EDBT 2026 Demo / reviewers in the wild / expert
Ben Evans
dblp:87/9175
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2024
0000-0003-3662-9583ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Motion planning and robot control · 23% Robot manipulation · 21% Planning, search and constraint satisfaction · 17% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dexterous manipulation |
1.4 | 2 | 2024 | See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation · ICRA 2023 |
Robotics › Motion planning and robot control
robot learning |
1.3 | 2 | 2024 | See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 Context is Everything: Implicit Identification for Dynamics Adaptation · ICRA 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent state representation |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.8 | 1 | 2024 | See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction |
0.8 | 1 | 2024 | PcLast: Discovering Plannable Continuous Latent States · ICML 2024 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation · ICRA 2023 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.6 | 1 | 2022 | BAM: Bayes with Adaptive Memory · ICLR 2022 |
Machine learning › Transfer learning and domain adaptation › domain adaptation
dynamics adaptation |
0.6 | 1 | 2022 | Context is Everything: Implicit Identification for Dynamics Adaptation · ICRA 2022 |
Robotics › Robot manipulation › robotic hand
multi-fingered robot hand |
0.2 | 1 | 2024 | See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 |
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation |
0.2 | 1 | 2023 | Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation · ICRA 2023 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.2 | 1 | 2022 | Context is Everything: Implicit Identification for Dynamics Adaptation · ICRA 2022 |
Methods — techniques the papers use, named apart from their topics
variational autoencoder · 0.8optimal transport · 0.8online reinforcement learning · 0.8multistep inverse dynamics · 0.8contrastive representation learning · 0.8imitation learning · 0.7RGB camera teleoperation · 0.7predictive model adaptation · 0.6context inference · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | PcLast: Discovering Plannable Continuous Latent StatesabstractGoal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples. Anurag Koul, Shivakanth Sujit, Shaoru Chen, Ben Evans, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni, Lekan P. Molu, Miroslav Dudík, John Langford 0001, Alex Lamb |
ICML | 4 |
| 2024 | See to Touch: Learning Tactile Dexterity through Visual IncentivesabstractEquipping multi-fingered robots with tactile sensing is crucial for achieving the precise, contact-rich, and dexterous manipulation that humans excel at. However, relying solely on tactile sensing fails to provide adequate cues for reasoning about objects’ spatial configurations, limiting the ability to correct errors and adapt to changing situations. In this paper, we present Tactile Adaptation from Visual Incentives (TAVI), a new framework that enhances tactile-based dexterity by optimizing dexterous policies using vision-based rewards. First, we use a contrastive-based objective to learn visual representations. Next, we construct a reward function using these visual representations through optimal-transport based matching on one human demonstration. Finally, we use online reinforcement learning on our robot to optimize tactile-based policies that maximize the visual reward. On six challenging tasks, such as peg pick-and-place, unstacking bowls, and flipping slender objects, TAVI achieves a success rate of 73% using our four-fingered Allegro robot hand. The increase in performance is 108% higher than policies using tactile and vision-based rewards and 135% higher than policies without tactile observational input. Robot videos are best viewed on our project website: https://see-to-touch.github.io/. Irmak Güzey, Yinlong Dai, Ben Evans, Soumith Chintala, Lerrel Pinto |
ICRA | 3 |
| 2023 | Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous ManipulationabstractOptimizing behaviors for dexterous manipulation has been a longstanding challenge in robotics, with a variety of methods from model-based control to model-free reinforcement learning having been previously explored in literature. Such prior work often require extensive trial-and-error training along with task-specific tuning of reward functions, which makes applying dexterous manipulation for general purpose problems quite impractical. A sample-efficient and practical alternate to trial-and-error learning is imitation learning. However, collecting and learning from demonstrations in dexterous manipulation is quite challenging due to the high-dimensional action-space involved with multi-finger control. In this work, we propose ‘Dexterous Imitation Made Easy’ (DIME) a new imitation learning framework for dexterous manipulation. DIME only requires a single RGB camera that observes a human operator to teleoperate a robotic hand. Once demonstrations are collected, DIME employs state-of-the-art imitation learning methods to train dexterous manipulation policies. On real robot benchmarks we demonstrate that DIME can be used to solve complex, in-hand manipulation tasks such as ‘flipping’, ‘spinning’, and ‘rotating’ objects with just 30 demonstrations and no additional robot training. Our code, pre-collected demonstrations, and robot videos are publicly available at: https://nyu-robot-learning.github.io/dime. Sridhar Pandian Arunachalam, Sneha Silwal, Ben Evans, Lerrel Pinto |
ICRA | 3 |
| 2022 | BAM: Bayes with Adaptive Memory
Josue Nassar, Jennifer Brennan, Ben Evans, Kendall Lowrey |
ICLR | 3 |
| 2022 | Context is Everything: Implicit Identification for Dynamics AdaptationabstractUnderstanding environment dynamics is necessary for robots to act safely and optimally in the world. In realistic scenarios, dynamics are non-stationary and the causal variables such as environment parameters cannot necessarily be precisely measured or inferred, even during training. We propose Implicit Identification for Dynamics Adaptation (IIDA), a simple method to allow predictive models to adapt to changing environment dynamics. IIDA assumes no access to the true variations in the world and instead implicitly infers properties of the environment from a small amount of contextual data. We demonstrate IIDA's ability to perform well in unseen environments through a suite of simulated experiments on MuJoCo environments and a real robot dynamic sliding task. In general, IIDA significantly reduces model error and results in higher task performance over commonly used methods. Our code, video of the method, and latest paper is available here https://bennevans.github.io/icra-iida/ Ben Evans, Abitha Thankaraj, Lerrel Pinto |
ICRA | 1 |