Demo Data from EDBT 2026 / reviewers in the wild / expert
Donny MacMillan
dblp:88/1943
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 44% Collaborative and social computing · 44% Ubiquitous computing and smart environments · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
human computation |
0.1 | 1 | 2009 | EyeSpy: supporting navigation through play · CHI 2009 |
Games and playful interaction › multiplayer games
mobile multiplayer game |
0.1 | 1 | 2009 | EyeSpy: supporting navigation through play · CHI 2009 |
Methods — techniques the papers use, named apart from their topics
user trials · 0.1navigation experiments · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | EyeSpy: supporting navigation through playabstractThis paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or text. By locating the places in which other players' tags were created and 'confirming' them, players earn points for themselves and verify the tags' locations. As a side effect of game-play, EyeSpy produces a collection of recognisable and findable geographic details, in the form of photographs and text tags, that can be repurposed to support navigation tasks. Two user trials of the game successfully produced an archive of geo-located photographs and tags, and in a follow-up experiment we compared performance in a navigation task using photographs from the game, with geo-referenced photos collected from the Flickr website. Our experiences with EyeSpy support reflection upon the design challenges presented by 'human computation' and the production of usable by-products through mobile game-play. Marek Bell, Stuart Reeves, Barry Brown 0001, Scott Sherwood, Donny MacMillan, John Ferguson, Matthew Chalmers |
CHI | 5 |