D reconstruction from single 2D line drawings focuses on objects with planar faces. In this paper, we propose a novel approach to the reconstruction of solid objects that have not only planar but also curved faces. Our approach consists of four steps: (1) identifying the curved faces and planar faces in a line drawing, (2) transforming the line drawing into one with straight edges only, (3) reconstructing the 3D wireframe of the curved object from the transformed line drawing and the original line drawing, and (4) generating the curved faces with Bezier patches and triangular meshes. With a number of experimental results, we demonstrate the ability of our approach to perform curved object reconstruction successfully.
Yingze Wang, Yu Chen 0009, Jianzhuang Liu, Xiaoou Tang
CVPR2
2008 Sketching in the air: A vision-based system for 3D object design
abstract
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most current 3D object design tools work on a 2D drawing plane such as computer screen or tablet, which is often inflexible with one dimension lost. On the other hand, virtual reality based methods have the drawbacks that there are awkward devices worn by the user and the virtual environment systems are expensive. In this paper, we propose a novel vision-based approach to 3D object design. Our system consists of a PC, a camera, and a mirror. We use the camera and mirror to track a wand so that the user can design 3D objects by sketching in 3D free space directly with out having to wear any cumbersome devices. A number of new techniques are developed for working in this system, including input of object wireframes, gestures for editing and drawing objects, and optimization-based planar and curved surface generation. Our system provides designers a new user interface for designing 3D objects conveniently.
Yu Chen 0009, Jianzhuang Liu, Xiaoou Tang
CVPR1
2007 A Divide-and-Conquer Approach to 3D Object Reconstruction from Line Drawings
abstract
3D object reconstruction from a single 2D line drawing is an important problem in both computer vision and graphics. Many methods have been put forward to solve this problem, but they usually fail when the geometric structure of a 3D object becomes complex. In this paper, a novel approach based on a divide-and-conquer strategy is proposed to handle 3D reconstruction of complex manifold objects from single 2D line drawings. The approach consists of three steps: 1) dividing a complex line drawing into multiple simpler line drawings based on the result efface identification; 2) reconstructing the 3D shapes from these simpler line drawings; and 3) merging the 3D shapes into one complete object represented by the original line drawing. A number of examples are given to show that our approach can handle 3D reconstruction of more complex objects than previous methods.
Yu Chen 0009, Jianzhuang Liu, Xiaoou Tang
ICCV1