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Arne Eigenfeldt

dblp:88/2997 · DBLP profile ↗
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15ranked-venue papers
14as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 10 · 9 first-authorArtificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 100%
Computer graphics and multimedia
2 papers
Audio and music processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
automated negotiation
0.222010
Coming together: negotiated content by multi-agents · ACM Multimedia 2010
Coming together: composition by negotiation · ACM Multimedia 2010
Audio and music processing › music generation
algorithmic composition
0.222010
Coming together: negotiated content by multi-agents · ACM Multimedia 2010
Coming together: composition by negotiation · ACM Multimedia 2010

Methods — techniques the papers use, named apart from their topics

plan execution · 0.4messaging · 0.4belief-desire-intention agents · 0.4
YearPublicationVenuePosition
2017 Distributed Musical Decision-making in an Ensemble of Musebots : Dramatic Changes and Endings A Brief History of Musebot Ensembles
Arne Eigenfeldt, Oliver Bown, Andrew R. Brown, Toby Gifford
ICCC1
2016 Flexible Generation of Musical Form: Beyond Mere Generation
Arne Eigenfeldt, Oliver Bown, Andrew R. Brown, Toby Gifford
ICCC1
2015 Generative Music for Live Musicians: An Unnatural Selection
Arne Eigenfeldt
ICCC1
2015 Collaborative Composition with Creative Systems: Reflections on the First Musebot Ensemble
Arne Eigenfeldt, Oliver Bown, Benjamin Carey
ICCC1
2013 Generating electronica: a virtual producer and virtual DJ
abstract
We present a virtual Electronic Dance Music (EDM) producer that generates stylistically accurate Breakbeat music. GESMI, the Generative Electronica Statistical Modeling Instrument, uses a corpus of human-analysed Breakbeat tracks dating from 1994--2010: the system learns relevant musical information in order to produce a wide variety of music within the genre using knowledge culled from the transcriptions.
Arne Eigenfeldt
Creativity & Cognition1
2013 Evolving structures for electronic dance music
abstract
We present GESMI (Generative Electronica Statistical Modeling Instrument), a software system that generates Electronic Dance Music (EDM) using evolutionary methods. While using machine learning, GESMI rests on a corpus analysed and transcribed by domain experts. We describe a method for generating the overall form of a piece and individual parts, including specific patterns sequences, using evolutionary algorithms. Lastly, we describe how the user can use contextually-relevant target features to query the generated database of strong individual patterns. As our main focus is upon artistic results, our methods themselves use an iterative, somewhat evolutionary, design process based upon our reaction to results.
Arne Eigenfeldt, Philippe Pasquier
GECCO1
2013 Considering Vertical and Horizontal Context in Corpus-based Generative Electronic Dance Music
Arne Eigenfeldt, Philippe Pasquier
ICCC1
2012 Validation of Harmonic Progression Generator Using Classical Music
Adam Burnett, Evon Khor, Philippe Pasquier, Arne Eigenfeldt
ICCC4
2012 Evaluating Musical Metacreation
Arne Eigenfeldt, Philippe Pasquier, Adam Burnett
ICCC1
2012 Corpus-based recombinant composition using a genetic algorithm
Arne Eigenfeldt
Soft Comput.1
2011 A Sonic Eco-System of Self-Organising Musical Agents
Arne Eigenfeldt, Philippe Pasquier
EvoApplications (2)1
2011 Negotiated Content: Generative Soundscape Composition by Autonomous Musical Agents in Coming Together: Freesound
Arne Eigenfeldt, Philippe Pasquier
ICCC1
2010 Realtime Generation of Harmonic Progressions Using Constrained Markov Selection
Arne Eigenfeldt, Philippe Pasquier
ICCC1
2010 Coming together: composition by negotiation
abstract
In this paper, we describe a software system that generates unique musical compositions in realtime, created by four autonomous multi-agents. Given no explicit musical data, agents explore their environment, building beliefs through interactions with other agents via messaging and listening (to both audio and/or MIDI data), generating goals, and executing plans. The artistic focus of Coming Together is the actual process of convergence, heard during performance (each of which usually lasts about ten minutes): the movement from random individualism to converged ensemble interaction. If convergence is successful, four additional agents are instantiated that exploit the emergent harmony and rhythm through brief, but beautiful melodic gestures. Once these agents have completed their work, or if the original "explorer" agents fail to converge, the system resets itself, and the process begins again.
Arne Eigenfeldt
ACM Multimedia1
2010 Coming together: negotiated content by multi-agents
abstract
In this paper, we describe a software system that generates unique musical compositions in realtime, created by four autonomous multi-agents. Given no explicit musical data, agents explore their environment, building beliefs through interactions with other agents via messaging and listening (to both audio and/or MIDI data), generating goals, and executing plans. The artistic focus of Coming Together is the actual process of convergence, heard during performance (each of which usually lasts about ten minutes): the movement from random individualism to converged ensemble interaction. If convergence is successful, four additional agents are instantiated that exploit the emergent harmony and rhythm through brief, but beautiful melodic gestures. Once these agents have completed their work, or if the original "explorer" agents fail to converge, the system resets itself, and the process begins again.
Arne Eigenfeldt
ACM Multimedia1