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Nicolas Grislain

dblp:88/2481 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-authorDatabases, data management, data science and information retrieval · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Databases, data mining, and information retrieval
3 papers
Information retrieval · 100%
Artificial intelligence
1 paper
Reinforcement learning · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
online advertising
0.722018
Optimization of a SSP's Header Bidding Strategy using Thompson Sampling · KDD 2018
Optimal Allocation of Real-Time-Bidding and Direct Campaigns · KDD 2018
Computational finance and economics › online advertising
real-time bidding
0.412019
Recurrent Neural Networks for Stochastic Control in Real-Time Bidding · KDD 2019
Machine learning › Reinforcement learning › bandit
contextual bandit
0.312018
Optimization of a SSP's Header Bidding Strategy using Thompson Sampling · KDD 2018
Machine learning › Reinforcement learning
thompson sampling
0.312018
Optimization of a SSP's Header Bidding Strategy using Thompson Sampling · KDD 2018
Information retrieval › online advertising
real-time bidding
0.312018
Optimal Allocation of Real-Time-Bidding and Direct Campaigns · KDD 2018
Algorithmic game theory and mechanism design
resource allocation
0.312018
Optimal Allocation of Real-Time-Bidding and Direct Campaigns · KDD 2018
Algorithmic game theory and mechanism design › mechanism design
auction design
0.312017
Real-Time Optimization of Web Publisher RTB Revenues · KDD 2017
Algorithmic game theory and mechanism design › online advertising
real-time bidding
0.312017
Real-Time Optimization of Web Publisher RTB Revenues · KDD 2017
Algorithmic game theory and mechanism design › mechanism design › auction design
reserve price optimization
0.312017
Real-Time Optimization of Web Publisher RTB Revenues · KDD 2017
Information retrieval › online advertising
revenue optimization
0.112017
Real-Time Optimization of Web Publisher RTB Revenues · KDD 2017

Methods — techniques the papers use, named apart from their topics

thompson sampling · 0.7revenue optimization · 0.7particle filter · 0.7UCB · 0.7EXP3 · 0.7matrix factorization · 0.6censored observation modeling · 0.6aalen's additive model · 0.6recurrent neural network · 0.4approximate dynamic programming · 0.4nonparametric regression · 0.3non-parametric regression · 0.3
YearPublicationVenuePosition
2019 Recurrent Neural Networks for Stochastic Control in Real-Time Bidding
abstract
Bidding in real-time auctions can be a difficult stochastic control task; especially in a very uncertain market and if underdelivery incurs strong penalties. Most current works and implementations focus on optimally delivering a campaign given a reasonable forecast of the market. Practical implementations have a feedback loop to adjust and be robust to forecasting errors, but no implementation, to the best of our knowledge, uses a model of market risk and actively anticipates market shifts. Solving such stochastic control problems in practice is actually very challenging and an approximate solution based on a Recurrent Neural Network (RNN) architecture is both effective and practical for implementation in a production environment. The RNN bidder provisions everything it needs to avoid underdelivery. It also deliberately falls short of its goal when buying the missing impressions would cost more than the penalty for not reaching it.
Nicolas Grislain, Nicolas Perrin 0002, Antoine Thabault
KDD1
2018 Optimal Allocation of Real-Time-Bidding and Direct Campaigns
abstract
In this paper, we consider the problem of optimizing the revenue a web publisher gets through real-time bidding (i.e. from ads sold in real-time auctions) and direct (i.e. from ads sold through contracts agreed in advance). We consider a setting where the publisher is able to bid in the real-time bidding auction for each impression. If it wins the auction, it chooses a direct campaign to deliver and displays the corresponding ad.
Grégoire Jauvion, Nicolas Grislain
KDD2
2018 Optimization of a SSP's Header Bidding Strategy using Thompson Sampling
abstract
Over the last decade, digital media (web or app publishers) generalized the use of real time ad auctions to sell their ad spaces. Multiple auction platforms, also called Supply-Side Platforms (SSP), were created. Because of this multiplicity, publishers started to create competition between SSPs. In this setting, there are two successive auctions: a second price auction in each SSP and a secondary, first price auction, called header bidding auction, between SSPs. In this paper, we consider an SSP competing with other SSPs for ad spaces. The SSP acts as an intermediary between an advertiser wanting to buy ad spaces and a web publisher wanting to sell its ad spaces, and needs to define a bidding strategy to be able to deliver to the advertisers as many ads as possible while spending as little as possible. The revenue optimization of this SSP can be written as a contextual bandit problem, where the context consists of the information available about the ad opportunity, such as properties of the internet user or of the ad placement. Using classical multi-armed bandit strategies (such as the original versions of UCB and EXP3) is inefficient in this setting and yields a low convergence speed, as the arms are very correlated. In this paper we design and experiment a version of the Thompson Sampling algorithm that easily takes this correlation into account. We combine this bayesian algorithm with a particle filter, which permits to handle non-stationarity by sequentially estimating the distribution of the highest bid to beat in order to win an auction. We apply this methodology on two real auction datasets, and show that it significantly outperforms more classical approaches. The strategy defined in this paper is being developed to be deployed on thousands of publishers worldwide.
Grégoire Jauvion, Nicolas Grislain, Pascal Dkengne Sielenou, Aurélien Garivier, Sébastien Gerchinovitz
KDD2
2017 Real-Time Optimization of Web Publisher RTB Revenues
abstract
This paper describes an engine to optimize web publisher revenues from second-price auctions. These auctions are widely used to sell online ad spaces in a mechanism called real-time bidding (RTB). Optimization within these auctions is crucial for web publishers, because setting appropriate reserve prices can significantly increase revenue. We consider a practical real-world setting where the only available information before an auction occurs consists of a user identifier and an ad placement identifier. The real-world challenges we had to tackle consist mainly of tracking the dependencies on both the user and placement in an highly non-stationary environment and of dealing with censored bid observations. These challenges led us to make the following design choices: (i) we adopted a relatively simple non-parametric regression model of auction revenue based on an incremental time-weighted matrix factorization which implicitly builds adaptive users' and placements' profiles; (ii) we jointly used a non-parametric model to estimate the first and second bids' distribution when they are censored, based on an on-line extension of the Aalen's Additive model.
Pedro Chahuara, Nicolas Grislain, Grégoire Jauvion, Jean-Michel Renders
KDD2