Ben Evans

dblp:87/9175 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2024
0000-0003-3662-9583ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Motion planning and robot control · 23% Robot manipulation · 21% Planning, search and constraint satisfaction · 17%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
1.422024
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024
Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation · ICRA 2023
Robotics › Motion planning and robot control
robot learning
1.322024
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024
Context is Everything: Implicit Identification for Dynamics Adaptation · ICRA 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent state representation
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation
0.812024
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Reinforcement learning
imitation learning
0.712023
Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation · ICRA 2023
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.612022
BAM: Bayes with Adaptive Memory · ICLR 2022
Machine learning › Transfer learning and domain adaptation › domain adaptation
dynamics adaptation
0.612022
Context is Everything: Implicit Identification for Dynamics Adaptation · ICRA 2022
Robotics › Robot manipulation › robotic hand
multi-fingered robot hand
0.212024
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation
0.212023
Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation · ICRA 2023
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.212022
Context is Everything: Implicit Identification for Dynamics Adaptation · ICRA 2022

Methods — techniques the papers use, named apart from their topics

variational autoencoder · 0.8optimal transport · 0.8online reinforcement learning · 0.8multistep inverse dynamics · 0.8contrastive representation learning · 0.8imitation learning · 0.7RGB camera teleoperation · 0.7predictive model adaptation · 0.6context inference · 0.6
YearPublicationVenuePosition
2024 PcLast: Discovering Plannable Continuous Latent States
abstract
Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.
Anurag Koul, Shivakanth Sujit, Shaoru Chen, Ben Evans, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni, Lekan P. Molu, Miroslav Dudík, John Langford 0001, Alex Lamb
ICML4
2024 See to Touch: Learning Tactile Dexterity through Visual Incentives
abstract
Equipping multi-fingered robots with tactile sensing is crucial for achieving the precise, contact-rich, and dexterous manipulation that humans excel at. However, relying solely on tactile sensing fails to provide adequate cues for reasoning about objects’ spatial configurations, limiting the ability to correct errors and adapt to changing situations. In this paper, we present Tactile Adaptation from Visual Incentives (TAVI), a new framework that enhances tactile-based dexterity by optimizing dexterous policies using vision-based rewards. First, we use a contrastive-based objective to learn visual representations. Next, we construct a reward function using these visual representations through optimal-transport based matching on one human demonstration. Finally, we use online reinforcement learning on our robot to optimize tactile-based policies that maximize the visual reward. On six challenging tasks, such as peg pick-and-place, unstacking bowls, and flipping slender objects, TAVI achieves a success rate of 73% using our four-fingered Allegro robot hand. The increase in performance is 108% higher than policies using tactile and vision-based rewards and 135% higher than policies without tactile observational input. Robot videos are best viewed on our project website: https://see-to-touch.github.io/.
Irmak Güzey, Yinlong Dai, Ben Evans, Soumith Chintala, Lerrel Pinto
ICRA3
2023 Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation
abstract
Optimizing behaviors for dexterous manipulation has been a longstanding challenge in robotics, with a variety of methods from model-based control to model-free reinforcement learning having been previously explored in literature. Such prior work often require extensive trial-and-error training along with task-specific tuning of reward functions, which makes applying dexterous manipulation for general purpose problems quite impractical. A sample-efficient and practical alternate to trial-and-error learning is imitation learning. However, collecting and learning from demonstrations in dexterous manipulation is quite challenging due to the high-dimensional action-space involved with multi-finger control. In this work, we propose ‘Dexterous Imitation Made Easy’ (DIME) a new imitation learning framework for dexterous manipulation. DIME only requires a single RGB camera that observes a human operator to teleoperate a robotic hand. Once demonstrations are collected, DIME employs state-of-the-art imitation learning methods to train dexterous manipulation policies. On real robot benchmarks we demonstrate that DIME can be used to solve complex, in-hand manipulation tasks such as ‘flipping’, ‘spinning’, and ‘rotating’ objects with just 30 demonstrations and no additional robot training. Our code, pre-collected demonstrations, and robot videos are publicly available at: https://nyu-robot-learning.github.io/dime.
Sridhar Pandian Arunachalam, Sneha Silwal, Ben Evans, Lerrel Pinto
ICRA3
2022 BAM: Bayes with Adaptive Memory
Josue Nassar, Jennifer Brennan, Ben Evans, Kendall Lowrey
ICLR3
2022 Context is Everything: Implicit Identification for Dynamics Adaptation
abstract
Understanding environment dynamics is necessary for robots to act safely and optimally in the world. In realistic scenarios, dynamics are non-stationary and the causal variables such as environment parameters cannot necessarily be precisely measured or inferred, even during training. We propose Implicit Identification for Dynamics Adaptation (IIDA), a simple method to allow predictive models to adapt to changing environment dynamics. IIDA assumes no access to the true variations in the world and instead implicitly infers properties of the environment from a small amount of contextual data. We demonstrate IIDA's ability to perform well in unseen environments through a suite of simulated experiments on MuJoCo environments and a real robot dynamic sliding task. In general, IIDA significantly reduces model error and results in higher task performance over commonly used methods. Our code, video of the method, and latest paper is available here https://bennevans.github.io/icra-iida/
Ben Evans, Abitha Thankaraj, Lerrel Pinto
ICRA1