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Jack Veenstra

dblp:87/3319 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 1989
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Rendering · 58% Geometric modeling and processing · 42%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.021989
Generating Octrees from Object Silhouettes in Orthographic Views · IEEE Trans. Pattern Anal. Mach. Intell. 1989
Octree generation from silhouette views of an object · ICRA 1985
Computer vision › 3D vision › 3d shape representation › volumetric representation
octree construction
0.021989
Generating Octrees from Object Silhouettes in Orthographic Views · IEEE Trans. Pattern Anal. Mach. Intell. 1989
Octree generation from silhouette views of an object · ICRA 1985
Rendering › hidden surface removal
hidden-line removal
0.011988
Line drawings of octree-represented objects · ACM Trans. Graph. 1988
Rendering › non-photorealistic rendering
line drawing
0.011988
Line drawings of octree-represented objects · ACM Trans. Graph. 1988
Geometric modeling and processing › spatial data structures
octree
0.011988
Line drawings of octree-represented objects · ACM Trans. Graph. 1988
Geometric modeling and processing › 3d reconstruction
shape from silhouette
0.011985
Octree generation from silhouette views of an object · ICRA 1985
Computer vision › 3D vision › 3d reconstruction
shape from silhouette
0.011989
Generating Octrees from Object Silhouettes in Orthographic Views · IEEE Trans. Pattern Anal. Mach. Intell. 1989

Methods — techniques the papers use, named apart from their topics

table lookup · 0.0silhouette intersection · 0.0octree construction · 0.0visibility ordering · 0.0octree traversal · 0.0
YearPublicationVenuePosition
1989 Generating Octrees from Object Silhouettes in Orthographic Views
abstract
An algorithm to construct the octree representation of a three-dimensional object from silhouette images of the object is described. The images must be obtained from thirteen viewing directions corresponding to the three face views, six edge views, and four corner views of an upright cube. These views where chosen because they provide a simple relationship between pixels in the image and the octant labels in the octree, thus replacing the computation of detecting intersections between the octree space and the objects by a table lookup operation. The average ratio of the object volume to the octree volume is found to be greater than 90%. The sequential use made of the chosen viewing directions results in a coarse-to-fine acquisition of occupancy information. The number and order of the viewpoints used provides a mechanism for trading accuracy of the representation against the computational effort needed to obtain the representation.>
Narendra Ahuja, Jack Veenstra
IEEE Trans. Pattern Anal. Mach. Intell.2
1988 Line drawings of octree-represented objects
abstract
The octree structure represents the space occupied by an object as a juxtaposition of cubes, where the sizes and position coordinates of the cubes are integer powers of 2 and are defined by a recursive decomposition of three-dimensional space. This makes the octree structure highly sensitive to object location and orientation, and the three-dimensional shape of the represented object obscure. It is helpful to be able to see the actual object represented by an octree, especially for visual performance evaluation of octree algorithms. Presented in this paper is a display algorithm that helps visualize the three-dimensional space represented by the octree. Given an octree, the algorithm produces a line drawing of the objects represented by the octree, using parallel projection, from any specified viewpoint with hidden lines removed. The order in which the algorithm traverses the octree has the property that if node x occludes node y , then node x is visited before node y . The algorithm produces a set of long, straight visible edge segments corresponding to the visible surface of the polyhedral object represented by the octree. Examples of some line drawing produced by the algorithm are given. The complexity of the algorithm is also discussed.
Jack Veenstra, Narendra Ahuja
ACM Trans. Graph.1
1985 Deriving Object Octree from Images
Jack Veenstra
FSTTCS1
1985 Octree generation from silhouette views of an object
abstract
Octrees are used in many 3-D representation problems because they provide a compact data structure, allow rapid access to information, and implement efficient data manipulation algorithms. The initial acquisition of the 3-D information, however, is a common problem. This paper describes an algorithm to construct the octree representation of a 3-D object from silhouette images of the object. The images must be obtained from nine viewing directions corresponding to the three "face-on" and six "edge-on" views of an upright cube. The execution time is found to be linear in the number of nodes in the octree.
Jack Veenstra, Narendra Ahuja
ICRA1