Demo Data from EDBT 2026 / reviewers in the wild / expert
Jason Pazis
dblp:88/7057
· DBLP profile ↗
12ranked-venue papers
9as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 9 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
9 papers |
Reinforcement learning · 64% Learning theory · 26% Learning paradigms · 7% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Theoretical computer science
2 papers |
Mathematical optimization · 100% |
Topics — the 19 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
sample complexity |
0.5 | 3 | 2016 | Improving PAC Exploration Using the Median Of Means · NIPS 2016 Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear Programming · AAAI 2013 PAC Optimal Exploration in Continuous Space Markov Decision Processes · AAAI 2013 |
Machine learning › Reinforcement learning
exploration |
0.4 | 2 | 2016 | Improving PAC Exploration Using the Median Of Means · NIPS 2016 PAC Optimal Exploration in Continuous Space Markov Decision Processes · AAAI 2013 |
Machine learning › Reinforcement learning
value function approximation |
0.4 | 3 | 2013 | Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear Programming · AAAI 2013 Generalized Value Functions for Large Action Sets · ICML 2011 Non-Parametric Approximate Linear Programming for MDPs · AAAI 2011 |
Machine learning › Learning theory › PAC learning
PAC bounds |
0.3 | 2 | 2016 | Improving PAC Exploration Using the Median Of Means · NIPS 2016 PAC Optimal Exploration in Continuous Space Markov Decision Processes · AAAI 2013 |
Machine learning › Reinforcement learning › dynamic programming
approximate linear programming |
0.3 | 2 | 2013 | Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear Programming · AAAI 2013 Non-Parametric Approximate Linear Programming for MDPs · AAAI 2011 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 1 | 2017 | Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability · ICML 2017 |
Machine learning › Learning paradigms
multi-task learning |
0.3 | 1 | 2017 | Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability · ICML 2017 |
Computing education
robotics education |
0.3 | 1 | 2017 | Duckietown: An open, inexpensive and flexible platform for autonomy education and research · ICRA 2017 |
Machine learning › Reinforcement learning › exploration
exploration in markov decision processes |
0.2 | 1 | 2016 | Efficient PAC-Optimal Exploration in Concurrent, Continuous State MDPs with Delayed Updates · AAAI 2016 |
Machine learning › Reinforcement learning
markov decision process |
0.2 | 1 | 2016 | Improving PAC Exploration Using the Median Of Means · NIPS 2016 |
Machine learning › Learning theory › statistical estimation › robust statistics
median-of-means |
0.2 | 1 | 2016 | Improving PAC Exploration Using the Median Of Means · NIPS 2016 |
Machine learning › Reinforcement learning
large action space |
0.1 | 1 | 2011 | Generalized Value Functions for Large Action Sets · ICML 2011 |
Machine learning › Reinforcement learning › action space design
action space discretization |
0.1 | 1 | 2009 | Binary action search for learning continuous-action control policies · ICML 2009 |
Machine learning › Reinforcement learning
policy learning |
0.1 | 1 | 2009 | Binary action search for learning continuous-action control policies · ICML 2009 |
Mathematical optimization › linear programming
approximate linear programming |
0.1 | 2 | 2013 | Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear Programming · AAAI 2013 Non-Parametric Approximate Linear Programming for MDPs · AAAI 2011 |
Mathematical optimization
linear programming |
0.1 | 2 | 2013 | Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear Programming · AAAI 2013 Non-Parametric Approximate Linear Programming for MDPs · AAAI 2011 |
Machine learning › Reinforcement learning › transfer learning in reinforcement learning › policy transfer
policy distillation |
0.1 | 1 | 2017 | Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observability · ICML 2017 |
Machine learning › Reinforcement learning › value function estimation
general value functions |
0.0 | 1 | 2011 | Generalized Value Functions for Large Action Sets · ICML 2011 |
Machine learning › Reinforcement learning › dynamic programming › value iteration
fitted q-iteration |
0.0 | 1 | 2009 | Binary action search for learning continuous-action control policies · ICML 2009 |
Methods — techniques the papers use, named apart from their topics
smoothness assumption · 0.6non-parametric value function approximation · 0.6onboard processing · 0.6monocular camera · 0.6policy distillation · 0.3decentralized learning · 0.3probably approximately correct (PAC) bounds · 0.2median-of-means · 0.2max-norm bounds · 0.2continuous state-space exploration · 0.2PAC analysis · 0.2l1 regularization · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Crossmodal attentive skill learner: learning in Atari and beyond with audio-video inputs
Dong-Ki Kim, Shayegan Omidshafiei, Jason Pazis, Jonathan P. How |
Auton. Agents Multi Agent Syst. | 3 |
| 2017 | Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial ObservabilityabstractMany real-world tasks involve multiple agents with partial observability and limited communication. Learning is challenging in these settings due to local viewpoints of agents, which perceive the world as non-stationary due to concurrently-exploring teammates. Approaches that learn specialized policies for individual tasks face problems when applied to the real world: not only do agents have to learn and store distinct policies for each task, but in practice identities of tasks are often non-observable, making these approaches inapplicable. This paper formalizes and addresses the problem of multi-task multi-agent reinforcement learning under partial observability. We introduce a decentralized single-task learning approach that is robust to concurrent interactions of teammates, and present an approach for distilling single-task policies into a unified policy that performs well across multiple related tasks, without explicit provision of task identity. Shayegan Omidshafiei, Jason Pazis, Christopher Amato, Jonathan P. How, John Vian |
ICML | 2 |
| 2017 | Duckietown: An open, inexpensive and flexible platform for autonomy education and researchabstractDuckietown is an open, inexpensive and flexible platform for autonomy education and research. The platform comprises small autonomous vehicles (“Duckiebots”) built from off-the-shelf components, and cities (“Duckietowns”) complete with roads, signage, traffic lights, obstacles, and citizens (duckies) in need of transportation. The Duckietown platform offers a wide range of functionalities at a low cost. Duckiebots sense the world with only one monocular camera and perform all processing onboard with a Raspberry Pi 2, yet are able to: follow lanes while avoiding obstacles, pedestrians (duckies) and other Duckiebots, localize within a global map, navigate a city, and coordinate with other Duckiebots to avoid collisions. Duckietown is a useful tool since educators and researchers can save money and time by not having to develop all of the necessary supporting infrastructure and capabilities. All materials are available as open source, and the hope is that others in the community will adopt the platform for education and research. Liam Paull, Jacopo Tani, Heejin Ahn, Javier Alonso-Mora, Luca Carlone, Michal Cáp, Yu Fan Chen, Changhyun Choi, Jeff Dusek, Yajun Fang, Daniel Hoehener, Shih-Yuan Liu, Michael Novitzky, Igor Franzoni Okuyama, Jason Pazis, Guy Rosman, Valerio Varricchio, Hsueh-Cheng Wang, Dmitry S. Yershov, Hang Zhao 0021, Michael Benjamin, Christopher Carr, Maria T. Zuber, Sertac Karaman, Emilio Frazzoli, Domitilla Del Vecchio, Daniela Rus, Jonathan P. How, John J. Leonard, Andrea Censi |
ICRA | 15 |
| 2016 | Efficient PAC-Optimal Exploration in Concurrent, Continuous State MDPs with Delayed UpdatesabstractWe present a new, efficient PAC optimal exploration algorithm that is able to explore in multiple, continuous or discrete state MDPs simultaneously. Our algorithm does not assume that value function updates can be completed instantaneously, and maintains PAC guarantees in realtime environments. Not only do we extend the applicability of PAC optimal exploration algorithms to new, realistic settings, but even when instant value function updates are possible, our bounds present a significant improvement over previous single MDP exploration bounds, and a drastic improvement over previous concurrent PAC bounds. We also present TCE, a new, fine grained metric for the cost of exploration. Jason Pazis, Ronald Parr |
AAAI | 1 |
| 2016 | Improving PAC Exploration Using the Median Of MeansabstractWe present the first application of the median of means in a PAC exploration algorithm for MDPs. Using the median of means allows us to significantly reduce the dependence of our bounds on the range of values that the value function can take, while introducing a dependence on the (potentially much smaller) variance of the Bellman operator. Additionally, our algorithm is the first algorithm with PAC bounds that can be applied to MDPs with unbounded rewards. Jason Pazis, Ronald Parr, Jonathan P. How |
NIPS | 1 |
| 2013 | PAC Optimal Exploration in Continuous Space Markov Decision ProcessesabstractCurrent exploration algorithms can be classified in two broad categories: Heuristic, and PAC optimal. While numerous researchers have used heuristic approaches such as epsilon-greedy exploration successfully, such approaches lack formal, finite sample guarantees and may need a significant amount of fine-tuning to produce good results. PAC optimal exploration algorithms, on the other hand, offer strong theoretical guarantees but are inapplicable in domains of realistic size. The goal of this paper is to bridge the gap between theory and practice, by introducing C-PACE, an algorithm which offers strong theoretical guarantees and can be applied to interesting, continuous space problems. Jason Pazis, Ronald Parr |
AAAI | 1 |
| 2013 | Sample Complexity and Performance Bounds for Non-Parametric Approximate Linear ProgrammingabstractOne of the most difficult tasks in value function approximation for Markov Decision Processes is finding an approximation architecture that is expressive enough to capture the important structure in the value function, while at the same time not overfitting the training samples. Recent results in non-parametric approximate linear programming (NP-ALP), have demonstrated that this can be done effectively using nothing more than a smoothness assumption on the value function. In this paper we extend these results to the case where samples come from real world transitions instead of the full Bellman equation, adding robustness to noise. In addition, we provide the first max-norm, finite sample performance guarantees for any form of ALP. NP-ALP is amenable to problems with large (multidimensional) or even infinite (continuous) action spaces, and does not require a model to select actions using the resulting approximate solution. Jason Pazis, Ronald Parr |
AAAI | 1 |
| 2011 | Non-Parametric Approximate Linear Programming for MDPsabstractThe Approximate Linear Programming (ALP) approach to value function approximation for MDPs is a parametric value function approximation method, in that it represents the value function as a linear combination of features which are chosen a priori. Choosing these features can be a difficult challenge in itself. One recent effort, Regularized Approximate Linear Programming (RALP), uses L1 regularization to address this issue by combining a large initial set of features with a regularization penalty that favors a smooth value function with few non-zero weights. Rather than using smoothness as a backhanded way of addressing the feature selection problem, this paper starts with smoothness and develops a non-parametric approach to ALP that is consistent with the smoothness assumption. We show that this new approach has some favorable practical and analytical properties in comparison to (R)ALP. Jason Pazis, Ronald Parr |
AAAI | 1 |
| 2011 | Reinforcement learning in multidimensional continuous action spacesabstractThe majority of learning algorithms available today focus on approximating the state (V ) or state-action (Q) value function and efficient action selection comes as an afterthought. On the other hand, real-world problems tend to have large action spaces, where evaluating every possible action becomes impractical. This mismatch presents a major obstacle in successfully applying reinforcement learning to real-world problems. In this paper we present an effective approach to learning and acting in domains with multidimensional and/or continuous control variables where efficient action selection is embedded in the learning process. Instead of learning and representing the state or state-action value function of the MDP, we learn a value function over an implied augmented MDP, where states represent collections of actions in the original MDP and transitions represent choices eliminating parts of the action space at each step. Action selection in the original MDP is reduced to a binary search by the agent in the transformed MDP, with computational complexity logarithmic in the number of actions, or equivalently linear in the number of action dimensions. Our method can be combined with any discrete-action reinforcement learning algorithm for learning multidimensional continuous-action policies using a state value approximator in the transformed MDP. Our preliminary results with two well-known reinforcement learning algorithms (Least-Squares Policy Iteration and Fitted Q-Iteration) on two continuous action domains (1-dimensional inverted pendulum regulator, 2-dimensional bicycle balancing) demonstrate the viability and the potential of the proposed approach. Jason Pazis, Michail G. Lagoudakis |
ADPRL | 1 |
| 2011 | Generalized Value Functions for Large Action Sets
Jason Pazis, Ronald Parr |
ICML | 1 |
| 2009 | Learning continuous-action control policiesabstractReinforcement learning for control in stochastic processes has received significant attention in the last few years. Several data-efficient methods, even for continuous state spaces, have been proposed, however most of them assume a small and discrete action space. While continuous action spaces are quite common in real-world problems, the most common approach still employed in practice is coarse discretization of the action space. This paper presents a novel, computationally-efficient method, called adaptive action modification, for realizing continuous-action policies, using binary decisions corresponding to adaptive increment or decrement changes in the values of the continuous action variables. The proposed approach essentially approximates any continuous action space to arbitrary resolution and can be combined with any discrete-action reinforcement learning algorithm for learning continuous-action policies. Our approach is coupled with three well-known reinforcement learning algorithms (Q-learning, fitted Q-iteration, and least-squares policy iteration) and its use and properties are thoroughly investigated and demonstrated on the continuous state-action inverted pendulum and bicycle balancing and riding domains. Jason Pazis, Michail G. Lagoudakis |
ADPRL | 1 |
| 2009 | Binary action search for learning continuous-action control policiesabstractReinforcement Learning methods for controlling stochastic processes typically assume a small and discrete action space. While continuous action spaces are quite common in real-world problems, the most common approach still employed in practice is coarse discretization of the action space. This paper presents a novel method, called Binary Action Search, for realizing continuousaction policies by searching efficiently the entire action range through increment and decrement modifications to the values of the action variables according to an internal binary policy defined over an augmented state space. The proposed approach essentially approximates any continuous action space to arbitrary resolution and can be combined with any discrete-action reinforcement learning algorithm for learning continuous-action policies. Binary Action Search eliminates the restrictive modification steps of Adaptive Action Modification and requires no temporal action locality in the domain. Our approach is coupled with two well-known reinforcement learning algorithms (Least-Squares Policy Iteration and Fitted Q-Iteration) and its use and properties are thoroughly investigated and demonstrated on the continuous state-action Inverted Pendulum, Double Integrator, and Car on the Hill domains. Jason Pazis, Michail G. Lagoudakis |
ICML | 1 |