Demo Data from EDBT 2026 / reviewers in the wild / expert
Run Yu 0001
dblp:89/2298-1
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0002-7593-5893ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Interaction techniques and input · 40% Immersive interaction · 32% Haptics and multimodal interaction · 21% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
object manipulation |
0.4 | 1 | 2020 | Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2020 |
Haptics and multimodal interaction › visuo-haptic illusion
pseudo-haptics |
0.4 | 1 | 2020 | Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2020 |
Immersive interaction
virtual reality |
0.4 | 1 | 2020 | Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2020 |
Interaction techniques and input › spatial interaction
3d interaction |
0.3 | 1 | 2018 | Climb, Direct, Stack: Smart Interfaces for ELeague Contest · VR 2018 |
Immersive interaction › virtual reality locomotion
redirected walking |
0.3 | 1 | 2018 | Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality · VR 2018 |
Haptics and multimodal interaction
tactile display |
0.1 | 1 | 2020 | Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2020 |
Immersive interaction
virtual reality interaction |
0.1 | 1 | 2018 | Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object Manipulation · VR 2018 |
Learning and educational technologies › immersive learning
virtual reality learning |
0.1 | 1 | 2018 | Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality · VR 2018 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 0.4pseudo-haptic techniques · 0.4empirical study · 0.4redirected walking · 0.3physics-driven simulation · 0.3narrative-driven resets · 0.3interaction technique design · 0.3gesture-to-force mapping · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual RealityabstractWe propose and evaluate novel pseudo-haptic techniques to display mass and mass distribution for proxy-based object manipulation in virtual reality. These techniques are specifically designed to generate haptic effects during the object's rotation. They rely on manipulating the mapping between visual cues of motion and kinesthetic cues of force to generate a sense of heaviness, which alters the perception of the object's mass-related properties without changing the physical proxy. First we present a technique to display an object's mass by scaling its rotational motion relative to its mass. A psycho-physical experiment demonstrates that this technique effectively generates correct perceptions of relative mass between two virtual objects. We then present two pseudo-haptic techniques designed to display an object's mass distribution. One of them relies on manipulating the pivot point of rotation, while the other adjusts rotational motion based on the real-time dynamics of the moving object. An empirical study shows that both techniques can influence perception of mass distribution, with the second technique being significantly more effective. Run Yu 0001, Doug A. Bowman |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | Climb, Direct, Stack: Smart Interfaces for ELeague ContestabstractIn this paper, we present multiple 3D interaction techniques to address the three tasks in the 2018 3DUI contest: ladder climbing, drone flying and tower stacking. The proposed techniques provide smart interfaces to aid efficiency and error prevention. We discuss the principles and rationale used in the design. Yuan Li 0033, Run Yu 0001, Lei Zhang 0159, Wallace Lages, Doug A. Bowman |
VR | 2 |
| 2018 | Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object ManipulationabstractWe present Force Push, a hyper-natural gesture-to-action mapping for object manipulation in virtual reality (VR). It maps hand gestures derived from human-human interaction to physics-driven movement of an object and uses expressive features of gestures to enhance controllability. An initial user study shows both the performance and broader user experience qualities of Force Push as compared to a traditional direct control mapping. Run Yu 0001, Doug A. Bowman |
VR | 1 |
| 2018 | Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual RealityabstractRedirected walking techniques have the potential to provide natural locomotion while users experience large virtual environments. However, when using redirected walking in small physical workspaces, disruptive overt resets are often required. We describe the design of an educational virtual reality experience in which users physically walk through virtual tunnels representative of the World War I battle of Vauquois. Walking in only a 15- by 5-foot tracked space, users are redirected through subtle, narrative-driven resets to walk through a tunnel nearly 50 feet in length. This work contributes approaches and lessons that can be used to provide a seamless and natural virtual reality walking experience in highly constrained physical spaces. Run Yu 0001, Zachary Duer, J. Todd Ogle, Doug A. Bowman, Thomas W. Tucker, Dongsoo Choi, Zach Bush, Huy Ngo, Phat Nguyen, Xindi Liu |
VR | 1 |