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Kurtis Keller

dblp:88/1718 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5Applied, interdisciplinary, general and emerging computing · 3Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 90% Computational photography and imaging · 10%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality display
0.212014
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources · ACM Trans. Graph. 2014
Virtual and augmented reality › augmented reality display
optical see-through display
0.212014
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources · ACM Trans. Graph. 2014
Immersive interaction
augmented reality interaction
0.212014
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources · ACM Trans. Graph. 2014
Virtual and augmented reality
augmented reality
0.112005
Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display · ISMAR 2005
Computational photography and imaging › image acquisition › imaging system design
optical design
0.112005
Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display · ISMAR 2005
Virtual and augmented reality › augmented reality display
video see-through head-mounted display
0.112005
Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

tiled point light projectors · 0.4eye tracking · 0.4simulation-based design · 0.1rapid prototyping · 0.1
YearPublicationVenuePosition
2014 Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources
abstract
We present a novel design for an optical see-through augmented reality display that offers a wide field of view and supports a compact form factor approaching ordinary eyeglasses. Instead of conventional optics, our design uses only two simple hardware components: an LCD panel and an array of point light sources (implemented as an edge-lit, etched acrylic sheet) placed directly in front of the eye, out of focus. We code the point light sources through the LCD to form miniature see-through projectors. A virtual aperture encoded on the LCD allows the projectors to be tiled, creating an arbitrarily wide field of view. Software rearranges the target augmented image into tiled sub-images sent to the display, which appear as the correct image when observed out of the viewer's accommodation range. We evaluate the design space of tiled point light projectors with an emphasis on increasing spatial resolution through the use of eye tracking. We demonstrate feasibility through software simulations and a real-time prototype display that offers a 110° diagonal field of view in the form factor of large glasses and discuss remaining challenges to constructing a practical display.
Andrew Maimone, Douglas Lanman, Kishore Rathinavel, Kurtis Keller, David P. Luebke, Henry Fuchs
ACM Trans. Graph.4
2005 Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display
abstract
We built a video see-through head-mounted display with zero eye offset from commercial components and a mount fabricated via rapid prototyping. The orthoscopic HMD's layout was created and optimized with a software simulator. We describe simulator and HMD design, we show the HMD in use and demonstrate zero parallax.
Andrei State, Kurtis Keller, Henry Fuchs
ISMAR2
2002 Augmented reality guidance for needle biopsies: An initial randomized, controlled trial in phantoms
Michael Rosenthal, Andrei State, Joohi Lee, Gentaro Hirota, Jeremy Ackerman, Kurtis Keller, Etta D. Pisano, Michael R. Jiroutek, Keith E. Muller, Henry Fuchs
Medical Image Anal.6
2001 Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms
Michael Rosenthal, Andrei State, Joohi Lee, Gentaro Hirota, Jeremy Ackerman, Kurtis Keller, Etta D. Pisano, Michael R. Jiroutek, Keith E. Muller, Henry Fuchs
MICCAI6
1999 The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments
abstract
Our HiBall Tracking System generates over 2000 head-pose estimates per second with less than one millisecond of latency, and less than 0.5 millimeters and 0.02 degrees of position and orientation noise, everywhere in a 4.5 by 8.5 meter room. The system is remarkably responsive and robust, enabling VR applications and experiments that previously would have been difficult or even impossible.
Greg Welch, Gary Bishop, Leandra Vicci, Stephen Brumback, Kurtis Keller, D'nardo Colucci
VRST5
1998 Augmented Reality Visualization for Laparoscopic Surgery
Henry Fuchs, Mark A. Livingston, Ramesh Raskar, D'nardo Colucci, Kurtis Keller, Andrei State, Jessica R. Crawford, Paul Rademacher, Samuel H. Drake, Anthony A. Meyer
MICCAI5