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Yan Pan 0006

dblp:88/3327-6 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2010
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Network optimization and economics · 53% Optical networks · 32% Cellular and mobile networks · 15%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cellular and mobile networks
power control
0.112010
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
Network optimization and economics
resource allocation
0.112010
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
Network optimization and economics › game theory › equilibrium analysis
nash equilibrium
0.122010
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
Network optimization and economics › distributed optimization
distributed algorithm convergence
0.112007
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007
Network optimization and economics › game theory
game-theoretic networking
0.112007
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007
Network optimization and economics
game theory
0.012010
A system performance approach to OSNR optimization in optical networks · IEEE Trans. Commun. 2010
Optical networks
wavelength-division multiplexing
0.012008
A Nash game approach for OSNR optimization with capacity constraint in optical links · IEEE Trans. Commun. 2008
Optical networks
WDM networks
0.012007
Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game · INFOCOM 2007

Methods — techniques the papers use, named apart from their topics

distributed iterative algorithm · 0.1barrier function · 0.1nash game theory · 0.1iterative power control algorithms · 0.1iterative gradient algorithm · 0.1distributed optimization · 0.1
YearPublicationVenuePosition
2010 A system performance approach to OSNR optimization in optical networks
abstract
This paper studies a constrained optical signal-to-noise ratio (OSNR) optimization problem in optical networks from the perspective of system performance. A system optimization problem is formulated with the objective of achieving an OSNR target for each channel while satisfying the total power constraint. In order to establish existence of a unique optimal solution, the conditions are derived, which can be used as a basis for an admission control scheme. The original problem is then converted to a relaxed system problem by using a barrier function and solved by a distributed iterative algorithm. Next, the system optimization framework developed is compared to the game theoretic one in [1]. The effects of parameters in both formulations are investigated to study efficiency of Nash equilibria in the OSNR game and pricing mechanisms affecting overall system performance. The theoretical analysis is supported by numerical simulations and experiments conducted on an optical fiber link.
Yan Pan 0006, Tansu Alpcan, Lacra Pavel
IEEE Trans. Commun.1
2008 A Nash game approach for OSNR optimization with capacity constraint in optical links
abstract
This paper develops a Nash game towards optimizing optical signal-to-noise ratio (OSNR) in the presence of link capacity constraint. In optical wavelength-division multiplexing (WDM) networks, all wavelength-multiplexed channels in a link share the optical fiber. In order to limit nonlinear effects, the total power launched into a fiber has to be below a nonlinearity threshold. This can be regarded as the optical link capacity constraint. We formulate an extended OSNR Nash game that incorporates this underlying system constraint. The status of an optical link is considered directly in the cost function. Sufficient conditions for existence and uniqueness of the Nash equilibrium (NE) solution are given. Two iterative algorithms for channel power control are proposed to compute the NE solution: a parallel update algorithm (PUA) and a relaxed PUA (r-PUA). Their convergence is studied under different conditions, both theoretically and numerically.
Yan Pan 0006, Lacra Pavel
IEEE Trans. Commun.1
2007 OSNR optimization with link capacity constraints in WDM networks: A cross layer game approach
abstract
We study the optical signal-to-noise ratio (OSNR) optimization problem in optical wavelength-division multiplexed (WDM) networks. This work extends our previous results in [1] on games with coupled constraints in optical links to generic WDM networks. We first develop a model for the network and an OSNR model for each link by investigating the interaction between the network and physical layers. The nonlinear threshold is considered as the link capacity constraint and we study the case in which channel powers are adjustable at the switching nodes. We formulate an OSNR Nash game with coupled utilities and constraints. Each player (channel) in the game maximizes its own utility function which is related to minimizing the individual OSNR degradation. We exploit this OSNR Nash game in two typical network topologies: multi-link topology and quasi-ring topology. The hierarchical decomposition approach leads to a lower-level game for channels with no coupled constraints and a higher-level optimization problem for the network.
Yan Pan 0006, Lacra Pavel
BROADNETS1
2007 Global Convergence of An Iterative Gradient Algorithm for The Nash Equilibrium in An Extended OSNR Game
abstract
This paper considers the problem of optical signal-to-noise ratio (OSNR) optimization with link capacity constraints within a Nash game framework. In optical wavelength-division multiplexed (WDM) networks, all wavelength-multiplexed channels share the optical fiber. Even when individually channel parameters are adjusted, the total launched power has to be limited below the nonlinearity threshold. This can be regarded as the optical link capacity constraint. In the previous work of Pan & Pavel (2005), the authors have proposed an extended OSNR Nash game. Channel utility has been related to OSNR and the status of the optical link has been considered directly in channel cost function. The difficulty is that the unique Nash equilibrium (NE) solution of this OSNR Nash game is highly nonlinear and thus analytically intractable. The main contribution of this paper is to develop an iterative, distributed gradient algorithm towards finding the NE solution. The algorithm uses only local measurements and the current load of the network (or link). The authors proved that the iterative gradient algorithm converges globally to this NE solution under sufficient conditions.
Yan Pan 0006, Lacra Pavel
INFOCOM1