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James O. Neel

dblp:87/3114 · also James Jody Neel · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Network optimization and economics · 61% Wireless networking · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless networking
cognitive radio
0.112009
Performance Evaluation of Cognitive Radios: Metrics, Utility Functions, and Methodology · Proc. IEEE 2009
Network optimization and economics › game theory
game-theoretic networking
0.112009
Performance Evaluation of Cognitive Radios: Metrics, Utility Functions, and Methodology · Proc. IEEE 2009
Network optimization and economics
utility function
0.112009
Performance Evaluation of Cognitive Radios: Metrics, Utility Functions, and Methodology · Proc. IEEE 2009
Wireless networking › cognitive radio
radio environment map
0.012009
Performance Evaluation of Cognitive Radios: Metrics, Utility Functions, and Methodology · Proc. IEEE 2009

Methods — techniques the papers use, named apart from their topics

scenario-driven testing · 0.1game theory · 0.1
YearPublicationVenuePosition
2009 Performance Evaluation of Cognitive Radios: Metrics, Utility Functions, and Methodology
abstract
Performance evaluation of cognitive radio (CR) networks is an important problem but has received relatively limited attention from the CR community. Unlike traditional radios, a cognitive radio may change its objectives as radio scenarios vary. Because of the dynamic pairing of objectives and contexts, it is imperative for cognitive radio network designers to have a firm understanding of the interrelationships among goals, performance metrics, utility functions, link/network performance, and operating environments. In this paper, we first overview various performance metrics at the node, network, and application levels. From a game-theoretic viewpoint, we then show that the performance evaluation of cognitive radio networks exhibits the interdependent nature of actions, goals, decisions, observations, and context. We discuss the interrelationships among metrics, utility functions, cognitive engine algorithms, and achieved performance, as well as various testing scenarios. We propose the radio environment map-based scenario-driven testing (REM-SDT) for thorough performance evaluation of cognitive radios. An IEEE 802.22 WRAN cognitive engine testbed is presented to provide further insights into this important problem area.
Youping Zhao, Shiwen Mao, James O. Neel, Jeffrey H. Reed
Proc. IEEE3
2007 Inter-Cell Interference Coordination/Avoidance for Frequency Reuse by Resource Scheduling in an OFDM-Based Cellular System
abstract
This paper proposes and evaluates a new method for mitigating inter-cell interference. We show that the proposed method results in a minor degradation of block error rate under low traffic loading but results in significant improvements for high traffic loads. We also propose and compare two options for resource re-allocation following allocation conflicts: immediate (synchronous) re-allocation and round-robin re-allocation. Simulation results indicates that round-robin reallocation results in good BLER performance when the traffic load is high.
Seok Ho Won, Hyeong Jun Park, James O. Neel, Jeffrey H. Reed
VTC Fall3
2004 A game theory perspective on interference avoidance
abstract
We show that the fixed power, synchronous interference avoidance (IA) scheme of (C. Rose et al, IEEE Trans. on Wireless Comm., vol.1, no.3, p. 415-427, 2002) employing the (greedy) eigen-iteration can be modeled as the recently developed potential game of (D. Monderer et al, Journal of Games and Economic Behavior, vol.14, no.0044, p.124-143, 1996). Motivated by the fact that receivers can make small mistakes, we consider the convergence of the eigen-iteration when noise is added in a manner similar to (P. Anigstein, IEEE Trans. On Inf. Theory vol.49, no.4, 2003). Further, we restrict ourselves to a class of signal environments that we call levelable environments. Applying game-theory, we obtain a convergence result similar to that of the Anigstein method, for levelable environments: arbitrarily small noise assures that the eigen-iteration almost surely converges to a neighborhood of the optimum signature set.
James Edward Hicks, Allen B. MacKenzie, James O. Neel, Jeffrey H. Reed
GLOBECOM3
2004 Convergence of cognitive radio networks
abstract
In this paper, we examine the conditions and behavior of several common convergence dynamics from game theory and show how they influence the structure of networks of cognitive radios. We then apply these to previously proposed distributed power control algorithms and describe how they impact network complexity.
James O. Neel, Jeffrey H. Reed, Robert P. Gilles
WCNC1