Victor Shenkar

dblp:87/2817 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
ray casting
0.011996
A Real-Time Photo-Realistic Visual Flythrough · IEEE Trans. Vis. Comput. Graph. 1996
Rendering
real-time rendering
0.011996
A Real-Time Photo-Realistic Visual Flythrough · IEEE Trans. Vis. Comput. Graph. 1996
Parallel and multicore computing › parallel computing
parallel rendering
0.011996
A Real-Time Photo-Realistic Visual Flythrough · IEEE Trans. Vis. Comput. Graph. 1996

Methods — techniques the papers use, named apart from their topics

voxel-based modeling · 0.0ray coherence · 0.0multiresolution traversal · 0.0
YearPublicationVenuePosition
1996 A Real-Time Photo-Realistic Visual Flythrough
abstract
In this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance.
Daniel Cohen-Or, Eran Rich, Uri Lerner, Victor Shenkar
IEEE Trans. Vis. Comput. Graph.4