Demo Data from EDBT 2026 / reviewers in the wild / expert
Aron Bierbaum
dblp:88/4068
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.0 | 1 | 2002 | Tutorial 4: Open Source Virtual Reality · VR 2002 |
Virtual and augmented reality › virtual reality
VR application development |
0.0 | 1 | 2002 | Tutorial 4: Open Source Virtual Reality · VR 2002 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Analyzing the performance of a cluster-based architecture for immersive visualization systems
Pedro Morillo 0001, Aron Bierbaum, Patrick Hartling, Marcos Fernández 0001, Carolina Cruz-Neira |
J. Parallel Distributed Comput. | 2 |
| 2005 | Implementing Immersive Clustering with VR Juggler
Aron Bierbaum, Patrick Hartling, Pedro Morillo 0001, Carolina Cruz-Neira |
ICCSA (3) | 1 |
| 2002 | Tutorial 4: Open Source Virtual RealityabstractThis tutorial provides an overview of VR application development using Open Source software tools. We focus on the VR Juggler suite of tools (see http://www.vrjuggler.org) and various Open Source projects that can work with it. We will demonstrate how Open Source software ensures extensibility and eases integration between software tools. We will also show how leveraging existing and emerging Open Source projects can lower development times and costs while simultaneously increasing portability and stability. In particular, we will discuss several kinds of Open Source VR software: • Development frameworks for immersive VR applications (VR Juggler) • Scene graphs for managing application data. (OpenSG or OpenSceneGraph). • Clustering software for powering low-cost VR systems (NetJuggler). • Collaboration software for writing interactive, networked applications (primarily discussing software currently under development by the VR Juggler team). • Various other tools needed to write compelling applications, such as audio libraries, scripting capabilities, and navigation systems, and how they can be used by VR Jugglerbased applications. Christopher Just, Kevin Meinert, Aron Bierbaum, Patrick Hartling |
VR | 3 |