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Jay Thornton

dblp:87/6345 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image enhancement
shadow detection and removal
0.112005
Shadow Flow: A Recursive Method to Learn Moving Cast Shadows · ICCV 2005
Computer vision › Video understanding and tracking
background subtraction
0.012005
Shadow Flow: A Recursive Method to Learn Moving Cast Shadows · ICCV 2005

Methods — techniques the papers use, named apart from their topics

weak classifiers · 0.1shadow flow · 0.1multivariate gaussian · 0.1
YearPublicationVenuePosition
2021 Robust Camera Pose Estimation For Image Stitching
abstract
Camera pose estimation plays a crucial role in stitching overlapped images captured by a camera to achieve a broad view of interest. In this paper, we propose a robust camera pose estimation approach to stitching images of a large 3D surface with known geometry. In particular, given a collection of images, we first construct a relative pose matrix estimation of all image pairs from the collection, where each entry of the matrix is calculated by solving a perspective-n-point (PnP) problem over the corresponding pair of images. To continue, we jointly estimate all camera poses by solving an optimization problem that exploits the underlying rank-2 relative pose matrices and the joint sparsity of camera pose errors. Finally, images are projected on to the 3D surface of interest based on estimated camera poses for the subsequent stitching process. Numerical experiments demonstrate that our proposed method outperforms existing methods in terms of both camera pose estimation and image stitching quality.
Laixi Shi, Dehong Liu, Jay Thornton
ICIP3
2005 Shadow Flow: A Recursive Method to Learn Moving Cast Shadows
abstract
We present a novel algorithm to detect and remove cast shadows in a video sequence by taking advantage of the statistical prevalence of the shadowed regions over the object regions. We model shadows using multivariate Gaussians. We apply a weak classifier as a pre-filter. We project shadow models into a quantized color space to update a shadow flow function. We use shadow flow, background models, and current frame to determine the shadow and object regions. This method has several advantages: It does not require a color space transformation. We pose the problem in the RGB color space, and we can carry out the same analysis in other Cartesian spaces as well. It is data-driven and adapts to the changing shadow conditions. In other words, accuracy of our method is not limited by the preset values. Furthermore, it does not assume any 3D models for the target objects or tracking of the cast shadows between frames. Our results show that the detection performance is superior than the benchmark method.
Fatih Porikli, Jay Thornton
ICCV2