EDBT 2026 Demo / reviewers in the wild / expert
Victor Shenkar
dblp:87/2817
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
ray casting |
0.0 | 1 | 1996 | A Real-Time Photo-Realistic Visual Flythrough · IEEE Trans. Vis. Comput. Graph. 1996 |
Rendering
real-time rendering |
0.0 | 1 | 1996 | A Real-Time Photo-Realistic Visual Flythrough · IEEE Trans. Vis. Comput. Graph. 1996 |
Parallel and multicore computing › parallel computing
parallel rendering |
0.0 | 1 | 1996 | A Real-Time Photo-Realistic Visual Flythrough · IEEE Trans. Vis. Comput. Graph. 1996 |
Methods — techniques the papers use, named apart from their topics
voxel-based modeling · 0.0ray coherence · 0.0multiresolution traversal · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | A Real-Time Photo-Realistic Visual FlythroughabstractIn this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. It was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance. Daniel Cohen-Or, Eran Rich, Uri Lerner, Victor Shenkar |
IEEE Trans. Vis. Comput. Graph. | 4 |