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Yuta Nakayama

dblp:87/4242 · DBLP profile ↗
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7ranked-venue papers
2as first author
1since 2021 · last 2026
0009-0004-7825-6732ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 54% Multimedia analysis and retrieval · 23% Geometric modeling and processing · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.112010
Positioning, tracking and mapping for outdoor augmentation · ISMAR 2010
Virtual and augmented reality › tracking
model-based tracking
0.112010
Positioning, tracking and mapping for outdoor augmentation · ISMAR 2010
Multimedia analysis and retrieval
object tracking
0.112010
Positioning, tracking and mapping for outdoor augmentation · ISMAR 2010
Virtual and augmented reality
tracking and registration
0.112010
Positioning, tracking and mapping for outdoor augmentation · ISMAR 2010
Virtual and augmented reality › tracking
sensor fusion
0.012010
Positioning, tracking and mapping for outdoor augmentation · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

silhouette matching · 0.1shape context descriptor · 0.1m-estimators · 0.1extended kalman filter · 0.1
YearPublicationVenuePosition
2026 Sketch-based Deposition Modeling of Voxel Game Stages
Yuta Nakayama, Seung-Tak Noh, Haoran Xie 0002, Kazunori Miyata, Tsukasa Fukusato
FDG1
2019 The Dyslexperience: Use of Projection Mapping to Simulate Dyslexia
abstract
There is a lack of awareness about dyslexia among people in our society. More often than not, there are many misconceptions surrounding the diagnosis of dyslexia, leading to misjudgements and misunderstanding about dyslexics from the workplace to school. This paper presents a multimodal interactive installation designed to communicate the emotional ordeal faced by dyslexics, allowing those who do not understand to see through the lens of those with dyslexia. The main component of this installation is a projection mapping technique used to enhance typography, simulating the experience of dyslexia. Projection mapping makes it possible to create a natural augmented information presentation method on the tangible surface of a specially designed printed book. The user interface combines a color–tracking sensor and a projection to create a camera–projector system. The described system performs tabletop object detection and automatic projection mapping, using page flipping as user interaction. Such a system can be adapted to fit different contexts and installation spaces, for the purpose of education and awareness. There is also the potential to conduct further research with real dyslexia patients.
Zi Fong Yong, Ai Ling Ng, Yuta Nakayama
ICMI3
2013 Application of the Dynamic Binary Neural Network to Switching Circuits
Yuta Nakayama, Ryota Kouzuki, Toshimichi Saito
ICONIP (2)1
2012 Analysis and learning of periodic orbits in dynamic binary neural networks
abstract
This paper studies the dynamic binary neural network (DBNN) that can generate a variety of binary periodic orbits. The DBNN is constructed by applying the delayed feedback to a three-layer network. It is characterized by the signum activation function and ternary/binary weighting parameters. First, we give a systematic analysis tool: the Gray-code-based return map that is useful to grasp basic characteristics of the DBNN such as the number of periodic orbits and their domain of attraction. Second, we show that the DBNN includes an equivalent system of the cellular automata: this fact encourages study of the DBNN. Third, applying a learning algorithm to a teacher signal of periodic orbit, we have confirmed storage of the teacher signal, generation of a different periodic orbit and automatic stabilization of the periodic orbits.
Ryo Ito, Yuta Nakayama, Toshimichi Saito
IJCNN2
2011 Learning of Dynamic BNN toward Storing-and-Stabilizing Periodic Patterns
Ryo Ito, Yuta Nakayama, Toshimichi Saito
ICONIP (2)2
2010 Model-based localization and drift-free user tracking for outdoor augmented reality
abstract
In this paper we present a novel model-based hybrid technique for user localization and drift-free tracking in urban environments. In outdoor augmented reality, instantaneous 6-DoF user localization is achieved with position and orientation sensors such as GPS and gyroscopes. Initial pose obtained with these sensors is dominated by large positional errors due to coarse granularity of GPS data. Subsequent tracking is also erroneous as gyroscopes are prone to drifts and often need recalibration. We propose to use model-to-image registration technique to refine initial rough estimate for accurate user localization. Large positional errors in user localization are mitigated by aligning silhouettes of the model with that of the camera image using shape context descriptors as they are invariant to translation, scale and rotational errors. Once initialized, drift-free tracking is achieved by combining frame-to-frame and model-to-frame feature tracking. Frame-to-frame tracking is done by matching corners whereas edges are used for model-to-frame silhouette tracking. Final camera pose is obtained with M-estimators.
Jayashree Karlekar, Steven Zhiying Zhou, Yuta Nakayama, Weiquan Lu, Loh Zhi Chang, Daniel Hii
ICME3
2010 Positioning, tracking and mapping for outdoor augmentation
abstract
This paper presents a novel approach for user positioning, robust tracking and online 3D mapping for outdoor augmented reality applications. As coarse user pose obtained from GPS and orientation sensors is not sufficient for augmented reality applications, sub-meter accurate user pose is then estimated by a one-step silhouette matching approach. Silhouette matching of the rendered 3D model and camera data is carried out with shape context descriptors as they are invariant to translation, scale and rotational errors, giving rise to a non-iterative registration approach. Once the user is correctly positioned, further tracking is carried out with camera data alone. Drifts associated with vision based approaches are minimized by combining different feature modalities. Robust visual tracking is maintained by fusing frame-to-frame and model-to-frame feature matches. Frame-to-frame tracking is accomplished with corner matching while edges are used for model-to-frame registration. Results from individual feature tracker are fused using a pose estimate obtained from an extended Kalman filter (EKF) and a weighted M-estimator. In scenarios where dense 3D models of the environment are not available, online 3D incremental mapping and tracking is proposed to track the user in unprepared environments. Incremental mapping prepares the 3D point cloud of the outdoor environment for tracking.
Jayashree Karlekar, Steven Zhiying Zhou, Weiquan Lu, Loh Zhi Chang, Yuta Nakayama, Daniel Hii
ISMAR5