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Jeff Rickel

dblp:87/1487 · DBLP profile ↗
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9ranked-venue papers
4as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
3 papers
Knowledge representation and reasoning · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive training
0.012003
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT · VR 2003
Knowledge, reasoning and agents › Knowledge representation and reasoning
qualitative reasoning
0.021997
Automated Modeling of Complex Systems to Answer Prediction Questions · Artif. Intell. 1997
Automated Modeling for Answering Prediction Questions: Selecting the Time Scale and System Boundary · AAAI 1994
Knowledge, reasoning and agents › Knowledge representation and reasoning
automated modeling
0.011997
Automated Modeling of Complex Systems to Answer Prediction Questions · Artif. Intell. 1997
Virtual and augmented reality
immersive audio
0.012003
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT · VR 2003
Virtual and augmented reality › virtual environment
virtual environment design
0.012003
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT · VR 2003
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems
knowledge-based simulation
0.011986
Knowledge-Based Simulation of a Glass Annealing Process: An AI Application in the Glass Industry · AAAI 1986
Computational science and engineering › numerical simulation
process simulation
0.011986
Knowledge-Based Simulation of a Glass Annealing Process: An AI Application in the Glass Industry · AAAI 1986

Methods — techniques the papers use, named apart from their topics

automated modeling · 0.0knowledge-based reasoning · 0.0
YearPublicationVenuePosition
2003 Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT
abstract
The Institute for Creative Technologies is a federally funded research center set up three years ago at the University of Southern California to advance the state of the art in immersive training. Teaming researchers in artificial intelligence, graphics, animation and immersive audio with Hollywood writers, directors and special effect artists, the ICT brings a unique mix of high-technology and professional storytelling esthetic to the problem of creating compelling immersive environments. This afternoon tutorial will consist of a panel presentation by top ICT affiliated researchers to discuss this wide range of technologies and skills and how they relate to the design of virtual environments. The panel will be followed by a tour of the ICT facilities and demonstrations of several virtual training systems.
Jonathan Gratch, Paul E. Debevec, Dick Lindheim, Frédéric H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jacquelyn Ford Morie
VR5
2002 Collaborative Discourse Theory as a Foundation for Tutorial Dialogue
Jeff Rickel, Neal Lesh, Charles Rich, Candace L. Sidner, Abigail S. Gertner
Intelligent Tutoring Systems1
2002 Graphical Autonomous Virtual Humans - Editorial
abstract
shared virtual environments under three different conditions: (1) voice only, (2) represented by avatars with blinking eyes and lip movements during speech, and (3) represented by avatars that additionally included head movements.Such studies provide valuable information on how people use various non-verbal cues during interaction, and can inform the design of virtual humans.We are grateful to the people who provided detailed reviews of all the papers submitted to this special issue and helped us select these five outstanding examples of research on autonomous virtual humans:
Daniel Ballin, Jeff Rickel, Daniel Thalmann
Comput. Animat. Virtual Worlds2
2001 Incorporating tutorial strategies into an intelligent assistant
abstract
Computer tutors and intelligent software assistants have traditionally been thought of as different kinds of systems. However tutors and assistants share many properties. We have incorporated tutorial strategies into an intelligent assistant based on the COLLAGEN architecture. We are working on an agent, named Triton, which teaches and helps users with the graphical user interface of an air travel planning system. We found that the collaborative model underlying COLLAGEN is an excellent foundation for both an assistant and a tutor, and that both modes of interaction can be implemented in the same system with different parameter settings.
Jim R. Davies, Abigail S. Gertner, Neal Lesh, Charles Rich, Candace L. Sidner, Jeff Rickel
IUI6
1998 ITS Technologies in Virtual Environments: Can We Harness the Synergy?
Carol D. Horwitz, Jeff Rickel, Allen Munro, Craig R. Hall, Randy Stiles, Helen M. Gigley
Intelligent Tutoring Systems2
1997 Automated Modeling of Complex Systems to Answer Prediction Questions
Jeff Rickel, Bruce W. Porter
Artif. Intell.1
1994 Automated Modeling for Answering Prediction Questions: Selecting the Time Scale and System Boundary
Jeff Rickel, Bruce W. Porter
AAAI1
1989 Intelligent computer-aided instruction: a survey organized around system components
abstract
The issues and previous research in intelligent computer-aided instruction (ICAI) are surveyed, concentrating on the contribution of each effort to understanding the various components of ICAI systems. Comparisons are made between ICAI and CAI. Various learning scenarios are discussed including computer coaches, gaming environments, mixed initiative dialog, Socratic tutors, articulate experts, interactive simulation, and discovery learning. Various forms of knowledge representation are discussed along with relevant issues and examples. Several techniques for student modeling and diagnosis are presented, as are their respective advantages and disadvantages. Pedagogical knowledge, its role in ICAI and several examples are highlighted. The evolution of discourse-management techniques for ICAI is outlined. Techniques for the automatic generation of problems from a general base of domain knowledge are presented. The design of user interfaces for ICAI systems is briefly discussed.>
Jeff Rickel
IEEE Trans. Syst. Man Cybern.1
1986 Knowledge-Based Simulation of a Glass Annealing Process: An AI Application in the Glass Industry
Richard Herrod, Jeff Rickel
AAAI2