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Pavol Novotný

dblp:87/6148 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 62% Rendering · 19% Image and video processing · 19%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape representation
voxelization
0.112010
Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields · IEEE Trans. Vis. Comput. Graph. 2010
Rendering › surface rendering
implicit surface rendering
0.012010
Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields · IEEE Trans. Vis. Comput. Graph. 2010
Image and video processing › mathematical imaging › partial differential equations for image processing
level set methods
0.012010
Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields · IEEE Trans. Vis. Comput. Graph. 2010

Methods — techniques the papers use, named apart from their topics

truncated distance fields · 0.1CSG operations · 0.1
YearPublicationVenuePosition
2010 Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields
abstract
This paper presents a new method for voxelization of solid objects containing sharp details. Voxelization is a sampling process that transforms a continuously defined object into a discrete one represented as a voxel field. The voxel field can be used for rendering or other purposes, which often involve a reconstruction of a continuous approximation of the original object. Objects to be voxelized need to fulfill certain representability conditions; otherwise, disturbing artifacts appear during reconstruction. The method proposed here extends the traditional distance-based voxelization by an a-priori detection of sharp object details and their subsequent modification in such a way that the resulting object to be voxelized fulfills the representability conditions. The resulting discrete objects are represented by means of truncated (i.e., narrow-band) distance fields, which provide reduction of memory requirements and further processing by level set techniques. This approach is exemplified by two classes of solid objects that normally contain such sharp details: implicit solids and solids resulting from CSG operations. In both cases, the sharp details are rounded to a specific curvature dictated by the sampling distance.
Pavol Novotný, Leonid I. Dimitrov, Milos Srámek
IEEE Trans. Vis. Comput. Graph.1
2004 CSG Operations with Voxelized Solids
abstract
We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information about the surface normal. The technique removes artifacts of straightforward volumetric CSG operations by taking into account conditions for object representability, according to which sharp details are not correctly representable in discrete distance fields. The proposed technique solves this shortcoming by rounding edges and other sharp details. It works at the voxel level without the necessity for reconstruction of continuous object models.
Pavol Novotný, Leonid I. Dimitrov, Milos Srámek
Computer Graphics International1