Demo Data from EDBT 2026 / reviewers in the wild / expert
Jack Veenstra
dblp:87/3319
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 1989
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Rendering · 58% Geometric modeling and processing · 42% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.0 | 2 | 1989 | Generating Octrees from Object Silhouettes in Orthographic Views · IEEE Trans. Pattern Anal. Mach. Intell. 1989 Octree generation from silhouette views of an object · ICRA 1985 |
Computer vision › 3D vision › 3d shape representation › volumetric representation
octree construction |
0.0 | 2 | 1989 | Generating Octrees from Object Silhouettes in Orthographic Views · IEEE Trans. Pattern Anal. Mach. Intell. 1989 Octree generation from silhouette views of an object · ICRA 1985 |
Rendering › hidden surface removal
hidden-line removal |
0.0 | 1 | 1988 | Line drawings of octree-represented objects · ACM Trans. Graph. 1988 |
Rendering › non-photorealistic rendering
line drawing |
0.0 | 1 | 1988 | Line drawings of octree-represented objects · ACM Trans. Graph. 1988 |
Geometric modeling and processing › spatial data structures
octree |
0.0 | 1 | 1988 | Line drawings of octree-represented objects · ACM Trans. Graph. 1988 |
Geometric modeling and processing › 3d reconstruction
shape from silhouette |
0.0 | 1 | 1985 | Octree generation from silhouette views of an object · ICRA 1985 |
Computer vision › 3D vision › 3d reconstruction
shape from silhouette |
0.0 | 1 | 1989 | Generating Octrees from Object Silhouettes in Orthographic Views · IEEE Trans. Pattern Anal. Mach. Intell. 1989 |
Methods — techniques the papers use, named apart from their topics
table lookup · 0.0silhouette intersection · 0.0octree construction · 0.0visibility ordering · 0.0octree traversal · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1989 | Generating Octrees from Object Silhouettes in Orthographic ViewsabstractAn algorithm to construct the octree representation of a three-dimensional object from silhouette images of the object is described. The images must be obtained from thirteen viewing directions corresponding to the three face views, six edge views, and four corner views of an upright cube. These views where chosen because they provide a simple relationship between pixels in the image and the octant labels in the octree, thus replacing the computation of detecting intersections between the octree space and the objects by a table lookup operation. The average ratio of the object volume to the octree volume is found to be greater than 90%. The sequential use made of the chosen viewing directions results in a coarse-to-fine acquisition of occupancy information. The number and order of the viewpoints used provides a mechanism for trading accuracy of the representation against the computational effort needed to obtain the representation.> Narendra Ahuja, Jack Veenstra |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 1988 | Line drawings of octree-represented objectsabstractThe octree structure represents the space occupied by an object as a juxtaposition of cubes, where the sizes and position coordinates of the cubes are integer powers of 2 and are defined by a recursive decomposition of three-dimensional space. This makes the octree structure highly sensitive to object location and orientation, and the three-dimensional shape of the represented object obscure. It is helpful to be able to see the actual object represented by an octree, especially for visual performance evaluation of octree algorithms. Presented in this paper is a display algorithm that helps visualize the three-dimensional space represented by the octree. Given an octree, the algorithm produces a line drawing of the objects represented by the octree, using parallel projection, from any specified viewpoint with hidden lines removed. The order in which the algorithm traverses the octree has the property that if node x occludes node y , then node x is visited before node y . The algorithm produces a set of long, straight visible edge segments corresponding to the visible surface of the polyhedral object represented by the octree. Examples of some line drawing produced by the algorithm are given. The complexity of the algorithm is also discussed. Jack Veenstra, Narendra Ahuja |
ACM Trans. Graph. | 1 |
| 1985 | Deriving Object Octree from Images
Jack Veenstra |
FSTTCS | 1 |
| 1985 | Octree generation from silhouette views of an objectabstractOctrees are used in many 3-D representation problems because they provide a compact data structure, allow rapid access to information, and implement efficient data manipulation algorithms. The initial acquisition of the 3-D information, however, is a common problem. This paper describes an algorithm to construct the octree representation of a 3-D object from silhouette images of the object. The images must be obtained from nine viewing directions corresponding to the three "face-on" and six "edge-on" views of an upright cube. The execution time is found to be linear in the number of nodes in the octree. Jack Veenstra, Narendra Ahuja |
ICRA | 1 |