Demo Data from EDBT 2026 / reviewers in the wild / expert
François Guillaume
dblp:89/1696
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2012
0000-0002-8900-2410ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology › statistical genetics › genetic association study
association mapping |
0.1 | 1 | 2012 | Ancestral haplotype-based association mapping with generalized linear mixed models accounting for stratification · Bioinform. 2012 |
Bioinformatics and computational biology › genomics
genome-wide association study |
0.1 | 1 | 2012 | Ancestral haplotype-based association mapping with generalized linear mixed models accounting for stratification · Bioinform. 2012 |
Bioinformatics and computational biology › population genetics
population stratification correction |
0.1 | 1 | 2012 | Ancestral haplotype-based association mapping with generalized linear mixed models accounting for stratification · Bioinform. 2012 |
Methods — techniques the papers use, named apart from their topics
hidden markov model · 0.1generalized linear mixed model · 0.1ancestral haplotype inference · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Ancestral haplotype-based association mapping with generalized linear mixed models accounting for stratificationabstractMOTIVATION: In many situations, genome-wide association studies are performed in populations presenting stratification. Mixed models including a kinship matrix accounting for genetic relatedness among individuals have been shown to correct for population and/or family structure. Here we extend this methodology to generalized linear mixed models which properly model data under various distributions. In addition we perform association with ancestral haplotypes inferred using a hidden Markov model. RESULTS: The method was shown to properly account for stratification under various simulated scenari presenting population and/or family structure. Use of ancestral haplotypes resulted in higher power than SNPs on simulated datasets. Application to real data demonstrates the usefulness of the developed model. Full analysis of a dataset with 4600 individuals and 500 000 SNPs was performed in 2 h 36 min and required 2.28 Gb of RAM. AVAILABILITY: The software GLASCOW can be freely downloaded from www.giga.ulg.ac.be/jcms/prod_381171/software. CONTACT: [email protected] SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online. François Guillaume, A. Sartelet, Carole Charlier, Michel Georges, Frédéric Farnir, Tom Druet |
Bioinform. | 2 |
| 2005 | A formal description of preparation processes for geometric models to improve downstream activities integration in the design processabstractIn order to better integrate downstream applications - like simulation or virtual reality based applications - within design cycles, geometric data extracted from the digital mock-up need to be prepared and adapted to the needs and the constraints of these applications. In this paper, we propose to formalize the preparation process from the digital mock-up to an adapted database (AD). These processes allow not only transforming geometric data, but also creating a link between the initial data and the AD. The current computer implementation shows how this processes can be described and saved, in order to automate and capitalize processes, reduce preparation time, and finally enhance downstream applications integration within design. G. Drieux, Jean-Claude Léon, Nicolas Chevassus, François Guillaume |
CSCWD (2) | 4 |
| 2005 | Passive control architecture for virtual humansabstractIn the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and also of stability thanks to passivity. We show projections can break passivity, and thus must be used carefully. Our control scheme enables task space and internal control, contact, and joint limits management. Thanks to passivity, it can be easily extended. Besides, we introduce a new tool as for manikin's control, which makes it able to build passive projections, so as to guide the virtual manikin when sharp movements are needed. Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, Nicolas Chevassus, Damien Chablat, Patrick Chedmail |
IROS | 5 |
| 2004 | Digital Mock-up database simplification with the help of view and application dependent criteria for industrial Virtual Reality applicationabstractAircraft cockpits are advanced interfaces dedicated to the interaction and exchange of observations and commands between the pilot and the flying system. The design process of cockpits is benefiting from the use of Virtual Reality technologies: early ergonomics and layout analysis through the exploration of numerous alternatives, availability all along the cockpit life cycle of a virtual product ready for experimentation, reduced usage of costly physical mock-ups. Nevertheless, the construction of a virtual cockpit with the adequate performances is very complex. Due to the fact that the CAD based digital mock-up used for setting up the virtual cockpit is very large, one challenge is to achieve interactivity while maintaining the quality of rendering. The reduction of the information contained in the CAD database shall achieve a sufficient frame rate without degradation of the geometrical visual quality of the virtual cockpit which would alleviate the relevance of ergonomics and layout studies. This paper proposes to control the simplification process by using objective criteria based on considerations about the cockpit application and the visual performances of human beings. First, it presents the results of studies on the characteristics of the Human Visual System linked to virtual reality and visualization applications. Illustrated by first results, it establishes how to control simplifications in a rational and automatic way. Marc Chevaldonné, Marc Neveu, Frédéric Mérienne, Michel Dureigne, Nicolas Chevassus, François Guillaume |
EGVE | 6 |