Junsoo Lee 0002

dblp:87/3598-2 · DBLP profile ↗
← Back
13ranked-venue papers
1as first author
11since 2021 · last 2026
0009-0006-3467-7855ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 1 first-author · 9 since 2021Artificial intelligence and machine learning · 10 · 1 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 DiffBlender: Composable and versatile multimodal text-to-image diffusion models
Sungnyun Kim, Junsoo Lee 0002, Kibeom Hong, Namhyuk Ahn
Expert Syst. Appl.2
2024 DreamStyler: Paint by Style Inversion with Text-to-Image Diffusion Models
abstract
Recent progresses in large-scale text-to-image models have yielded remarkable accomplishments, finding various applications in art domain. However, expressing unique characteristics of an artwork (e.g. brushwork, colortone, or composition) with text prompts alone may encounter limitations due to the inherent constraints of verbal description. To this end, we introduce DreamStyle, a novel framework designed for artistic image synthesis, proficient in both text-to-image synthesis and style transfer. DreamStyle optimizes a multi-stage textual embedding with a context-aware text prompt, resulting in prominent image quality. In addition, with content and style guidance, DreamStyle exhibits flexibility to accommodate a range of style references. Experimental results demonstrate its superior performance across multiple scenarios, suggesting its promising potential in artistic product creation. Project page: https://nmhkahn.github.io/dreamstyler/
Namhyuk Ahn, Junsoo Lee 0002, Chunggi Lee, Kunhee Kim, Seung-Hun Nam, Kibeom Hong
AAAI2
2024 TCAN: Animating Human Images with Temporally Consistent Pose Guidance Using Diffusion Models
Jeongho Kim 0007, Min-Jung Kim 0001, Junsoo Lee 0002, Jaegul Choo
ECCV (59)3
2024 SAVE: Protagonist Diversification with Structure Agnostic Video Editing
Yeji Song, Wonsik Shin, Junsoo Lee 0002, Jeesoo Kim, Nojun Kwak
ECCV (80)3
2023 AesPA-Net: Aesthetic Pattern-Aware Style Transfer Networks
abstract
To deliver the artistic expression of the target style, recent studies exploit the attention mechanism owing to its ability to map the local patches of the style image to the corresponding patches of the content image. However, because of the low semantic correspondence between arbitrary content and artworks, the attention module repeatedly abuses specific local patches from the style image, resulting in disharmonious and evident repetitive artifacts. To overcome this limitation and accomplish impeccable artistic style transfer, we focus on enhancing the attention mechanism and capturing the rhythm of patterns that organize the style. In this paper, we introduce a novel metric, namely pattern repeatability, that quantifies the repetition of patterns in the style image. Based on the pattern repeatability, we propose Aesthetic Pattern-Aware style transfer Networks (AesPA-Net) that discover the sweet spot of local and global style expressions. In addition, we propose a novel self-supervisory task to encourage the attention mechanism to learn precise and meaningful semantic correspondence. Lastly, we introduce the patch-wise style loss to transfer the elaborate rhythm of local patterns. Through qualitative and quantitative evaluations, we verify the reliability of the proposed pattern repeatability that aligns with human perception, and demonstrate the superiority of the proposed framework. All codes and pre-trained weights are available at Kibeom-Hong/AesPA-Net.
Kibeom Hong, Seogkyu Jeon, Junsoo Lee 0002, Namhyuk Ahn, Kunhee Kim, Pilhyeon Lee, Youngjung Uh, Hyeran Byun
ICCV3
2023 FlatGAN: A Holistic Approach for Robust Flat-Coloring in High-Definition with Understanding Line Discontinuity
abstract
The process of drawing digital comics and animations is a complex process that involves multiple stages. Flat-coloring, the task of filling segmented regions in a line art image with uniform tone and hue, is a particularly time-consuming and labor-intensive task. We have identified that artists suffer from not only adjusting colors in overflowing regions due to line discontinuity but also finding to replace misaligned pixels near the line due to region-bleeding problems (aliasing issues). To address these issues, we propose a holistic data generation pipeline (FlatGAN-DG) that awares the region of line discontinuity and augments the input sketch image to build robust models for noise. In addition, we propose a real-time post-processing method (FlatGAN-PP) that automatically finds and replaces miscolored pixels to alleviate the region-bleeding problems (aliasing issues). To enhance inference speed, we build FlatGAN, which shares the parameters of a generator to predict the foreground, background, and trimap at once to learn in a multi-task manner. Our experimental results show that our method outperforms other rule-and learning-based methods on three different datasets with different painting styles. To evaluate the segmented regions, we collect datasets with the annotation of split-score, merge-hard-score, and merge-easy-score. We also introduce a new evaluation metric (Region Score) on these datasets, validating the efficacy of our methods through a user study. Code is available at https://github.com/hanish3464/FlatGAN.
Han Kim, Chunggi Lee, Junsoo Lee 0002, KwangJin Lee, Moohyun Oh
ACM Multimedia3
2023 Guiding Users to Where to Give Color Hints for Efficient Interactive Sketch Colorization via Unsupervised Region Prioritization
abstract
Existing deep interactive colorization models have focused on ways to utilize various types of interactions, such as point-wise color hints, scribbles, or natural-language texts, as methods to reflect a user’s intent at runtime. However, another approach, which actively informs the user of the most effective regions to give hints for sketch image colorization, has been under-explored. This paper proposes a novel model-guided deep interactive colorization framework that reduces the required amount of user interactions, by prioritizing the regions in a colorization model. Our method, called GuidingPainter, prioritizes these regions where the model most needs a color hint, rather than just relying on the user’s manual decision on where to give a color hint. In our extensive experiments, we show that our approach outperforms existing interactive colorization methods in terms of the conventional metrics, such as PSNR and FID, and reduces required amount of interactions.
Youngin Cho, Junsoo Lee 0002, Soyoung Yang, Juntae Kim, Yeojeong Park, Haneol Lee, Mohammad Azam Khan, Jaegul Choo
WACV2
2022 AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment
Kangyeol Kim, Sunghyun Park 0005, Sunghyo Chung, Junsoo Lee 0002, Jaegul Choo
ECCV (8)5
2021 Vid-ODE: Continuous-Time Video Generation with Neural Ordinary Differential Equation
abstract
Video generation models often operate under the assumption of fixed frame rates, which leads to suboptimal performance when it comes to handling flexible frame rates (e.g., increasing the frame rate of the more dynamic portion of the video as well as handling missing video frames). To resolve the restricted nature of existing video generation models' ability to handle arbitrary timesteps, we propose continuous-time video generation by combining neural ODE (Vid-ODE) with pixel-level video processing techniques. Using ODE-ConvGRU as an encoder, a convolutional version of the recently proposed neural ODE, which enables us to learn continuous-time dynamics, Vid-ODE can learn the spatio-temporal dynamics of input videos of flexible frame rates. The decoder integrates the learned dynamics function to synthesize video frames at any given timesteps, where the pixel-level composition technique is used to maintain the sharpness of individual frames. With extensive experiments on four real-world video datasets, we verify that the proposed Vid-ODE outperforms state-of-the-art approaches under various video generation settings, both within the trained time range (interpolation) and beyond the range (extrapolation). To the best of our knowledge, Vid-ODE is the first work successfully performing continuous-time video generation using real-world videos.
Sunghyun Park 0005, Kangyeol Kim, Junsoo Lee 0002, Jaegul Choo, Joonseok Lee, Sookyung Kim, Edward Choi 0003
AAAI3
2021 Continuous-Time Video Generation via Learning Motion Dynamics with Neural ODE
Kangyeol Kim, Sunghyun Park 0005, Junsoo Lee 0002, Joonseok Lee, Sookyung Kim, Jaegul Choo, Edward Choi 0003
BMVC3
2021 Understanding Human-side Impact of Sampling Image Batches in Subjective Attribute Labeling
abstract
Capturing human annotators' subjective responses in image annotation has become crucial as vision-based classifiers expand the range of application areas. While there has been significant progress in image annotation interface design in general, relatively little research has been conducted to understand how to elicit reliable and cost-efficient human annotation when the nature of the task includes a certain level of subjectivity. To bridge this gap, we aim to understand how different sampling methods in image batch labeling, a design that allows human annotators to label a batch of images simultaneously, can impact human annotation performances. In particular, we developed three different strategies in forming image batches: (1) uncertainty-based labeling (UL) that prioritizes images that a classifier predicts with the highest uncertainty, (2) certainty-based labeling (CL), a reverse strategy of UL, and (3) random, a baseline approach that randomly selects images. Although UL and CL solely select images to be labeled from a classifier's point of view, we hypothesized that human-side perception and labeling performance may also vary depending on the different sampling strategies. In our study, we observed that participants were able to recognize a different level of perceived cognitive load across three conditions (CL the easiest while UL the most difficult). We also observed a trade-off between annotation task effectiveness (CL and UL more reliable than random) and task efficiency (UL the most efficient while CL the least efficient). Based on the results, we discuss the implications of design and possible future research directions of image batch labeling.
Chaeyeon Chung, Jungsoo Lee, Kyungmin Park, Junsoo Lee 0002, Mookyung Song, Yeonwoo Kim, Jaegul Choo, Sungsoo Ray Hong
Proc. ACM Hum. Comput. Interact.4
2020 Reference-Based Sketch Image Colorization Using Augmented-Self Reference and Dense Semantic Correspondence
abstract
This paper tackles the automatic colorization task of a sketch image given an already-colored reference image. Colorizing a sketch image is in high demand in comics, animation, and other content creation applications, but it suffers from information scarcity of a sketch image. To address this, a reference image can render the colorization process in a reliable and user-driven manner. However, it is difficult to prepare for a training data set that has a sufficient amount of semantically meaningful pairs of images as well as the ground truth for a colored image reflecting a given reference (e.g., coloring a sketch of an originally blue car given a reference green car). To tackle this challenge, we propose to utilize the identical image with geometric distortion as a virtual reference, which makes it possible to secure the ground truth for a colored output image. Furthermore, it naturally provides the ground truth for dense semantic correspondence, which we utilize in our internal attention mechanism for color transfer from reference to sketch input. We demonstrate the effectiveness of our approach in various types of sketch image colorization via quantitative as well as qualitative evaluation against existing methods.
Junsoo Lee 0002, Eungyeup Kim, Yunsung Lee, Jaehyuk Chang, Jaegul Choo
CVPR1
2019 Coloring With Limited Data: Few-Shot Colorization via Memory Augmented Networks
abstract
Despite recent advancements in deep learning-based automatic colorization, they are still limited when it comes to few-shot learning. Existing models require a significant amount of training data. To tackle this issue, we present a novel memory-augmented colorization model MemoPainter that can produce high-quality colorization with limited data. In particular, our model is able to capture rare instances and successfully colorize them. Also, we propose a novel threshold triplet loss that enables unsupervised training of memory networks without the need for class labels. Experiments show that our model has superior quality in both few-shot and one-shot colorization tasks.
Seungjoo Yoo, Hyojin Bahng, Sunghyo Chung, Junsoo Lee 0002, Jaehyuk Chang, Jaegul Choo
CVPR4