Demo Data from EDBT 2026 / reviewers in the wild / expert
Roger V. Hoang
dblp:88/388
· DBLP profile ↗
8ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 39% Visualization and visual analytics · 30% Image and video coding · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › image quality assessment
image fidelity |
0.1 | 1 | 2008 | VFire: Virtual Fire in Realistic Environments · VR 2008 |
Virtual and augmented reality
immersive visualization |
0.1 | 1 | 2008 | VFire: Virtual Fire in Realistic Environments · VR 2008 |
Visualization and visual analytics
scientific visualization |
0.1 | 1 | 2008 | VFire: Virtual Fire in Realistic Environments · VR 2008 |
Virtual and augmented reality › virtual environment
immersive environment |
0.0 | 1 | 2008 | VFire: Virtual Fire in Realistic Environments · VR 2008 |
Methods — techniques the papers use, named apart from their topics
user interaction · 0.1mathematical fire model · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Real-time human-robot interaction underlying neurorobotic trust and intent recognition
Laurence C. Jayet Bray, Sridhar R. Anumandla, Corey M. Thibeault, Roger V. Hoang, Philip H. Goodman, Sergiu M. Dascalu, Bobby D. Bryant, Frederick C. Harris Jr. |
Neural Networks | 4 |
| 2011 | Modeling oxytocin induced neurorobotic trust and intent recognition in human-robot interactionabstractRecent human pharmacological fMRI studies suggest that oxytocin (OT) is a centrally-acting neurotransmitter important in the development and expression of trusting relationships in men and women. OT administration in humans was shown to increase trust, acceptance of social risk, memory of faces, and inference of the emotional state of others, in part by directly inhibiting the amygdala. However, the cerebral microcircuitry underlying this mechanism is still unclear. Here, we propose a spiking integrate-and-fire neuronal model of several key interacting brain regions affected by OT neurophysiology during social trust behavior. As a social behavior scenario, we embodied the brain simulator in a behaving virtual humanoid neurorobot, which interacted with a human via a camera. At the physiological level, the amygdala tonic firing was modeled using our recurrent asynchronous irregular nonlinear (RAIN) network architecture. OT cells were modeled with triple apical dendrites characteristic of their structure in the paraventricular nucleus of the hypothalamus. Our architecture demonstrated the success of our system in learning trust by discriminating concordant from discordant movements of a human actor. This led to a cooperative versus protective behavior by the neurorobot after being challenged by a new intent. Sridhar R. Anumandla, Laurence C. Jayet Bray, Corey M. Thibeault, Roger V. Hoang, Sergiu M. Dascalu, Frederick C. Harris Jr., Philip H. Goodman |
IJCNN | 4 |
| 2010 | Scrybe: A Tablet Interface for Virtual Environments
Roger V. Hoang, Joshua Hegie, Frederick C. Harris Jr. |
CAINE | 1 |
| 2010 | VFire: Immersive wildfire simulation and visualization
Roger V. Hoang, Matthew R. Sgambati, Timothy J. Brown, Daniel S. Coming, Frederick C. Harris Jr. |
Comput. Graph. | 1 |
| 2010 | RIST: Radiological Immersive Survey Training for two simultaneous users
Steven Koepnick, Roger V. Hoang, Matthew R. Sgambati, Daniel S. Coming, Evan A. Suma, William R. Sherman |
Comput. Graph. | 2 |
| 2008 | Scripted Artificially Intelligent Basic Online Tactical Simulation
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsman, Matthew R. Sgambati, Sergiu M. Dascalu, Frederick C. Harris Jr. |
CAINE | 2 |
| 2008 | A Dynamic Multi-contextual GPU-based Particle System using Vector Fields for Particle Propagation
Michael J. Smith 0010, Roger V. Hoang, Matthew R. Sgambati, Sergiu M. Dascalu, Frederick C. Harris Jr. |
CAINE | 2 |
| 2008 | VFire: Virtual Fire in Realistic EnvironmentsabstractThe destructive capacity of wildfires and the dangers and limitations associated with observing actual wildfires has led researchers to develop mathematical models in order to better understand their behavior; unfortunately, current two-dimensional visualization techniques make discerning driving forces of a fire difficult and restrict comprehension to the trained eye. VFire is an immersive wildfire visualization application that aims to ameliorate these problems. We discuss several recent enhancements made to VFire in order to not only increase the amount of meaningfully visualized data and visual fidelity but also improve user interaction. Roger V. Hoang, Joseph D. Mahsman, David T. Brown, Michael Penick, Frederick C. Harris Jr., Timothy J. Brown |
VR | 1 |