EDBT 2026 Demo / reviewers in the wild / expert
Xiyong Wang
dblp:88/5681
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 33% Computational photography and imaging · 33% Geometric modeling and processing · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
3d scanning |
0.1 | 1 | 2005 | A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005 |
Geometric modeling and processing
laser scanning |
0.1 | 1 | 2005 | A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005 |
Virtual and augmented reality
mixed reality |
0.1 | 1 | 2005 | A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005 |
Personal fabrication and tangible interfaces
tangible interaction |
0.0 | 1 | 2005 | A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005 |
Methods — techniques the papers use, named apart from their topics
color-based marker tracking · 0.1articulated object manipulation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | A Pipeline for Rapidly Incorporating Real Objects into a Mixed EnvironmentabstractA method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their geometric models are put into a mixed environment (ME). In the ME, users can manipulate the scanned, articulated real objects, such as tools, parts, and physical correlates to complex computer-aided design (CAD) models. Our aim is to allow engineering teams to effectively conduct hands-on assembly design verification. This task would be simulated at a high degree of fidelity, and would benefit from the natural interaction afforded by a ME with many specific real objects. Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok, Danette Allen |
ISMAR | 1 |