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Benedict J. Brown

dblp:88/2257 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 70% Computational photography and imaging · 27% Multimedia analysis and retrieval · 2%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
3d scanning
0.322016
Automated view and path planning for scalable multi-object 3D scanning · ACM Trans. Graph. 2016
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings · ACM Trans. Graph. 2008
Geometric modeling and processing
path planning
0.212016
Automated view and path planning for scalable multi-object 3D scanning · ACM Trans. Graph. 2016
Geometric modeling and processing › 3d model acquisition
view planning
0.212016
Automated view and path planning for scalable multi-object 3D scanning · ACM Trans. Graph. 2016
Geometric modeling and processing
shape matching
0.222010
Multi-feature matching of fresco fragments · ACM Trans. Graph. 2010
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings · ACM Trans. Graph. 2008
Geometric modeling and processing › shape matching
fragment reassembly
0.112008
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings · ACM Trans. Graph. 2008
Geometric modeling and processing › point cloud processing › range image processing
range image registration
0.112008
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings · ACM Trans. Graph. 2008
Computational photography and imaging › 3d scanning
structured light scanning
0.112016
Automated view and path planning for scalable multi-object 3D scanning · ACM Trans. Graph. 2016
Geometric modeling and processing › registration
3d registration
0.112007
Global non-rigid alignment of 3-D scans · ACM Trans. Graph. 2007
Geometric modeling and processing
shape deformation
0.112007
Global non-rigid alignment of 3-D scans · ACM Trans. Graph. 2007
Geometric modeling and processing
cultural heritage digitization
0.012008
A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings · ACM Trans. Graph. 2008
Geometric modeling and processing
3d reconstruction
0.012007
Global non-rigid alignment of 3-D scans · ACM Trans. Graph. 2007

Methods — techniques the papers use, named apart from their topics

structured light scanning · 0.2motorized positioning · 0.2machine learning · 0.1feature descriptors · 0.1range scan alignment · 0.1normal computation · 0.12d-to-3d registration · 0.1thin-plate spline · 0.1relaxation method · 0.1iterative closest point · 0.1
YearPublicationVenuePosition
2016 Automated view and path planning for scalable multi-object 3D scanning
abstract
Demand for high-volume 3D scanning of real objects is rapidly growing in a wide range of applications, including online retailing, quality-control for manufacturing, stop motion capture for 3D animation, and archaeological documentation and reconstruction. Although mature technologies exist for high-fidelity 3D model acquisition, deploying them at scale continues to require non-trivial manual labor. We describe a system that allows non-expert users to scan large numbers of physical objects within a reasonable amount of time, and with greater ease. Our system uses novel view- and path-planning algorithms to control a structured-light scanner mounted on a calibrated motorized positioning system. We demonstrate the ability of our prototype to safely, robustly, and automatically acquire 3D models for large collections of small objects.
Xinyi Fan, Linguang Zhang, Benedict J. Brown, Szymon Rusinkiewicz
ACM Trans. Graph.3
2010 Fast Estimation and Rendering of Indirect Highlights
abstract
Abstract This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are caused by the primary light source reflecting off two or more glossy surfaces. Accurately simulating such highlights is important to convey the realistic appearance of materials such as chrome and shiny metal. Our method models the glossy BRDF at a surface point as a directional distribution, using a spherical von Mises‐Fisher (vMF) distribution. As our main contribution, we merge multiple vMFs into a combined multimodal distribution. This effectively creates a filtered radiance response function, allowing us to efficiently estimate indirect highlights. We demonstrate our method in a near‐interactive application for rendering scenes with highly glossy objects. Our results produce realistic reflections under both local and environment lighting.
Jurgen Laurijssen, Rui Wang 0003, Philip Dutré, Benedict J. Brown
Comput. Graph. Forum4
2010 Multi-feature matching of fresco fragments
abstract
We present a multiple-feature approach for determining matches between small fragments of archaeological artifacts such as Bronze-Age and Roman frescoes. In contrast with traditional 2D and 3D shape matching approaches, we introduce a set of feature descriptors that are based on not only color and shape, but also normal maps. These are easy to acquire and combine high data quality with discriminability and robustness to some types of deterioration. Our feature descriptors range from general-purpose to domain-specific, and are quick to compute and match. We have tested our system on three datasets of fresco fragments, demonstrating that multi-cue matching using different subsets of features leads to different tradeoffs between efficiency and effectiveness. In particular, we show that normal-based features are more effective than color-based ones at similar computational complexity, and that 3D features are more discriminative than ones based on 2D or normals, but at higher computational cost. We also demonstrate how machine learning techniques can be used to effectively combine our new features with traditional ones. Our results show good retrieval performance, significantly improving upon the match prediction rate of state-of-the-art 3D matching algorithms, and are expected to extend to general matching problems in applications such as texture synthesis and forensics.
Corey Toler-Franklin, Benedict J. Brown, Tim Weyrich, Thomas A. Funkhouser, Szymon Rusinkiewicz
ACM Trans. Graph.2
2009 Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
abstract
Abstract We present a novel approach for computing and solving the Poisson equation over the surface of a mesh. As in previous approaches, we define the Laplace‐Beltrami operator by considering the derivatives of functions defined on the mesh. However, in this work, we explore a choice of functions that is decoupled from the tessellation. Specifically, we use basis functions (second‐order tensor‐product B‐splines) defined over 3D space, and then restrict them to the surface. We show that in addition to being invariant to mesh topology, this definition of the Laplace‐Beltrami operator allows a natural multiresolution structure on the function space that is independent of the mesh structure, enabling the use of a simple multigrid implementation for solving the Poisson equation.
Ming Chuang, Linjie Luo, Benedict J. Brown, Szymon Rusinkiewicz, Michael M. Kazhdan
Comput. Graph. Forum3
2008 A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings
abstract
Although mature technologies exist for acquiring images, geometry, and normals of small objects, they remain cumbersome and time-consuming for non-experts to employ on a large scale. In an archaeological setting, a practical acquisition system for routine use on every artifact and fragment would open new possibilities for archiving, analysis, and dissemination. We present an inexpensive system for acquiring all three types of information, and associated metadata, for small objects such as fragments of wall paintings. The acquisition system requires minimal supervision, so that a single, non-expert user can scan at least 10 fragments per hour. To achieve this performance, we introduce new algorithms to robustly and automatically align range scans, register 2-D scans to 3-D geometry, and compute normals from 2-D scans. As an illustrative application, we present a novel 3-D matching algorithm that efficiently searches for matching fragments using the scanned geometry.
Benedict J. Brown, Corey Toler-Franklin, Diego F. Nehab, Michael Burns, David P. Dobkin, Andreas Vlachopoulos, Christos Doumas, Szymon Rusinkiewicz, Tim Weyrich
ACM Trans. Graph.1
2007 Global non-rigid alignment of 3-D scans
abstract
A key challenge in reconstructing high-quality 3D scans is registering data from different viewpoints. Existing global (multiview) alignment algorithms are restricted to rigid-body transformations, and cannot adequately handle non-rigid warps frequently present in real-world datasets. Moreover, algorithms that can compensate for such warps between pairs of scans do not easily generalize to the multiview case. We present an algorithm for obtaining a globally optimal alignment of multiple overlapping datasets in the presence of low-frequency non-rigid deformations, such as those caused by device nonlinearities or calibration error. The process first obtains sparse correspondences between views using a locally weighted, stability-guaranteeing variant of iterative closest points (ICP). Global positions for feature points are found using a relaxation method, and the scans are warped to their final positions using thin-plate splines. Our framework efficiently handles large datasets---thousands of scans comprising hundreds of millions of samples---for both rigid and non-rigid alignment, with the non-rigid case requiring little overhead beyond rigid-body alignment. We demonstrate that, relative to rigid-body registration, it improves the quality of alignment and better preserves detail in 3D datasets from a variety of scanners exhibiting non-rigid distortion.
Benedict J. Brown, Szymon Rusinkiewicz
ACM Trans. Graph.1