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Johannes Tümler

dblp:88/68 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0002-4788-2667ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 78% Computational photography and imaging · 22%
Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 31% Ubiquitous computing and smart environments · 25% Wearable and physiological sensing · 22%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.222010
Extended investigations of user-related issues in mobile industrial AR · ISMAR 2010
A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization · VR 2009
Virtual and augmented reality › augmented reality › augmented reality applications
industrial augmented reality
0.112010
Extended investigations of user-related issues in mobile industrial AR · ISMAR 2010
Computational photography and imaging
3d scanning
0.112009
A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization · VR 2009
Immersive interaction
augmented reality
0.112009
Pick-by-Vision: A first stress test · ISMAR 2009
Ubiquitous computing and smart environments › workplace technology
order picking
0.112009
Pick-by-Vision: A first stress test · ISMAR 2009
Wearable and physiological sensing › physiological signal analysis
heart rate variability
0.112008
Mobile Augmented Reality in industrial applications: Approaches for solution of user-related issues · ISMAR 2008
Virtual and augmented reality
virtual reality
0.012009
A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization · VR 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.4case study · 0.1heart rate variability analysis · 0.1
YearPublicationVenuePosition
2020 Investigating Effects and User Preferences of Extra- and Intradiegetic Virtual Reality Questionnaires
abstract
Virtual realities (VR) are becoming an integral part of product development across many industries, for example to assess aesthetics and usability of new features in the automotive industry. The recording of the evaluation is typically conducted by filling out questionnaires after the study participants left the virtual environment. In this paper, we investigate how questionnaires can be best embedded within the virtual environment and compare how VR-questionnaires differ from classical post-test evaluations regarding preference, presence, and questionnaire completion time.
Nadine Wagener, Mareike Stamer, Johannes Schöning, Johannes Tümler
VRST4
2010 Extended investigations of user-related issues in mobile industrial AR
abstract
The potential of Augmented Reality (AR) to support industrial processes has been demonstrated in several studies. While there have been first investigations on user related issues in the long-duration use of mobile AR systems, to date the impact of theses systems on physiological and psychological aspects is not explored extensively. We conducted an extended study in which 19 participants worked 4 hours continuously in an order picking process with and without AR support. Results of the study comparing strain and work efficiency are presented and open issues are discussed.
Jens Grubert, Daniel Hamacher, Rüdiger Mecke, Irina Böckelmann, Lutz Schega, Anke Huckauf, Mario H. Urbina, Michael Schenk, Fabian Doil, Johannes Tümler
ISMAR10
2009 Pick-by-Vision: A first stress test
abstract
In this paper we report on our ongoing studies around the application of augmented reality methods to support the order picking process of logistics applications. Order picking is the gathering of goods out of a prepared range of items following some customer orders. We named the visual support of this order picking process using head-mounted displays ldquopick-by-visionrdquo. This work presents the case study of bringing our previously developed pick-by-vision system from the lab to an experimental factory hall to evaluate it under more realistic conditions. This includes the execution of two user studies. In the first one we compared our pick-by-vision system with and without tracking to picking using a paper list to check picking performance and quality in general. In a second test we had subjects using the pick-by-vision system continuously for two hours to gain in-depth insight into the longer use of our system, checking user strain besides the general performance. Furthermore, we report on the general obstacles of trying to use HMD-based AR in an industrial setup and discuss our observations of user behaviour.
Björn Schwerdtfeger, Rupert Reif, Willibald A. Günthner, Gudrun Klinker, Daniel Hamacher, Lutz Schega, Irina Böckelmann, Fabian Doil, Johannes Tümler
ISMAR9
2009 A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization
abstract
In this paper a new interactive digitization concept for large real world objects is described using the virtual reality (VR) environment Elbe Dom. The method combines augmented reality (AR) technologies with a high quality display of textured three dimensional (3D) models. One focus is thereby the display of valuable information of the actual measuring process. The proposed method is a non-contact technique, especially applicable to objects with freeform and a size up to 5 m times 5 m times 3 m. The method achieves an accuracy value of less than 1 mm within the whole measuring volume.
Wolfram Schoor, Steffen Masik, Johannes Tümler, Simon Adler, Marc Hofmann, Erik Trostmann
VR3
2008 Mobile Augmented Reality in industrial applications: Approaches for solution of user-related issues
abstract
Augmented Reality (AR) uses computer-generated virtual information to enhance the user’s information access. While numerous previous studies have demonstrated the large potential of AR to improve industrial processes by enhancing product quality and reducing production times it is still unclear if and how long term usage of such AR technology produces stress and strain. This paper presents an approach to use the analysis of Heart Rate Variability to objectively measure current user strain during different work tasks. Results of a user study comparing strain during an AR supported and a non-AR supported work task in a laboratory setting are presented and discussed.
Johannes Tümler, Rüdiger Mecke, Michael Schenk, Anke Huckauf, Fabian Doil, Georg Paul, Eberhard A. Pfister, Irina Böckelmann, Anja Roggentin
ISMAR1