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Robert McGill

dblp:88/1880 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1986
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Processor architecture and microarchitecture · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
graphical perception
0.011986
An Experiment in Graphical Perception · Int. J. Man Mach. Stud. 1986
Usability and user experience research
perceptual studies
0.011986
An Experiment in Graphical Perception · Int. J. Man Mach. Stud. 1986
Processor architecture and microarchitecture › multiprocessor architecture
multimicroprocessor system
0.011976
A Multimicroprocessor Approach to Numerical Analysis: An Application to Gaming Problems · ISCA 1976

Methods — techniques the papers use, named apart from their topics

graphical perception experiment · 0.0parallel algorithm design · 0.0
YearPublicationVenuePosition
1986 An Experiment in Graphical Perception
William S. Cleveland, Robert McGill
Int. J. Man Mach. Stud.2
1976 A Multimicroprocessor Approach to Numerical Analysis: An Application to Gaming Problems
abstract
A parallel processing system is described that consists of a minicomputer host and a set of bipolar microcomputer modules. It is argued that such a system in which the microcomputers operate with little mutual interaction should be effective for an important class of problems in numerical analysis. In particular, estimates are given for the operation of the system on a problem in gaming theory. In this problem, the extensive I/O and software capabilities of the minicomputer provide ease of use for a large part of the problem. The relatively simple part of the problem, which requires almost all of the computational time, is executed in parallel on the microcomputers. It is argued that the system, with 10 to 20 modules, would offer one to two orders of magnitude more speed at several orders of magnitude less cost than current large general-purpose machines. The potential for the development of new algorithms that exploit fully the characteristics of the new devices is discussed.
Robert McGill, John Steinhoff
ISCA1