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Okihide Hikosaka

dblp:88/4099 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2006
0000-0003-2458-7187ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 44% Motion planning and robot control · 44% Robot manipulation · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
actor-critic methods
0.012004
Responding to Modalities with Different Latencies · NIPS 2004
Robotics › Motion planning and robot control › robot control › sensor-based control
sensorimotor control
0.012004
Responding to Modalities with Different Latencies · NIPS 2004
Robotics › Robot manipulation › manipulation control
reaching
0.012004
Responding to Modalities with Different Latencies · NIPS 2004

Methods — techniques the papers use, named apart from their topics

softmax combination · 0.0actor-critic · 0.0
YearPublicationVenuePosition
2006 Extended LATER model can account for trial-by-trial variability of both pre- and post-processes
Hiroyuki Nakahara, Kae Nakamura, Okihide Hikosaka
Neural Networks3
2004 Responding to Modalities with Different Latencies
abstract
Motor control depends on sensory feedback in multiple modalities with different latencies. In this paper we consider within the framework of re- inforcement learning how different sensory modalities can be combined and selected for real-time, optimal movement control. We propose an actor-critic architecture with multiple modules, whose output are com- bined using a softmax function. We tested our architecture in a simu- lation of a sequential reaching task. Reaching was initially guided by visual feedback with a long latency. Our learning scheme allowed the agent to utilize the somatosensory feedback with shorter latency when the hand is near the experienced trajectory. In simulations with different latencies for visual and somatosensory feedback, we found that the agent depended more on feedback with shorter latency.
Fredrik Bissmarck, Hiroyuki Nakahara, Kenji Doya, Okihide Hikosaka
NIPS4
2002 Self-Organization in the Basal Ganglia with Modulation of Reinforcement Signals
abstract
Self-organization is one of fundamental brain computations for forming efficient representations of information. Experimental support for this idea has been largely limited to the developmental and reorganizational formation of neural circuits in the sensory cortices. We now propose that self-organization may also play an important role in short-term synaptic changes in reward-driven voluntary behaviors. It has recently been shown that many neurons in the basal ganglia change their sensory responses flexibly in relation to rewards. Our computational model proposes that the rapid changes in striatal projection neurons depend on the subtle balance between the Hebb-type mechanisms of excitation and inhibition, which are modulated by reinforcement signals. Simulations based on the model are shown to produce various types of neural activity similar to those found in experiments.
Hiroyuki Nakahara, Shun-ichi Amari, Okihide Hikosaka
Neural Comput.3
1998 Translation of Motivation into Action in the Basal Ganglia
Okihide Hikosaka, Reiko Kawagoe, Yoriko Takikawa
ICONIP1