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Remi Tache

dblp:88/10484 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Visualization and visual analytics · 50%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 82% Haptics and multimodal interaction · 18%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.112012
Command Center: Authoring tool to supervise augmented reality session · VR 2012
Visualization and visual analytics
authoring tool
0.112012
Command Center: Authoring tool to supervise augmented reality session · VR 2012
Haptics and multimodal interaction
multisensory interaction
0.012011
CoDine: an interactive multi-sensory system for remote dining · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

vision-based tracking · 0.3pose estimation · 0.3gesture-based interaction · 0.1ambient display · 0.1
YearPublicationVenuePosition
2012 Command Center: Authoring tool to supervise augmented reality session
abstract
We describe a real time authoring tool that is useful to supervise group of users in an augmented reality environment. The overall system is composed of a server; the Command Center (CC) and several clients; Wearable Systems (WS). The server is used to visualize the virtual representation of the real environment, 3d features map where augmentation are to occur, augmented content that will be rendered and users avatar that evolves on the field. The user's WS is equipped of a Head Mounted Display (HMD) along with sensors (GPS/DRM/Compass) to provide constant pose estimation (position and orientation) to the CC and a vision based tracking that uses natural features and pose estimation allgorithms to render virtual content accordingly. Alternatively a sensor based renderer is used to display AR guidance on the HMD based on the path defined and sent from the CC. The natural features system handles a large number of small 3D features maps. The overall system offers a complete system to train and supervise remote users through an AR environment.
Remi Tache, Hunfuko Asanka Abeykoon, Kasun Karunanayaka, Prabhash Kumarasinghe, Gerhard Roth, Owen Noel Newton Fernando, Adrian David Cheok
VR1
2011 CoDine: an interactive multi-sensory system for remote dining
abstract
The pervasiveness of computing has extended into domestic realms, including the dining room. Beyond simply a place to consume food, the dining room is a social hub where family members meet and share experiences. Yet busy lifestyles can make it difficult to spend social time with your family. To provide a new solution for family bonding, this paper presents the CoDine system, a dining table embedded with interactive subsystems that augment and transport the experience of communal family dining to create a sense of coexistence among remote family members. CoDine connects people in different locations through shared dining activities: gesture-based screen interaction, mutual food serving, ambient pictures on an animated tablecloth, and the transportation of edible messages. Rather than focusing on functionality or efficiency, CoDine aims to provide people with an engaging interactive dining experience through enriched multi-sensory communication.
Roshan Lalintha Peiris, Yongsoon Choi, Xavier Roman Martinez, Remi Tache, Jeffrey Tzu Kwan Valino Koh, Veronica Halupka, Adrian David Cheok
UbiComp6