Demo Data from EDBT 2026 / reviewers in the wild / expert
Joshua McGee
dblp:87/3669
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 67% Virtual and augmented reality · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › music information retrieval
audio matching |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Virtual and augmented reality › augmented reality
augmented reality audio |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Audio and music processing
spatial audio |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Haptics and multimodal interaction
multimodal interaction |
0.0 | 1 | 2003 | 3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003 |
Methods — techniques the papers use, named apart from their topics
perceptual training experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | 3D Audio Augmented Reality: Implementation and ExperimentsabstractAugmented reality (AR) presentations may be visual or auditory. Auditory presentation has the potential to provide hands-free and visually non-obstructing cues. Recently, we have developed a 3D audio wearable system that can be used to provide alerts and informational cues to a mobile user in such a manner as to appear to emanate from specific locations in the user's environment. In order to study registration errors in 3D audio AR representations, we conducted a perceptual training experiment in which visual and auditory cues were presented to observers. The results of this experiment suggest that perceived registration errors may be reduced through head movement and through training presentations that include both visual and auditory cues. Venkataraman Sundareswaran, Kenneth Wang 0001, Steven Chen, Reinhold Behringer, Joshua McGee, Clement Tam, Pavel Zahorik |
ISMAR | 5 |