Demo Data from EDBT 2026 / reviewers in the wild / expert
Stellan Ohlsson
dblp:87/229
· DBLP profile ↗
32ranked-venue papers
6as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 21 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 17 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 13 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Learning and educational technologies · 86% Immersive interaction · 14% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Artificial intelligence
2 papers |
Knowledge representation and reasoning · 54% Video understanding and tracking · 46% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies › immersive learning
virtual reality learning |
0.0 | 1 | 1999 | Bridging Strategies for VR-Based Learning · CHI 1999 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.0 | 1 | 1999 | Bridging Strategies for VR-Based Learning · CHI 1999 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
cognitive modeling |
0.0 | 1 | 1984 | Automated Cognitive Modeling · AAAI 1984 |
Computer vision › Video understanding and tracking › activity recognition › procedural activity understanding
procedure learning |
0.0 | 1 | 1983 | A Constrained Mechanism for Procedural Learning · IJCAI 1983 |
Methods — techniques the papers use, named apart from their topics
distributed immersive virtual environment · 0.0bridging activities · 0.0deployment study · 0.0comparative study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Hints and the Aha-Accuracy Effect in Insight Problem Solving
Taylor Strickland Miller, Jennifer Wiley, Stellan Ohlsson |
CogSci | 3 |
| 2018 | The Lesson and the Learner: The Effect of Individual Differences and Task Scaffolding on Category Learning
Jared Ramsburg, Stellan Ohlsson |
CogSci | 2 |
| 2018 | Strategy Specificity as a Predictor of Mental Set on the Water Jar Task
Erin Sovansky Winter, Stellan Ohlsson |
CogSci | 2 |
| 2017 | Measuring an artificial intelligence system's performance on a Verbal IQ test for young childrenabstractWe administered the Verbal IQ (VIQ) part of the Wechsler Preschool and Primary Scale of Intelligence (WPPSI-III) to the ConceptNet 4 artificial intelligence (AI) system. The test questions (e.g. “Why do we shake hands?”) were translated into ConceptNet 4 inputs using a combination of the simple natural language processing tools that come with ConceptNet together with short Python programs that we wrote. The question answering used a version of ConceptNet based on spectral methods. The ConceptNet system scored a WPPSI-III VIQ that is average for a four-year-old child, but below average for 5–7 year olds. Large variations among subtests indicate potential areas of improvement. In particular, results were strongest for the Vocabulary and Similarities subtests, intermediate for the Information subtest and lowest for the Comprehension and Word Reasoning subtests. Comprehension is the subtest most strongly associated with common sense. The large variations among subtests and ordinary common sense strongly suggest that the WPPSI-III VIQ results do not show that “ConceptNet has the verbal abilities of a four-year-old”. Rather, children’s IQ tests offer one objective metric for the evaluation and comparison of AI systems. Also, this work continues previous research on psychometric AI. Stellan Ohlsson, Robert H. Sloan, György Turán, Aaron Urasky |
J. Exp. Theor. Artif. Intell. | 1 |
| 2016 | When High WMC Promotes Mental Set: A Model of the Water Jar Task
Erin Sovansky Winter, Stellan Ohlsson |
CogSci | 2 |
| 2016 | A Virtual Reality Environment for Rehabilitation of Prospective Memory in Stroke PatientsabstractProspective Memory (PM), or remembering to perform actions in the future, is of crucial importance for everyday life. This kind of memory is often impaired in stroke survivors and can interfere with independent living. We have developed a computer-based treatment which uses visual imagery to teach participants how to remember time- and event-based prospective memory tasks better. After the treatment, participants practiced their PM skills using videos first, and later in a Virtual Reality (VR) environment. The VR environment uses Constraint-Based Modeling (CBM) to track the user actions and provide individual feedback. We report on a study with 15 stroke survivors, which shows that our treatment is highly effective. Moffat Mathews, Antonija Mitrovic, Stellan Ohlsson, Jay Holland, Audrey McKinley |
KES | 3 |
| 2015 | Yes, No, Maybe So: The Effect of Ambiguity, Falsification, and Confirmation on Re-Categorization
Jared Ramsburg, Stellan Ohlsson |
CogSci | 2 |
| 2015 | Alien Bacteria Found on Mars! A Model of Conceptual Change using the Re-categorization Paradigm
Tim Sparer, Jared Ramsburg, Carlos Salas, Stellan Ohlsson |
CogSci | 4 |
| 2014 | From Tutoring to Cognitive Rehabilitation: Exploiting CBM to Support Memory TrainingabstractConstraint-Based Modeling (CBM) is an effective student modeling approach which has been used successfully in a wide range of instructional domains. Within the Intelligent Computer Tutoring Group (ICTG), we have developed numerous constraint-based tutors and demonstrated their effectiveness in real courses. In this paper, however, we discuss how we use CBM in the area of cognitive rehabilitation after stroke. Our computer-based treatment is aimed at improving prospective memory. Participants are first trained on how to use visual imagery and then practice in a Virtual Reality (VR) environment. We present how we use constraints to track the participant’s progress when performing tasks in the VR environment. Antonija Mitrovic, Moffat Mathews, Stellan Ohlsson, Jay Holland, Audrey McKinlay, Scott Ogden, Anthony Bracegirdle, Sam Dopping-Hepenstal |
ICCE | 3 |
| 2013 | Category Change in the Absence of Falsifying Feedback
Jared Ramsburg, Stellan Ohlsson |
CogSci | 2 |
| 2013 | The Co-Existence of Naïve and Scientific Concepts in Learning and Development
Michael Schneider 0005, Stella Vosniadou, Andrew Shtulman, Kelsey Harrington, Ilonca Hardey, Lindsey J. Powell, Susan Carey, Stellan Ohlsson |
CogSci | 8 |
| 2011 | Multiple Mechanisms for Deep Learning: Overcoming Diminishing Returns in Instructional Systems
Stellan Ohlsson |
AIED | 1 |
| 2011 | Effects of Multiple Learning Mechanisms in a Cognitive Architecture
Dongkyu Choi, Stellan Ohlsson |
CogSci | 2 |
| 2011 | New Approaches to the Problem of Conceptual Change in the Learning of Science and Math
Stella Vosniadou, Michellene T. H. Chi, Stellan Ohlsson, David G. Cosejo, David E. Brown, Nancy J. Nerserssian |
CogSci | 3 |
| 2010 | Generating Proactive Feedback to Help Students Stay on Track
Davide Fossati, Barbara Di Eugenio, Stellan Ohlsson, Christopher W. Brown 0001, Lin Chen 0006 |
Intelligent Tutoring Systems (2) | 3 |
| 2009 | I learn from you, you learn from me: How to make iList learn from studentsabstractWe developed a new model for iList, our system that helps students learn linked list. The model is automatically extracted from past student data, and allows iList to track students' problem-solving behavior in order to provide targeted feedback. We evaluated the new model both intrinsically and extrinsically. We show that the model can match most student actions after a relatively small sequence of observations, and that iList can effectively use the new student tracker to provide feedback and help students learn. Davide Fossati, Barbara Di Eugenio, Stellan Ohlsson, Christopher W. Brown 0001, Lin Chen 0006, David G. Cosejo |
AIED | 3 |
| 2008 | Simple but effective feedback generation to tutor abstract problem solving
Barbara Di Eugenio, Stellan Ohlsson, Davide Fossati |
INLG | 3 |
| 2008 | Assessing the Impact of Positive Feedback in Constraint-Based Tutors
Devon K. Barrow, Antonija Mitrovic, Stellan Ohlsson, Michael Grimley |
Intelligent Tutoring Systems | 3 |
| 2008 | Learning Linked Lists: Experiments with the iList System
Davide Fossati, Barbara Di Eugenio, Christopher W. Brown 0001, Stellan Ohlsson |
Intelligent Tutoring Systems | 4 |
| 2007 | Learning Tutorial Rules Using Classification Based On Associations
Barbara Di Eugenio, Stellan Ohlsson |
AIED | 3 |
| 2007 | Authoring Constraint-Based Tutoring Systems
Antonija Mitrovic, Stellan Ohlsson, Brent Martin, Pramuditha Suraweera |
AIED | 2 |
| 2007 | Beyond the code-and-count analysis of tutoring dialogues
Stellan Ohlsson, Barbara Di Eugenio, Bettina Chow, Davide Fossati, Trina C. Kershaw |
AIED | 1 |
| 2007 | Expert vs. Non-expert Tutoring: Dialogue Moves, Interaction Patterns and Multi-utterance Turns
Barbara Di Eugenio, Trina C. Kershaw, Stellan Ohlsson, Andrew Corrigan-Halpern |
CICLing | 4 |
| 2005 | Positive and negative verbal feedback for Intelligent Tutoring Systems
Barbara Di Eugenio, Trina C. Kershaw, Andrew Corrigan-Halpern, Stellan Ohlsson |
AIED | 5 |
| 2005 | Feedback Micro-engineering in EER-Tutor
Konstantin Zakharov, Antonija Mitrovic, Stellan Ohlsson |
AIED | 3 |
| 2001 | Exploring Multiple Representations in Elementary School Science EducationabstractThis paper presents our findings after the first year and a half of a multi-year deployment of an ImmersaDesk/sup (R)/ to a local elementary school, investigating its effectiveness in enhancing science education. These findings deal with how VR can aid in the coordination of multiple representations, and how to integrate the technology into the existing school culture. Andrew E. Johnson 0001, Thomas G. Moher, Stellan Ohlsson, Jason Leigh |
VR | 3 |
| 1999 | Bridging Strategies for VR-Based LearningabstractA distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strategy is based on the theory that fundamental conceptual change requires an alternative cognitive starting point which doesnt invoke the features of pre-existing models. While the VR apparatus helped to establish that alternative framework, conceptual change was strongly influenced by the bridging activities which related that experience to the target domain. Simple declarations of relevance proved ineffective. A more articulated bridging process involving physical models was effective for some children, but the multiple representations employed required too much model-matching for others. Thomas G. Moher, Andrew E. Johnson 0001, Stellan Ohlsson, Mark Gillingham |
CHI | 3 |
| 1999 | The Round Earth Project: Deep Learning in a Collaborative Virtual WorldabstractThe Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a learner's currently held mental model. Virtual reality can be used to provide an alternative cognitive starting point that does not carry the baggage of past experiences. In particular this paper describes our work in comparing two strategies for teaching young children that the Earth is spherical when their everyday experiences tell them it is flat. Andrew E. Johnson 0001, Thomas G. Moher, Stellan Ohlsson, Mark Gillingham |
VR | 3 |
| 1995 | Abstract Computer Models: Towards a New Method for Theorizing About Adaptive Agents
Stellan Ohlsson, James J. Jewett |
ECML | 1 |
| 1991 | Adaptive search through constraint violationsabstractWe describe HS, a production system that learns control knowledge through adaptive search. Unlike most other psychological models of skill acquisition, HS is a model of analytical, or knowledge-based, learning. HS encodes general domain knowledge in state constraints, patterns that describe those search states that are consistent with the principles of the problem domain. When HS encounters a search state that violates a state constraint it revises the production rule that generated that state. The appropriate revisions are computed by regressing the constraint through the action of the production rule. HS can learn to solve problems that it cannot solve without learning. We present a Blocks World example of a rule revision, empirical results from both initial learning experiments and transfer experiments in the domain of counting, and an informal analysis of the conditions under which this learning technique is likely to be useful. Stellan Ohlsson, Ernest Rees |
J. Exp. Theor. Artif. Intell. | 1 |
| 1984 | Automated Cognitive Modeling
Pat Langley, Stellan Ohlsson |
AAAI | 2 |
| 1983 | A Constrained Mechanism for Procedural Learning
Stellan Ohlsson |
IJCAI | 1 |