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Xiyong Wang

dblp:88/5681 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 33% Computational photography and imaging · 33% Geometric modeling and processing · 33%
Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
3d scanning
0.112005
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005
Geometric modeling and processing
laser scanning
0.112005
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005
Virtual and augmented reality
mixed reality
0.112005
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005
Personal fabrication and tangible interfaces
tangible interaction
0.012005
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

color-based marker tracking · 0.1articulated object manipulation · 0.1
YearPublicationVenuePosition
2005 A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
abstract
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their geometric models are put into a mixed environment (ME). In the ME, users can manipulate the scanned, articulated real objects, such as tools, parts, and physical correlates to complex computer-aided design (CAD) models. Our aim is to allow engineering teams to effectively conduct hands-on assembly design verification. This task would be simulated at a high degree of fidelity, and would benefit from the natural interaction afforded by a ME with many specific real objects.
Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok, Danette Allen
ISMAR1