Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ronny Klowsky

dblp:87/8192 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 43% Geometric modeling and processing · 33% Computational photography and imaging · 19%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.112012
Modulation transfer function of patch-based stereo systems · CVPR 2012
Computational photography and imaging › depth estimation
depth reconstruction
0.112012
Modulation transfer function of patch-based stereo systems · CVPR 2012
Rendering
image-based rendering
0.112010
Ambient point clouds for view interpolation · ACM Trans. Graph. 2010
Rendering
point-based rendering
0.112010
Ambient point clouds for view interpolation · ACM Trans. Graph. 2010
Geometric modeling and processing › shape representation › point-based representation
point cloud
0.112010
Ambient point clouds for view interpolation · ACM Trans. Graph. 2010
Rendering › image-based rendering
view interpolation
0.112010
Ambient point clouds for view interpolation · ACM Trans. Graph. 2010
Image and video processing
frequency domain analysis
0.012012
Modulation transfer function of patch-based stereo systems · CVPR 2012
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.012010
Ambient point clouds for view interpolation · ACM Trans. Graph. 2010

Methods — techniques the papers use, named apart from their topics

ambient point clouds · 0.2modulation transfer function · 0.1inverse transfer function · 0.1
YearPublicationVenuePosition
2012 Modulation transfer function of patch-based stereo systems
abstract
A widely used technique to recover a 3D surface from photographs is patch-based (multi-view) stereo reconstruction. Current methods are able to reproduce fine surface details, they are however limited by the sampling density and the patch size used for reconstruction. We show that there is a systematic error in the reconstruction depending on the details in the unknown surface (frequencies) and the reconstruction resolution. For this purpose we present a theoretical analysis of patch-based depth reconstruction. We prove that our model of the reconstruction process yields a linear system, allowing us to apply the transfer (or system) function concept. We derive the modulation transfer function theoretically and validate it experimentally on synthetic examples using rendered images as well as on photographs of a 3D test target. Our analysis proves that there is a significant but predictable amplitude loss in reconstructions of fine scale details. In a first experiment on real-world data we show how this can be compensated for within the limits of noise and reconstruction accuracy by an inverse transfer function in frequency space.
Ronny Klowsky, Arjan Kuijper, Michael Goesele
CVPR1
2010 Ambient point clouds for view interpolation
abstract
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ambient point clouds constructed from colored pixels with uncertain depth, which help reduce these artifacts while providing non-photorealistic background coloring and emphasizing reconstructed 3D geometry. Ambient point clouds are created by randomly sampling colored points along the viewing rays associated with uncertain pixels. Our real-time rendering system combines these with more traditional rigid 3D point clouds and colored surface meshes obtained using multiview stereo. Our resulting system can handle larger-range view transitions with fewer visible artifacts than previous approaches.
Michael Goesele, Jens Ackermann, Simon Fuhrmann, Carsten Haubold, Ronny Klowsky, Drew Steedly, Richard Szeliski
ACM Trans. Graph.5