Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Lukasz Stafiniak

dblp:88/9922 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 35% Optimization for machine learning · 27% Language models and text generation · 24%
Software engineering, system software, and programming languages
1 paper
Software testing · 100%
Theoretical computer science
1 paper
Logic in computer science · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning
hyperparameter optimization
0.512021
Hyperparameter Selection for Imitation Learning · ICML 2021
Machine learning › Reinforcement learning
imitation learning
0.512021
Hyperparameter Selection for Imitation Learning · ICML 2021
Natural language and speech › Language models and text generation
compositional generalization
0.412020
Measuring Compositional Generalization: A Comprehensive Method on Realistic Data · ICLR 2020
Software testing › test infrastructure
benchmark construction
0.412020
Measuring Compositional Generalization: A Comprehensive Method on Realistic Data · ICLR 2020
Machine learning › Reinforcement learning
continuous control
0.112021
Hyperparameter Selection for Imitation Learning · ICML 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.112011
First-Order Logic with Counting for General Game Playing · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
general game playing
0.112011
First-Order Logic with Counting for General Game Playing · AAAI 2011
Logic in computer science › finite model theory
counting quantifiers
0.112011
First-Order Logic with Counting for General Game Playing · AAAI 2011
Logic in computer science
first-order logic
0.112011
First-Order Logic with Counting for General Game Playing · AAAI 2011

Methods — techniques the papers use, named apart from their topics

compositional generalization evaluation · 0.9proxy reward functions · 0.5empirical study · 0.5heuristic generation · 0.2alpha-beta search · 0.2
YearPublicationVenuePosition
2021 Hyperparameter Selection for Imitation Learning
abstract
We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function to be available for HP selection, but this is not a realistic setting. Indeed, would this reward function be available, it could then directly be used for policy training and imitation would not be necessary. To tackle this mostly ignored problem, we propose a number of possible proxies to the external reward. We evaluate them in an extensive empirical study (more than 10’000 agents across 9 environments) and make practical recommendations for selecting HPs. Our results show that while imitation learning algorithms are sensitive to HP choices, it is often possible to select good enough HPs through a proxy to the reward function.
Léonard Hussenot, Marcin Andrychowicz, Damien Vincent, Robert Dadashi, Anton Raichuk, Sabela Ramos, Nikola Momchev, Sertan Girgin, Raphaël Marinier, Lukasz Stafiniak, Manu Orsini, Olivier Bachem, Matthieu Geist, Olivier Pietquin
ICML10
2020 Measuring Compositional Generalization: A Comprehensive Method on Realistic Data
Daniel Keysers, Nathanael Schärli, Nathan Scales, Hylke Buisman, Daniel Furrer, Sergii Kashubin, Nikola Momchev, Danila Sinopalnikov, Lukasz Stafiniak, Tibor Tihon, Dmitry Tsarkov, Xiao Wang 0038, Marc van Zee, Olivier Bousquet
ICLR9
2011 First-Order Logic with Counting for General Game Playing
abstract
General Game Players (GGPs) are programs which can play an arbitrary game given only its rules and the Game Description Language (GDL) is a variant of Datalog used in GGP competitions to specify the rules. GDL inherits from Datalog the use of Horn clauses as rules and recursion, but it too requires stratification and does not allow to use quantifiers. We present an alternative formalism for game description which is based on first-order logic (FO). States of the game are represented by relational structures, legal moves by structure rewriting rules guarded by FO formulas, and the goals of the players by formulas which extend FO with counting. The advantage of our formalism comes from more explicit state representationcand from the use of quantifiers in formulas. We show how to exploit existential quantification in players' goals to generate heuristics for evaluating positions in the game. The derived heuristics are good enough for a basic alpha-beta agent to win against state of the art GGP.
Lukasz Kaiser, Lukasz Stafiniak
AAAI2