Demo Data from EDBT 2026 / reviewers in the wild / expert
Kurtis Keller
dblp:88/1718
· DBLP profile ↗
6ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5Applied, interdisciplinary, general and emerging computing · 3Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 90% Computational photography and imaging · 10% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality display |
0.2 | 1 | 2014 | Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources · ACM Trans. Graph. 2014 |
Virtual and augmented reality › augmented reality display
optical see-through display |
0.2 | 1 | 2014 | Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources · ACM Trans. Graph. 2014 |
Immersive interaction
augmented reality interaction |
0.2 | 1 | 2014 | Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources · ACM Trans. Graph. 2014 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2005 | Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display · ISMAR 2005 |
Computational photography and imaging › image acquisition › imaging system design
optical design |
0.1 | 1 | 2005 | Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display · ISMAR 2005 |
Virtual and augmented reality › augmented reality display
video see-through head-mounted display |
0.1 | 1 | 2005 | Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display · ISMAR 2005 |
Methods — techniques the papers use, named apart from their topics
tiled point light projectors · 0.4eye tracking · 0.4simulation-based design · 0.1rapid prototyping · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sourcesabstractWe present a novel design for an optical see-through augmented reality display that offers a wide field of view and supports a compact form factor approaching ordinary eyeglasses. Instead of conventional optics, our design uses only two simple hardware components: an LCD panel and an array of point light sources (implemented as an edge-lit, etched acrylic sheet) placed directly in front of the eye, out of focus. We code the point light sources through the LCD to form miniature see-through projectors. A virtual aperture encoded on the LCD allows the projectors to be tiled, creating an arbitrarily wide field of view. Software rearranges the target augmented image into tiled sub-images sent to the display, which appear as the correct image when observed out of the viewer's accommodation range. We evaluate the design space of tiled point light projectors with an emphasis on increasing spatial resolution through the use of eye tracking. We demonstrate feasibility through software simulations and a real-time prototype display that offers a 110° diagonal field of view in the form factor of large glasses and discuss remaining challenges to constructing a practical display. Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David P. Luebke, Henry Fuchs |
ACM Trans. Graph. | 4 |
| 2005 | Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted DisplayabstractWe built a video see-through head-mounted display with zero eye offset from commercial components and a mount fabricated via rapid prototyping. The orthoscopic HMD's layout was created and optimized with a software simulator. We describe simulator and HMD design, we show the HMD in use and demonstrate zero parallax. Andrei State, Kurtis Keller, Henry Fuchs |
ISMAR | 2 |
| 2002 | Augmented reality guidance for needle biopsies: An initial randomized, controlled trial in phantoms
Michael Rosenthal, Andrei State, Joohi Lee, Gentaro Hirota, Jeremy Ackerman, Kurtis Keller, Etta D. Pisano, Michael R. Jiroutek, Keith E. Muller, Henry Fuchs |
Medical Image Anal. | 6 |
| 2001 | Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms
Michael Rosenthal, Andrei State, Joohi Lee, Gentaro Hirota, Jeremy Ackerman, Kurtis Keller, Etta D. Pisano, Michael R. Jiroutek, Keith E. Muller, Henry Fuchs |
MICCAI | 6 |
| 1999 | The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environmentsabstractOur HiBall Tracking System generates over 2000 head-pose estimates per second with less than one millisecond of latency, and less than 0.5 millimeters and 0.02 degrees of position and orientation noise, everywhere in a 4.5 by 8.5 meter room. The system is remarkably responsive and robust, enabling VR applications and experiments that previously would have been difficult or even impossible. Greg Welch, Gary Bishop, Leandra Vicci, Stephen Brumback, Kurtis Keller, D'nardo Colucci |
VRST | 5 |
| 1998 | Augmented Reality Visualization for Laparoscopic Surgery
Henry Fuchs, Mark A. Livingston, Ramesh Raskar, D'nardo Colucci, Kurtis Keller, Andrei State, Jessica R. Crawford, Paul Rademacher, Samuel H. Drake, Anthony A. Meyer |
MICCAI | 5 |