Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

Francisco R. Feito-Higueruela

dblp:87/2696 · also Francisco R. Feito, Francisco Ramón Feito, Francisco Ramón Feito-Higueruela · DBLP profile ↗
← Back
44ranked-venue papers
7as first author
6since 2021 · last 2026
0000-0001-8230-6529ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 37 · 6 first-author · 4 since 2021Databases, data management, data science and information retrieval · 4 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 2 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 79% Virtual and augmented reality · 10% Rendering · 10%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.712023
Modeling of the 3D Tree Skeleton Using Real-World Data: A Survey · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing › procedural modeling
tree modeling
0.712023
Modeling of the 3D Tree Skeleton Using Real-World Data: A Survey · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality › haptics
haptic interaction
0.212016
Out-of-core real-time haptic interaction on very large models · Comput. Aided Des. 2016
Rendering › rendering optimization › rendering acceleration
out-of-core rendering
0.212016
Out-of-core real-time haptic interaction on very large models · Comput. Aided Des. 2016
Geometric modeling and processing › solid modeling
boolean operations
0.212013
Fast and accurate evaluation of regularized Boolean operations on triangulated solids · Comput. Aided Des. 2013
Geometric modeling and processing
solid modeling
0.212013
Fast and accurate evaluation of regularized Boolean operations on triangulated solids · Comput. Aided Des. 2013
Geometric modeling and processing › computer-aided design › CAD model processing
CAD drawing analysis
0.112012
Semiautomatic detection of floor topology from CAD architectural drawings · Comput. Aided Des. 2012
Computational geometry
geometric decomposition
0.112011
EL-REP: A New 2D Geometric Decomposition Scheme and Its Applications · IEEE Trans. Vis. Comput. Graph. 2011
Computational geometry
polygon decomposition
0.112011
EL-REP: A New 2D Geometric Decomposition Scheme and Its Applications · IEEE Trans. Vis. Comput. Graph. 2011
Computational geometry
point location
0.012011
EL-REP: A New 2D Geometric Decomposition Scheme and Its Applications · IEEE Trans. Vis. Comput. Graph. 2011

Methods — techniques the papers use, named apart from their topics

scanned data processing · 0.7multi-view image acquisition · 0.7out-of-core rendering · 0.2EL-REP decomposition · 0.1
YearPublicationVenuePosition
2026 Generation of synthetic labeled datasets for anomaly detection in heritage architecture
abstract
The conservation of architectural heritage is a crucial task for preserving the history and cultural value of our cities. This work proposes a methodology that combines advanced techniques of multisensory data acquisition and analysis to generate labeled datasets of anomalous zones in historic buildings. The proposed method includes the use of artificial intelligence techniques, such as the Segment Anything Model (SAM), for image labeling, ensuring high precision through the involvement of conservation experts. Furthermore, due to the limited number of images focusing on specific anomalies, we address this issue by employing the Gaussian Splatting algorithm, which enables the reconstruction of 3D scenes and the generation of synthetic images centered on the anomalies of interest. These synthetic images are automatically labeled, resulting in a high-quality dataset suitable for training neural networks that support preventive conservation strategies in architectural heritage. By tackling the critical challenge of insufficient labeled data, this approach improves the robustness and reliability of machine learning models for anomaly detection in architectural structures.
David Jurado-Rodríguez, Francisco R. Feito-Higueruela, J. M. Jurado
Graph. Model.3
2023 Modeling of the 3D Tree Skeleton Using Real-World Data: A Survey
abstract
Tree modeling has been extensively studied in computer graphics. Recent advances in the development of high-resolution sensors and data processing techniques are extremely useful for collecting 3D datasets of real-world trees and generating increasingly plausible branching structures. The wide availability of versatile acquisition platforms allows us to capture multi-view images and scanned data that can be used for guided 3D tree modeling. In this paper, we carry out a comprehensive review of the state-of-the-art methods for the 3D modeling of botanical tree geometry by taking input data from real scenarios. A wide range of studies has been proposed following different approaches. The most relevant contributions are summarized and classified into three categories: (1) procedural reconstruction, (2) geometry-based extraction, and (3) image-based modeling. In addition, we describe other approaches focused on the reconstruction process by adding additional features to achieve a realistic appearance of the tree models. Thus, we provide an overview of the most effective procedures to assist researchers in the photorealistic modeling of trees in geometry and appearance. The article concludes with remarks and trends for promising research opportunities in 3D tree modeling using real-world data.
José L. Cárdenas, Carlos J. Ogáyar, Francisco R. Feito-Higueruela, J. M. Jurado
IEEE Trans. Vis. Comput. Graph.3
2022 GPU-based Mapping of Thermal Imagery for Generating 3D Occlusion-Aware Point Clouds
abstract
This work describes an efficient approach for generating large 3D thermal point clouds considering the occlusion of camera viewpoints. For that purpose, RGB and thermal imagery are first corrected and fused with an intensity correlation-based algorithm. Then, absolute temperature values are obtained from the normalized data. Finally, thermal imagery is mapped on the point cloud using the Graphics Processing Unit (GPU) hardware. The proposed occlusion-aware mapping algorithm is massively parallelized using OpenGL's compute shaders. Our solution allows generating dense thermal point clouds in a lower response time compared with other notable soft-ware solutions (e.g., Agisoft Metashape or Pix4Dmapper) that yield results with a significantly lower point density.
Alfonso López Ruiz, J. M. Jurado, Carlos J. Ogáyar, Francisco R. Feito-Higueruela
IGARSS4
2022 An efficient method for acquisition of spectral BRDFs in real-world scenarios
abstract
Modelling of material appearance from reflectance measurements has become increasingly prevalent due to the development of novel methodologies in Computer Graphics. In the last few years, some advances have been made in measuring the light-material interactions, by employing goniometers/reflectometers under specific laboratory’s constraints. A wide range of applications benefit from data-driven appearance modelling techniques and material databases to create photorealistic scenarios and physically based simulations. However, important limitations arise from the current material scanning process, mostly related to the high diversity of existing materials in the real-world, the tedious process for material scanning and the spectral characterisation behaviour. Consequently, new approaches are required both for the automatic material acquisition process and for the generation of measured material databases. In this study, a novel approach for material appearance acquisition using hyperspectral data is proposed. A dense 3D point cloud filled with spectral data was generated from the images obtained by an unmanned aerial vehicle (UAV) equipped with an RGB camera and a hyperspectral sensor. The observed hyperspectral signatures were used to recognise natural and artificial materials in the 3D point cloud according to spectral similarity. Then, a parametrisation of Bidirectional Reflectance Distribution Function (BRDF) was carried out by sampling the BRDF space for each material. Consequently, each material is characterised by multiple samples with different incoming and outgoing angles. Finally, an analysis of BRDF sample completeness is performed considering four sunlight positions and 16x16 resolution for each material. The results demonstrated the capability of the used technology and the effectiveness of our method to be used in applications such as spectral rendering and real-word material acquisition and classification.
J. M. Jurado, Juan-Roberto Jiménez 0001, Luís Pádua, Francisco R. Feito-Higueruela, Joaquim João Sousa
Comput. Graph.4
2022 Generation of hyperspectral point clouds: Mapping, compression and rendering
Alfonso López Ruiz, J. M. Jurado, Juan-Roberto Jiménez 0001, Francisco R. Feito-Higueruela
Comput. Graph.4
2022 A GPU-Accelerated Framework for Simulating LiDAR Scanning
abstract
In this work, we present an efficient graphics processing unit (GPU)-based light detection and ranging (LiDAR) scanner simulator. Laser-based scanning is a useful tool for applications ranging from reverse engineering or quality control at an object scale to large-scale environmental monitoring or topographic mapping. Beyond that, other specific applications require a large amount of LiDAR data during development, such as autonomous driving. Unfortunately, it is not easy to get a sufficient amount of ground-truth data due to time constraints and available resources. However, LiDAR simulation can generate classified data at a reduced cost. We propose a parameterized LiDAR to emulate a wide range of sensor models from airborne to terrestrial scanning. OpenGL’s compute shaders are used to massively generate beams emitted by the virtual LiDAR sensors and solve their collision with the surrounding environment even with multiple returns. Our work is mainly intended for the rapid generation of datasets for neural networks, consisting of hundreds of millions of points. The conducted tests show that the proposed approach outperforms a sequential LiDAR scanning. Its capabilities for generating huge labeled datasets have also been shown to improve previous studies.
Alfonso López Ruiz, Carlos J. Ogáyar, J. M. Jurado, Francisco R. Feito-Higueruela
IEEE Trans. Geosci. Remote. Sens.4
2020 Automatic detection of landmarks for the analysis of a reduction of supracondylar fractures of the humerus
José Negrillo-Cárdenas, Juan-Roberto Jiménez 0001, Hermenegildo Cañada-Oya, Francisco R. Feito-Higueruela, Alberto D. Delgado-Martínez
Medical Image Anal.4
2019 Fast collision detection between high resolution polygonal models
Francisco J. Melero 0001, Ángel Aguilera, Francisco R. Feito-Higueruela
Comput. Graph.3
2018 A formal framework for the representation of stack-based terrains
abstract
This paper presents a formal framework for the representation of three-dimensional geospatial data and the definition of common geographic information system (GIS) spatial operations. We use the compact stack-based representation of terrains (SBRT) in order to model geological volumetric data, both at the surface and subsurface levels, thus preventing the large storage requirements of regular voxel models. The main contribution of this paper is fitting the SBRT into the geo-atom theory in a seamless way, providing it with a sound formal geographic foundation. In addition we have defined a set of common spatial operations on this representation using the tools provided by map algebra. More complex geoprocessing operations or geophysical simulations using the SBRT as representation can be implemented as a composition of these fundamental operations. Finally a data model and an implementation extending the coverage concept provided by the Geography Markup Language standard are suggested. Geoscientists and GIS professionals can take advantage of this model to exchange and reuse geoinformation within a well-specified framework.
Alejandro Graciano, Antonio J. Rueda Ruiz, Francisco R. Feito-Higueruela
Int. J. Geogr. Inf. Sci.3
2017 Web-based GIS application for real-time interaction of underground infrastructure through virtual reality
abstract
Real-time visualization in web-based system remains challenging due to the amount of information associated to a 3D urban models. However, these 3D models are not able to provide advanced management of urban infrastructures, such as underground facilities. Nowadays, 3D GIS is considered the appropriate tool to provide accurate analysis and decision support based on spatial data. This paper presents a web-GIS application for 3D visualization, navigation, interaction and analysis of underground infrastructures through virtual reality. The growth of underground cities is a complex problem without easy solutions. In general, these infrastructures cannot be directly visualized. Thus, subsoil mapping can help us to develop a clearer representation of underground's pipes, cables or water mains. In addition, the approach of virtual reality provides an immersive experience and novelty interaction to acquire a complete knowledge about underground city structures. Experimental results show an integral application for the efficient management of underground infrastructure in real-time.
J. M. Jurado, Alejandro Graciano, Lidia M. Ortega 0001, Francisco R. Feito-Higueruela
SIGSPATIAL/GIS4
2017 A comprehensive framework for modeling heterogeneous objects
Francisco Conde-Rodríguez, Juan Carlos Torres 0001, Ángel Luis García-Fernández, Francisco R. Feito-Higueruela
Vis. Comput.4
2016 Out-of-core real-time haptic interaction on very large models
Ángel Aguilera, Francisco J. Melero 0001, Francisco R. Feito-Higueruela
Comput. Aided Des.3
2014 From theoretical graphic objects to real free-form solids
Francisco R. Feito-Higueruela, Juan Ruiz de Miras, Marilina Rivero, Rafael Jesús Segura, Juan Carlos Torres 0001
Inf. Sci.1
2013 Fast and accurate evaluation of regularized Boolean operations on triangulated solids
Francisco R. Feito-Higueruela, Carlos J. Ogáyar, Rafael Jesús Segura, Marilina Rivero
Comput. Aided Des.1
2013 A new approach to create textured urban models through genetic algorithms
María Dolores Robles-Ortega, Lidia M. Ortega 0001, Francisco R. Feito-Higueruela
Inf. Sci.3
2012 Semiautomatic detection of floor topology from CAD architectural drawings
Bernardino Domínguez-Martín, Ángel Luis García-Fernández, Francisco R. Feito-Higueruela
Comput. Aided Des.3
2011 Tetra-trees properties in graphic interaction
Juan José Jiménez-Delgado, Francisco R. Feito-Higueruela, Rafael Jesús Segura
Graph. Model.2
2011 EL-REP: A New 2D Geometric Decomposition Scheme and Its Applications
abstract
This work describes the EL-REP, a new 2D decomposition scheme with interesting properties and applications. The EL-REP can be computed for one or more simple polygons of any kind: convex or nonconvex, with or without holes and even with several shells. A method for constructing this decomposition is described in detail, together with several of its main applications: fast point-in-polygon inclusion test, 2D location, triangulation of polygons, and collision detection.
Antonio J. Rueda Ruiz, Francisco R. Feito-Higueruela
IEEE Trans. Vis. Comput. Graph.2
2011 Evaluation of Boolean operations between free-form solids using extended simplicial chains and PN triangles
Ángel Luis García-Fernández, Juan Ruiz de Miras, Francisco R. Feito-Higueruela
Vis. Comput.3
2010 A robust segment/triangle intersection algorithm for interference tests. Efficiency study
Juan José Jiménez-Delgado, Rafael Jesús Segura, Francisco R. Feito-Higueruela
Comput. Geom.3
2010 The multi-LREP decomposition of solids and its application to a point-in-polyhedron inclusion test
Francisco Martínez, Antonio J. Rueda Ruiz, Francisco R. Feito-Higueruela
Vis. Comput.3
2009 Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing
abstract
Abstract In this work we present new point inclusion algorithms for non‐convex polygons. These algorithms do not perform any pre‐processing or any type of decomposition nor features classification, which makes them especially suitable for deformable or moving polygons. The algorithms are more accurate and robust than others in the sense that they consider the inclusion of the point in the vertices and edges of the polygon, and deal with the special cases correctly. In order to perform this inclusion test efficiently, they use the sign of the barycentric coordinates of the test point with regard to the triangles formed by the edges and an origin that depends on the test point. This set of triangles, which is a special simplicial covering of the polygon, is constructed after a transformation of the polygon that simplifies the calculations involved in the inclusion test. Then, an appropriate ordering of the rejection tests allows us to optimize this method. Our algorithms have been tested for robustness and compared with ray‐crossing methods, showing a significant improvement.
Juan José Jiménez-Delgado, Francisco R. Feito-Higueruela, Rafael Jesús Segura
Comput. Graph. Forum2
2008 Introduction to this special issue
Francisco R. Feito-Higueruela, Robert Joan-Arinyo
Comput. Graph.1
2008 GPU-based rendering of curved polygons using simplicial coverings
Antonio J. Rueda Ruiz, Juan Ruiz de Miras, Francisco R. Feito-Higueruela
Comput. Graph.3
2007 Fast and simple hardware accelerated voxelizations using simplicial coverings
Carlos J. Ogáyar, Antonio J. Rueda Ruiz, Rafael Jesús Segura, Francisco R. Feito-Higueruela
Vis. Comput.4
2006 The multi-L-REP decomposition and its application to a point-in-polygon inclusion test
Francisco Martínez, Antonio J. Rueda Ruiz, Francisco R. Feito-Higueruela
Comput. Graph.3
2006 Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees
abstract
Abstract Collision detection (CD) among complex objects in motion is an open question because of its algorithmic complexity. In this paper, we present a CD algorithm between a particle and a complex rigid solid. In order to represent solids, we use a simplicial covering scheme by means of 3‐simplices. With this representation system, complex polyhedra and closed triangle meshes can be represented and used in CD with a particle. A particle can be represented by a point, where the real dimensions of the particle are not important. This CD algorithm has been extended for a particle represented by a sphere which in turn represents an approximation to the particle dimensions. In order to efficiently classify the particles and the simplices of the polyhedra covering, we use a new hierarchical data structure named tetra‐tree that decomposes the space into tetra‐cones. These algorithms also use bounding volumes and temporal and geometric coherence, as well as incremental calculations in order to determine the collision in an efficient and exact way. Because of the use of sign operations with signed volumes and barycentric coordinates, we conclude that operations carried out using this method are more robust and efficient than those used in classic algorithms.
Juan José Jiménez-Delgado, Francisco R. Feito-Higueruela, Rafael Jesús Segura, Carlos J. Ogáyar
Comput. Graph. Forum2
2005 Point in solid strategies
Carlos J. Ogáyar, Rafael Jesús Segura, Francisco R. Feito-Higueruela
Comput. Graph.3
2005 Collision detection using polar diagrams
Lidia M. Ortega 0001, Francisco R. Feito-Higueruela
Comput. Graph.2
2005 Layer-based decomposition of solids and its applications
Antonio J. Rueda Ruiz, Francisco R. Feito-Higueruela, Lidia M. Ortega 0001
Vis. Comput.2
2004 Rasterizing complex polygons without tessellations
Antonio J. Rueda Ruiz, Rafael Jesús Segura, Francisco R. Feito-Higueruela, Juan Ruiz de Miras
Graph. Model.3
2004 Point in solid test for free-form solids defined with triangular Bézier patches
Ángel Luis García-Fernández, Juan Ruiz de Miras, Francisco R. Feito-Higueruela
Vis. Comput.3
2003 Free-form solid modelling based on extended simplicial chains using triangular Bézier patches
Ángel Luis García-Fernández, Juan Ruiz de Miras, Francisco R. Feito-Higueruela
Comput. Graph.3
2002 A method for testing anisotropy and quantifying its direction in digital images
Andrés Molina, Francisco R. Feito-Higueruela
Comput. Graph.2
2002 A triangle-based representation for polygons and its applications
Antonio J. Rueda Ruiz, Francisco R. Feito-Higueruela, Marilina Rivero
Comput. Graph.2
2000 Boolean operations on general planar polygons
Marilina Rivero, Francisco R. Feito-Higueruela
Comput. Graph.2
1999 Inclusion test for free-form solids
Juan Ruiz de Miras, Francisco R. Feito-Higueruela
Comput. Graph.2
1998 Design of Anisotropic Functions within Spatial Analysis of Data
abstract
The calculation of the minimum cost path is one of the newest tools in the spatial analysis of data. The problem acquires an added complexity when the cost associated to a phenomenon not only depends on its intensity but also on the direction in which it is revealed in the space. In this case, the authors run into an anisotropic phenomenon where the friction associated with it is also anisotropic. The article describes a methodology for the design of cost functions as well as anisotropic friction functions, which are based on semispatial statistical items as they are the circular variables.
Andrés Molina, Francisco R. Feito-Higueruela
Computer Graphics International2
1998 Geometric modelling based on simplicial chains
Francisco R. Feito-Higueruela, Marilina Rivero
Comput. Graph.1
1998 An algorithm for determining intersection segment-polygon in 3D
Rafael Jesús Segura, Francisco R. Feito-Higueruela
Comput. Graph.2
1997 Inclusion test for general polyhedra
Francisco R. Feito-Higueruela, Juan Carlos Torres 0001
Comput. Graph.1
1997 Inclusion test for curved-edge polygons
Juan Ruiz de Miras, Francisco R. Feito-Higueruela
Comput. Graph.2
1997 Boundary representation of polyhedral heterogeneous solids in the context of a graphic object algebra
Francisco R. Feito-Higueruela, Juan Carlos Torres 0001
Vis. Comput.1
1995 Orientation, simplicity, and inclusion test for planar polygons
Francisco R. Feito-Higueruela, Juan Carlos Torres 0001, A. Ureña
Comput. Graph.1