Demo Data from EDBT 2026 / reviewers in the wild / expert
Steven D. Whitehead
dblp:88/5375
· DBLP profile ↗
11ranked-venue papers
9as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 7 first-authorComputer networks · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 36% Learning theory · 28% Representation and self-supervised learning · 16% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% | |
| Computer networks
1 paper |
Internet architecture and protocols · 77% Network optimization and economics · 23% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › markov decision process
non-markov decision process |
0.0 | 1 | 1995 | Reinforcement Learning of Non-Markov Decision Processes · Artif. Intell. 1995 |
Machine learning › Learning theory
online learning |
0.0 | 1 | 1993 | Online Learning with Random Representations · ICML 1993 |
Machine learning › Representation and self-supervised learning
random representations |
0.0 | 1 | 1993 | Online Learning with Random Representations · ICML 1993 |
Machine learning › Learning theory
computational complexity |
0.0 | 1 | 1991 | A Complexity Analysis of Cooperative Mechanisms in Reinforcement Learning · AAAI 1991 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.0 | 1 | 1991 | Complexity and Cooperation in Q-Learning · ML 1991 |
Robotics › Robot navigation and mapping
active perception |
0.0 | 1 | 1990 | Active Perception and Reinforcement Learning · ML 1990 |
Robotics › Motion planning and robot control › robot control architecture
reactive system |
0.0 | 1 | 1989 | A Role for Anticipation in Reactive Systems that Learn · ML 1989 |
Information retrieval
retrieval strategies |
0.0 | 1 | 1997 | GTE SuperPages: Using IR Techniques for Searching Complex Objects · VLDB 1997 |
Internet architecture and protocols
integrated services |
0.0 | 1 | 1984 | Transmission Facility Sharing for Integrated Services · INFOCOM 1984 |
Machine learning › Reinforcement learning
exploration |
0.0 | 1 | 1990 | Active Perception and Reinforcement Learning · ML 1990 |
Network optimization and economics
resource allocation |
0.0 | 1 | 1984 | Transmission Facility Sharing for Integrated Services · INFOCOM 1984 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.0q-learning · 0.0anticipatory learning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | GTE SuperPages: Using IR Techniques for Searching Complex Objects
Steven D. Whitehead, Himanshu Sinha, Michael Murphy |
VLDB | 1 |
| 1995 | Reinforcement Learning of Non-Markov Decision Processes
Steven D. Whitehead, Long Ji Lin |
Artif. Intell. | 1 |
| 1995 | Auto-FAQ: An Experiment in Cyberspace Leveraging
Steven D. Whitehead |
Comput. Networks ISDN Syst. | 1 |
| 1993 | Online Learning with Random Representations
Richard S. Sutton, Steven D. Whitehead |
ICML | 2 |
| 1991 | A Complexity Analysis of Cooperative Mechanisms in Reinforcement Learning
Steven D. Whitehead |
AAAI | 1 |
| 1991 | Complexity and Cooperation in Q-Learning
Steven D. Whitehead |
ML | 1 |
| 1991 | Learning to Perceive and Act by Trial and Error
Steven D. Whitehead, Dana H. Ballard |
Mach. Learn. | 1 |
| 1990 | Active Perception and Reinforcement Learning
Steven D. Whitehead, Dana H. Ballard |
ML | 1 |
| 1990 | Active Perception and Reinforcement LearningabstractThis paper considers adaptive control architectures that integrate active sensorimotor systems with decision systems based on reinforcement learning. One unavoidable consequence of active perception is that the agent's internal representation often confounds external world states. We call this phenomenon perceptual aliasing and show that it destabilizes existing reinforcement learning algorithms with respect to the optimal decision policy. A new decision system that overcomes these difficulties is described. The system incorporates a perceptual subcycle within the overall decision cycle and uses a modified learning algorithm to suppress the effects of perceptual aliasing. The result is a control architecture that learns not only how to solve a task but also where to focus its attention in order to collect necessary sensory information. Steven D. Whitehead, Dana H. Ballard |
Neural Comput. | 1 |
| 1989 | A Role for Anticipation in Reactive Systems that Learn
Steven D. Whitehead, Dana H. Ballard |
ML | 1 |
| 1984 | Transmission Facility Sharing for Integrated Services
John N. Daigle, Steven D. Whitehead |
INFOCOM | 2 |