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Steven D. Whitehead

dblp:88/5375 · DBLP profile ↗
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11ranked-venue papers
9as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 7 first-authorComputer networks · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 36% Learning theory · 28% Representation and self-supervised learning · 16%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer networks
1 paper
Internet architecture and protocols · 77% Network optimization and economics · 23%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › markov decision process
non-markov decision process
0.011995
Reinforcement Learning of Non-Markov Decision Processes · Artif. Intell. 1995
Machine learning › Learning theory
online learning
0.011993
Online Learning with Random Representations · ICML 1993
Machine learning › Representation and self-supervised learning
random representations
0.011993
Online Learning with Random Representations · ICML 1993
Machine learning › Learning theory
computational complexity
0.011991
A Complexity Analysis of Cooperative Mechanisms in Reinforcement Learning · AAAI 1991
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.011991
Complexity and Cooperation in Q-Learning · ML 1991
Robotics › Robot navigation and mapping
active perception
0.011990
Active Perception and Reinforcement Learning · ML 1990
Robotics › Motion planning and robot control › robot control architecture
reactive system
0.011989
A Role for Anticipation in Reactive Systems that Learn · ML 1989
Information retrieval
retrieval strategies
0.011997
GTE SuperPages: Using IR Techniques for Searching Complex Objects · VLDB 1997
Internet architecture and protocols
integrated services
0.011984
Transmission Facility Sharing for Integrated Services · INFOCOM 1984
Machine learning › Reinforcement learning
exploration
0.011990
Active Perception and Reinforcement Learning · ML 1990
Network optimization and economics
resource allocation
0.011984
Transmission Facility Sharing for Integrated Services · INFOCOM 1984

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.0q-learning · 0.0anticipatory learning · 0.0
YearPublicationVenuePosition
1997 GTE SuperPages: Using IR Techniques for Searching Complex Objects
Steven D. Whitehead, Himanshu Sinha, Michael Murphy
VLDB1
1995 Reinforcement Learning of Non-Markov Decision Processes
Steven D. Whitehead, Long Ji Lin
Artif. Intell.1
1995 Auto-FAQ: An Experiment in Cyberspace Leveraging
Steven D. Whitehead
Comput. Networks ISDN Syst.1
1993 Online Learning with Random Representations
Richard S. Sutton, Steven D. Whitehead
ICML2
1991 A Complexity Analysis of Cooperative Mechanisms in Reinforcement Learning
Steven D. Whitehead
AAAI1
1991 Complexity and Cooperation in Q-Learning
Steven D. Whitehead
ML1
1991 Learning to Perceive and Act by Trial and Error
Steven D. Whitehead, Dana H. Ballard
Mach. Learn.1
1990 Active Perception and Reinforcement Learning
Steven D. Whitehead, Dana H. Ballard
ML1
1990 Active Perception and Reinforcement Learning
abstract
This paper considers adaptive control architectures that integrate active sensorimotor systems with decision systems based on reinforcement learning. One unavoidable consequence of active perception is that the agent's internal representation often confounds external world states. We call this phenomenon perceptual aliasing and show that it destabilizes existing reinforcement learning algorithms with respect to the optimal decision policy. A new decision system that overcomes these difficulties is described. The system incorporates a perceptual subcycle within the overall decision cycle and uses a modified learning algorithm to suppress the effects of perceptual aliasing. The result is a control architecture that learns not only how to solve a task but also where to focus its attention in order to collect necessary sensory information.
Steven D. Whitehead, Dana H. Ballard
Neural Comput.1
1989 A Role for Anticipation in Reactive Systems that Learn
Steven D. Whitehead, Dana H. Ballard
ML1
1984 Transmission Facility Sharing for Integrated Services
John N. Daigle, Steven D. Whitehead
INFOCOM2